Mario party superstars
RRP $ 60.00
"Mario Party Superstars is the best game of the series and has a better selection of mini-games and fewer gameplay gimmicks."
advantages
-
Effectively nostalgic
-
Back to the basics of mechanics
-
High quality mini-games
-
Addicting bonus modes
-
Playing online is a plus
disadvantage
-
Still slow
-
Not enough boards
-
No essential unlockable elements
Mario Party Superstars is a much-needed makeover to the multiplayer series. It learns so effectively from the successes and failures of previous Mario Party games that it almost feels like it should be the final entry. We have reached the upper limit of Mario Party.
At its core, it's a nostalgia trip back to basics that revives the spirit of the original Nintendo 64 classics. But beyond that, it saves moments of brilliance hidden in the weakest parts of the series. It treats Nintendo 3DS 'Mario Party: The Top 100 (a game that had old mini-games but jettisoned the actual board game) as a clumsy mulligan and gets its "best of" build idea right. Most importantly, it's a second chance for the series on Nintendo Switch after Super Mario Party's potential has been wasted due to a lack of post-launch support.
Mario Party Superstars is the best Mario Party game ever, even if it is by default. The curated nature means players will get the best – and most – mini-games the series has to offer, although that doesn't apply to board selection. The commitment to play online at launch puts it ahead of Super Mario Party and makes Superstars the best version of what a Mario Party game can be.
If it's not broken
If you haven't played a Mario Party game since the Nintendo 64, you will feel right at home in Superstars. There are no gimmicks or formula shake-ups here. Nintendo has reduced Mario Party to the essentials: it is a board game in which players roll dice, compete against each other in mini-games and try to win the most stars. That creates a more focused and reliable party game that doesn't distract with mechanical gambling. Not an ambitious start, but after 15 years of mixed bags exactly what the series needs.
Curation is the keyword here. Previous Mario Party games invented over 50 brand new mini-games apiece, which could result in lots of duds if the series ran out of all its best ideas. This time around, each mini-game was chosen from previous entries, roughly half of which are from the original Nintendo 64 trilogy. Players get 100 of the best mini-games in the series with far fewer stinkers in the pile.
It's nice to see how classic mini-games have been modernized here. Basically, seeing old favorites is just an effective nostalgia game – I screeched when Pushy Penguins showed up, a Mario Party 5 mini-game I played to death on a GameCube demo disc as a kid. But it also has a functional aspect. A game like Mario Party's Crazy Cutters, in which players trace a shape with a jackhammer, simply controls the Switch's Joy-Cons much better than the Nintendo 64's clunky analog stick (unless you're drifting). If you only kept your N64 warm to play Mario Party with friends, you can safely put it away.
Some games have also been tweaked to be better than their old school counterparts. In Mario Party 2, the goal of Dizzy Dancing was to snap a green note hovering over a spinning turntable while trying to navigate inverted motion controls. This time around, the game became a timed game, with players struggling to snap as many notes as possible (a change that first happened in The Top 100). The original could end in seconds, but this is a more competitive iteration that's just better at ruining friendships.
For those who gave up on Mario Party, this is a reminder that with the right mini-games, the formula can still work.
It's also nice that the package includes some real standouts from later (and weaker) Mario Party entries. As someone who quit after the fifth game, I was shocked at how brilliant some of the newer mini-games are. Mario Party 8’s Paint Misbehavin ’, for example, is an adorable, Splatoon-like turf war in which players try to paint as many Goombas as possible with colored ink. As I went through the stack and "favored" my standout games, I found that most of them were from the late GameCube and Wii era.
This is the real success of Mario Party Superstars. It's not just aimed at die-hard N64s who want a quick nostalgic hit; It takes one long hard look at the entire franchise and celebrates the moments when it shone. For those who gave up on Mario Party, this is a reminder that with the right mini-games, the formula can still work.
Leaner is better
In terms of the overall package, Nintendo took a less-is-more approach here. Instead of filling the game with tons of semi-realized ideas, it focuses more on the core board game Mario Party. There are no special gimmicks like Super Mario Party's character-specific dice or buddy system. Instead, we get the tightest version of the N64 game with slight but smart tweaks to the general coin and item economy.
Outside of the main multiplayer game, however, there is still quite a bit of work to be done. Mt. Minigames acts as a hub where players can compete against each other in a few additional modes. Some of these are simple, like the free mini-game or a 1v3 challenge mode. Some mini-games even have their own point hunt outside of the main game, which is a fun thing. Mario & # 39; s Puzzle Party, a match-two puzzler from Mario Party 3, has its own three-minute point attack mode that has become a surprising addiction to me.
The most important feature here is the online component. Unlike Super Mario Party, Mario Party Superstars supports full online play at launch (the former didn't get this feature until years after its release). The ability to play Mario Party online with friends is crucial. Nowadays it is just not likely that people would regularly bring four people together in person to play a few rounds. Multiplayer titles are played over Discord and Twitch streams. Choosing to play online is a necessity for the series to stay relevant. It's a relief to see it included, even if it should have been taken for granted.
It's also nice that online gaming goes beyond the simple board game. Superstars offers two online specific modes: Survival and Daily Challenge. The former has the longest-term single-player potential among the extras. Players go online and try to beat as many mini-games in a row as possible. It's a high-stakes endurance test that adds smart high score tracking to a series that previously had no compelling reason to play alone.
Choosing to play online is a necessity for the series to stay relevant.
The most effective thing about the different modes in the game is that they all revolve around the same pool of mini-games. Super Mario Party included Sound Stage, a rhythm game mode that was excellent on paper. Unfortunately, it required mini-games designed specifically for this mode. It just wasn't included in the game enough to make a lasting impression, and it made the overall list of the game's mini-games feel thin. Everything you play in the side mode will ultimately be available in the board game, and vice versa.
The best it can be
When I say this is the best version of Mario Party, I have to acknowledge that the series has a certain cap. No matter how good the mini-games are, the central board game can still be excruciatingly slow. Players can increase text and CPU speeds, or fast-forward some board events, but there's no way to directly skip the slower parts of the game. The pace seems a bit faster than previous entries, but it still feels like I can take a toilet break while Toadette moves a star.
Nintendo's awe of Mario Party's past should end with his mini-games. Other parts of the series need to be modernized if the series is to continue.
The collection is also no longer the Mario Party equivalent to Super Smash Bros. Ultimate. It only contains five boards, all of which are from the first three games in the series. That's a smaller number than any Nintendo 64 game that had at least six. While the list includes standout cards like Space Land and Peach's Birthday Cake, it also includes something of a dud in Yoshi's Tropical Island – a frustrating beginner's card that leaves a lot to the luck.
It's strange to see the game show such a great awe for the mini-games in the series but not show the same love for its boards. Those who really want to make this a party staple will end up playing the same cards over and over again. Realistically, Switch owners will likely want Super Mario Party ready to liven up the pool.
Likewise, there are only 10 playable characters here (the list excludes characters like Bowser, who appears as an NPC in certain maps and games). This isn't a big deal breaker, especially since characters don't have specific skills this time around, but it's a shame there aren't any unlockable characters or boards to hunt down. That was a staple of old Nintendo party games that have fallen by the wayside in recent years. Instead, the game includes an easy "level-up" system that unlocks collectibles like music and stickers in a shop. Collecting enough coins to buy everything is an efficient catch for completers, but I wish there was something more substantial that could keep me playing.
The sleek character and board pickings would be fine if I felt like the game was saving some content for post launch support. Unfortunately, Nintendo has lost my trust here. I said the same thing after Super Mario Party, a game that felt like DLC but didn't get one. In fact, one could argue that Superstars should have been just a paid add-on and not a full retail game. Any Nintendo franchise could really benefit Mario Party from adopting a DLC model that will keep new games, characters, and boards going for years to come. Hopefully this will be the case here, but I've been burned before – and you'll only get burned once on the Hot Rope Jump before you're out.
Nintendo's awe of Mario Party's past should end with his mini-games. Other parts of the series need to be modernized if the series is to continue. Otherwise, superstars could be a big goodbye for fans looking to close a nostalgic chapter of their gaming childhood.
Our opinion
Mario Party Superstars is a delightful celebration of the multiplayer juggernaut's colorful past. By curating the best mini-games from the series, Nintendo has created a more consistent multiplayer game with fewer duds. The back-to-basics approach ensures a more focused experience that isn't blocked by gimmicks and experimentation. It's still as slow as ever and the selection of boards is disappointingly sparse, but that's as good as it gets when it comes to Mario Party.
Is there a better alternative?
Super Mario Party isn't such a tight package, but it does have some fun ideas that haven't been carried over here.
How long it will take?
Games can last anywhere from 30 to 90 minutes, so it depends on how often you play. The additional modes extend it. You can also track achievements in the game and buy a shop full of collectibles. I still don't have everything after 20 hours.
Should you buy it?
Yes sir. Mario Party Superstars is hands down the best Mario Party game even if the package is missing in some areas. It could be the last Mario Party game you ever need to buy.
Editor's recommendations