Outriders Review: Space Magic Saves a Flat Sci-Fi Story

Outriders

"Outriders has great action and deep customization, but it lacks personality."

  • Fun shooting

  • Excellent customization

  • Different classes

  • Strong rep hooks

  • Weak story

  • Flat characters

  • Always online, unnecessarily

Outriders is not like Destiny … at least according to developer People Can Fly. No matter the premise of the sci-fi looter and shooter. Don't look out for these Thrall-like creatures roaming around in swarms. Ignore the class-based superpowers, one of which gives players a Titan Slam.

Okay, it's a bit like Destiny. To be honest, it's a lot more than that. The cover-based third-person shooter grabs some bits of its contemporaries while defying some of the games' biggest pitfalls. By distancing themselves from modern live service games, People Can Fly wants to separate the luggage from the valuable loot.

Outriders lack personality and their edges are rougher than an octagon, but the core battle is just plain fun. Thorough character customization, numerous equipment benefits, and exciting superpowers make for a nifty shooter that should shine after much-needed maintenance.

Mass Effect Lite

Outriders has great narrative ambitions, though they don't quite pay off. The dystopian science fiction story revolves around mankind's attempt to colonize one of the last livable planets in the galaxy, Enoch. Players control a title outrider who awakens from a 31-year-old cryogenic slumber to discover that the mission has failed and civil war has broken out among the remaining humans. To make matters worse, there is a mystical aura called anomaly that turns people into overpowering "altered" ones.

There is certainly some potential in the area, but it doesn't quite come to fruition in the dry colonization soap opera featured here.

I can't tell you too much about where it goes from there because the story is as "in one ear out of the other" as it gets. There's tons of sci-fi technobabble to learn, read pages of dry lore, and meet dozen of flat NPCs. During a character's big emotional beat, I caught myself asking "Who?" loud to no one.

The game lacks personality and that goes beyond the narrative. Enoch itself is a vague planet that clinically moves between popular video game areas, from generic desert wastelands to subdued green forests with brightly colored plants. It's hard to identify any of his levels from a series of modern science fiction shooters.

The game is more successful when it plays with its otherworldly elements. The best moments come when he faces Enoch's extraterrestrial creatures who stir up the usual firefights against interchangeable human factions. Giant spiders, kite-like birds and acid-spitting bipeds bring the world to life and give a better sense of the chaos in which humans have found themselves. They're also more compelling targets that require players to get out of cover and play aggressively.

There is certainly some potential in the area, but it doesn't quite come to fruition in the dry colonization soap opera featured here. It just feels like an outdated take on Mass Effect, the first of many associations the studio will have trouble shaking with.

Less fate, more Diablo

What Outriders lacks in history it more than makes up for in its action. Let's get some more inevitable comparisons out of the way. Take the Division's third-person shoot, Destiny 2's class-based action, and Diablo's character building, and you are well on your way there. To be clear, this is not a punch. The game does an efficient job of taking the best ideas from each of these games and seamlessly piecing them together into its own recipe.

Outriders

What makes it all fit together so well is the deep customization that every combat mechanic improves. Shooting itself feels good, but it's only enhanced by weapon perks, which turn each weapon into its own "exotic" to borrow a notion of fate. There is a lot of joy in equipping a gun blindly and firing a shot only to discover it is freezing an enemy. It gets players to experiment with their loadout and offers lots of cool rewards for doing so.

In addition to standard shooting, the game has four character classes, each of which brings unique skills to the table. Fraudsters can manipulate spacetime to teleport behind enemies or slow them down. Pyromancers set bad guys on fire and cause damage over time. Each class is completely different and has different skills that can be mixed and matched. Switching classes can completely change a style of play, so everyone is worth a look.

It doesn't stop there. Each piece of armor also has benefits that can further change class skills. In addition, there is an extensive skill tree that enables more permanent tinkering. Of every comparison the game warrants, the Diablo is the one most liable. This is an action game that allows players to create hyper-specific builds and raise hell in so many different satisfying ways.

Outriders don't know how to tell a story, but it's damn sure they can stage a battle.

Here is a specific example. I mainly played a technomancer, a support class that can heal towers and spawn. My final build was to reduce the cooldowns and improve the health of all of my tower skills so that I could put up ice and poison towers every few seconds. This allowed me to approach combat like a tower defense mode, where I could strategically place turrets around the battlefield and put enemies in danger. I couldn't believe I had managed to create something so specific in the game. I was even more shocked that there was so much more I could do to make this setup even more deadly.

Sometimes we crave deep, narrative experiences from a video game. Sometimes we just want to shoot a frozen kite out of the sky with a lightning-fast weapon. Outriders don't know how to tell a story, but it's damn sure they can stage a battle.

Another service

There's a certain reason People Can Fly doesn't like the modern game comparisons. Outriders is not a Destiny-style live service game, although it looks like it is. Instead of connecting players with the promise of weekly updates, see what you get. It has all the charm of building a strong character through RPG mechanics, without the baggage, having to keep up with updates all the time. It's a game that respects that at some point players will want to play a different game.

Outriders

There's a wealth of strong content and ideas out there that will help extend the life of the game beyond the 25-30 hour campaign. One of the more effective hooks is the World Tier system, which acts as a clever difficulty level. Players can unlock up to 15 levels, each of which adds additional challenges and rewards to the game. It's an ingenious system that dedicated players can use to test their championship and work towards a final badge of honor (and the true ending of the game).

The biggest draw is the game's multiplayer mode, with which up to three friends can put together and tackle missions together. The class system shines here as it promotes a coordinated game where each team member has a specific use in battles. The game doesn't offer a great solution for dealing with players who are at radically different levels, but firefights are so fun that it doesn't matter too much.

It's a game that respects that at some point players will want to play a different game.

While there is a lot to do, Outriders is in rough shape right now. The game's opening weekend was plagued by crashes, bugs, and server issues that prevented players from getting their hands on it for too long. Oddly enough, the game features the same "always online" model that is reserved for live service gaming. When servers go down, fans can't even play alone. It's an inexplicable choice that is already causing some frustrated gamers to drop it altogether.

Outriders game

People Can Fly is not mistaken in distancing Outrider from other games, but it's hard to blame people for making the comparisons. With unnecessary live service DNA, the game is a quack to be a duck. Just as its protagonist is torn between a human and an altered state, Outriders takes a strange middle ground between old and new game design. It's an identity crisis that weakens the current experience.

But did I mention you can get armor that electrifies your evasive throw? Cool.

Our opinion

Is Outriders a sophisticated action game with a compelling science fiction story? No. Is it fun to freeze a spider with an ice tower and crush it with a well-placed sniper shot? You bet. Sometimes that's all you really want from such a Sagittarius. It could use an offline mode for single player sessions and some maintenance, but it's a solid foundation for an action game that respects its players' time.

Is there a better alternative?

Gears 5 for a third-person narrative shooter and Destiny 2 for a Space Magic looter, but Outriders is a great option for those who want a little bit of both.

How long it will take?

The main campaign lasts around 25 to 30 hours with a good portion of side quests. Multiplayer and World Tier Grind extend this time much further.

Should you buy it?

Yes. It's a bit rough but fun to play with friends. Even cuter, it's included with Xbox Game Pass, which makes it a breeze for Xbox owners.

Editor's recommendations




Dyson Corrale Review: This $500 Hair Straightener Falls Flat

Dyson Corrale Pink and Black at the booth

"It can do less damage to your hair, but this straightener is more of an annoyance than an aid."

  • Very difficult

  • Cable loosens easily

  • Expensive

  • Cordless

  • Straightens with fewer passes

You may know it as the kings of the vacuum cleaner, but Dyson is nothing new to hair products. The company has developed one of our favorite hair dryers and produces an innovative hair curler.

His latest product, the Corrale straightenerwas developed to reduce the damage your hair suffers from straightening by half and to reduce the number of outliers by using special, flexible heating plates.

That sounds great, but I was wondering if this wireless hair straightener for $ 500 is worth the hype. I found the following:

Innovation and protection

One of the first things you'll notice about the Dyson Corrale are the unusual hot plates. They're not as firm as normal plates and are designed to wrap around every section of hair, so you get straight hair with fewer passes.

I can totally see how the Corrale would do less damage than a normal flat iron.

When I tried it, I found this to be true. A beat or two and my wavy hair was straight. If you are used to doing multiple passes to straighten your hair, I can totally see how the Corrale would do less damage than a normal flat iron.

Dyson Corrale battery lifeAlina Bradford / Digital Trends

Another feature that can save your hair is heating control. There are three heat settings – 330 degrees Fahrenheit, 365 F and 410 F, so you can choose which setting best suits your hair type. The coarser your hair, the higher the temperature you will normally need. The Corrale then controls the plate temperature 100 times per second so that the heat never goes beyond the selected setting.

Battery benefits and problems

Dyson Corrale Pink and BlackAlina Bradford / Digital Trends

Corrale's 4-cell lithium-ion battery can be used for 30 minutes without a plug. This is ideal for people who like to go up and down or have to check the kids while getting ready. The battery also has some problems.

First, the Corrale's battery makes it powerful. At 76.2 ounces, it's very difficult to compare it to a wired flat iron like the CHI G2 ceramic and titanium flat iron or a flat iron like the Conair Unbound Cordless Flat Iron. Both weigh approximately 16 ounces.

The corrale is almost five times heavier than a typical flat iron.

Most people would probably make fun of the difference in weight. It can't be that hard, can it? However, the corrale is almost five times heavier than a typical flat iron. It's the difference between a box of pasta and a bag of flour. Imagine how tired your arms will be when only half your hair is done. Ouch!

Another problem with the battery is charging. The battery lasts for 30 minutes and some of us are not able to do it properly. It will charge 90% in 40 minutes and fully charge in 70 minutes. It is a long time in which you have to get to work. I would say the answer would be to use the cable as soon as the battery is empty (it works when plugged in), but the cable makes the Corrale even heavier. It's 12.5 feet long!

Dyson Corrale in travel mode

One problem that the battery doesn't contribute to is travel. The Corrale has a special tab that you can use to turn off the battery and stow it in your hand luggage.

Our opinion

The Dyson Corrale is definitely not for those who only occasionally straighten their hair. It straightens the hair very well, but it is heavy and more uncomfortable than I expected. Plus, it costs around $ 5oo. That seems way too much for a hair tool if you can get similar results with a hair straightener that is a fifth of the price (and weight). The only reason I can pay $ 500 is if you straighten yourself every day, need to reduce the damage to your hair, and are ready to draw from gravity.

Is there a better alternative?

That is hard to say. There are many cheaper, high-quality cordless flat irons that weigh less, such as the Conair Unbound Cordless Flat Iron. However, there are no flat irons for these plate types. So if Dyson is right and the plates do less damage, there's probably no better alternative in this regard.

How long it will take?

The Dyson Corral appears to be very well constructed in most aspects, but the tab you pull to put it into travel mode appears to be easily damaged. This affects me because the straightener does not work if the tab cannot be used correctly.

Should you buy it

It pains me to say that because I had high expectations for the Dyson Corral, but no, you probably shouldn't buy it. It's too expensive and too heavy to make it a good option.

Editor's recommendations