The Medium Review: A Horror Game Stuck Between Worlds

The medium

"The Medium is a terrifying piece of music bogged down by retro influence and a protagonist who can't stop sharing too much."

  • Reticent horror

  • Uncomfortable atmosphere

  • Detailed pictures

  • Hammy dialogue

  • Half-baked exploration

  • Gimmicky double perspective

The medium is between two worlds. Just as its protagonist Marianne simultaneously navigates through the worlds of the living and dead, the game itself exists both as a modern psychological thriller and as a horror relapse from the PlayStation era.

The Medium was developed by the Bloober team and carries its influences on its tattered sleeves. The slow horror game will look instantly familiar to Resident Evil Diehards thanks to its fixed camera angles, research-intensive gameplay, and sometimes silly dialogue. At the same time, it delivers a dark and serious story that is more in line with current games like Hellblade: Senua & # 39; s Sacrifice.

While The Medium delivers with stunning graphics and a truly troubling universe, it's held back by the old school horror hallmarks that only detract from an otherwise effective sound piece.

Talk less, shock more

The medium follows Marianne, a medium that can not only communicate with the dead, but also enter their world. After losing her adoptive father, she follows a mysterious phone call to a shabby hotel in hopes of finding answers about her past. The game begins with an extra powerful intro that sets the stage for a calm, atmospheric story that blends in with spooky visual storytelling.

It won't take long. The game relies heavily on voice over for Marianne to show the player an exposure. Every time she picks up an item, it will think about its purpose and not leave any confusion about what players should do with it. If she doesn't, we hear her constant internal monologue explaining exactly what is happening on the screen. In a puzzle, she realizes that a statue looks "lonely" and quickly realizes that it is as if "a piece is missing".

What's worse is that she often quips like a Marvel superhero at the most inopportune moments. The medium tells a deeply raw story of repressed childhood trauma that contains difficult depictions of abuse. These moments are visceral and haunting, but they lose their power when interspersed with Hammy one-liners.

While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

In one bizarre scene, Marianne runs through an area full of ghosts of murdered children and jokes happily about how the phrase “bolt cutter” sounds like a spy or a porn star.

Video games are no stranger to when it comes to sharing with gamers or making flat jokes. The original Resident Evil games practically built their name on poor dialogue. The difference is that these games are digital B-movies that are rooted in pulp horror. The medium, on the other hand, tackles several sensitive issues directly, which will be difficult for some players. While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

Half and half

When it comes to gameplay, The Medium is wrong on the minimalism side. There are no weapons, no combat and only one real “monster” in the entire game. Instead, it is based entirely on exploration. Most of the game is spent interacting with objects and solving easy puzzles. Some of the game's best moments come from Marianne learning about the dead through items she left behind.

This gameplay feels straight out of the old school Resident Evil manual, though it overlooks a few pages. Despite exploring a sprawling hotel, the game is extremely linear. Every time Marianne picks up an object, it is used within a few minutes. Instead of building on Resident Evil's curvy puzzle box mansion, it references the game mechanics with no context. That dilutes the sense of exploration and makes everything seem a little on the rails.

The medium

The game's main catch is the dual reality gameplay, which is half-hearted as well. At certain points the game breaks into a split screen in which the players control Marianne in the living and dead world at the same time. It is a dazzling spectacle, but it never reaches its full potential. The gameplay consists of simple puzzle solutions that usually amount to "electrifying a fleshy panel or cutting through a wall of skin in one world to open a path in the other".

Most of the time, it felt like a one-trick gimmick. I rarely had the feeling of seeing two pictures at the same time. My eyes generally stayed fixed on one side of the screen, and there were seldom consequences for ignoring the other. The best use of the effect is only made in the last cutscene of the game, which particularly underlines how little the idea is used.

It is a dazzling spectacle, but it never reaches its full potential.

The Bloober team is certainly up to something here and it seems like the studio could develop the idea further in a sequel. Despite this potential, I ended up being much more intrigued by the game's more lonely sequences. Even with some tense sneaking scenes and some mild supernatural skills, the moments when Marianne simply immersed herself in the tragedy around her felt more haunting than any creepy monster.

Atmospheric horror

If it looks like I haven't touched on the real horror aspect of the game, that's because The Medium approaches fear more cerebrally. Instead of relying on cheap fear of jumping, the game relies on effective psychological terror. It's a grumpy piece that is often troubling just because of its decaying surroundings, from shabby hotel rooms to charred houses soaked in ash. This is a refreshing change from the kind of fear bait that streamers can use to get millions of views.

The Medium is the first game to really showcase the Xbox Series X's performance.

Part of that success comes from Team Bloober's willingness to push the boundaries of new game technologies. The lighting sets the mood thanks to ray tracing, with sharp highlights cutting through strong shadows. The alternative world of the game brings the art of the Polish surrealist Zdzisław Beksiński to life with grotesque details.

Then there's the dual reality centerpiece, a kind of magic trick that's usually reserved for tech demos. Even if the gameplay aspect is under-challenged, it is still a powerful spectacle that is only possible on new hardware. Considering that Xbox Series X didn't launch with any real exclusives, The Medium is the first game that really proves the console's performance.

The medium

Add on an excellent, annoying score and The Medium has all the aesthetic traits of a slow-burn horror hit. This is why its shortcomings are particularly frustrating. It feels like the game never has enough confidence in itself to get along with the set dressing on its own. There's always a voice-over to vocalize what the players are seeing and even explain what emotions the settings are trying to evoke. All of the visual information speaks louder than Marianne's voice and it's a shame the game is so reluctant to trust its own instincts.

Our opinion

Beneath the layers of hammy dialogue, uncooked retro influence, and tricky design, The Medium is an emotionally challenging horror game that trades genre clichés for real psychological stress. The terrifying aesthetic could lead to a harrowing new franchise, but each sequel should spend less time being the next Silent Hill and more time being the medium.

Is there a better alternative out there?

Resident Evil 2 surpasses its retro vibe and Hellblade: Senua & # 39; s Sacrifice is more sure to pursue pure psychological horror.

How long it will take?

The story will be over in 8 to 10 hours and there is virtually nothing to come back to when the credits roll in.

Should you buy it?

No, at least not at full price. That said, it'll be available on Xbox Game Pass when it launches, so it's worth an odd look at least for horror fanatics and Series X owners looking to boost the console's performance.

Editor's recommendations




Ace your squat game every day with these best-ever knee wraps

Whenever you think about moving weight, Knee braces are the first to come to mind. This is elastic material wear that is mainly worn by weightlifters and bodybuilders during training. Not only does this help in practicing the exercises comfortably, but it also helps us move the weight without any problem.

So if you want to know which ones Knee braces are perfect for you to buy, this article will come with your help. Take a close look at the pros and cons to make the best choice for you.

Are our knee supports useful?

Most of the people who regularly do the squat have observed problems while doing the exercise comfortably. They find the weight difficult to move and easy to lift without help. Thus, a knee brace is efficient for this purpose. Knee bandages for squats can go a long way in creating a large amount of elastic energy that allows us to use weight unhindered. It also makes lifting convenient by restricting movement of the hip joint.

When it comes to bodybuilding, knee braces may not be the perfect solution for you. Because they cover the kneecap and tighten, they can create friction between the kneecap and the cartilage below. Hence, the risk of injury and arthritis are the most common problems that arise as a result of this case. In order to, Knee wraps bodybuilding may not be the best idea for you.

Knee bandages for squats for immediate purchase

After you've weighed the pros and cons of buying knee braces for your purpose, it's important to find out which brand is perfect for that purpose. So let's look at the best Knee wraps to lift and do squats that you will love.

1. Inzer XT knee sleeves

The Mixer XT knee sleeves are one of the smartest knee wraps we have in stock for you. It's the perfect combination of knee sleeves and knee wrap that comes to your rescue and works like magic every time you need it. It also features a tightening system that allows you to easily switch between tightening tightly and tightening loosely. The product has a comfort material that is top notch for everyone. Anyone who uses this in their daily training will be sure to work with ease no matter what. So next time you look for the best Knee supports for lifting, This should definitely be your contact person.

benefits

Best knee support for the entire training session

Best as Knee wraps to lift

Allows easy compression

disadvantage

It is more expensive than other knee braces.

2. Mava Sport knee wrap

If you are looking for the cheapest knee braces you can ever find in the store; These are made for you. With elastic polyester fabric, these are more stretchy and useful in several ways. This best Knee bandages for squats are available in two different colors that make it a fabulous couple for everyone. If you are looking for something adjustable and rigid this is all you need. It is also supplied with a Velcro fastener that gives you the greatest possible comfort during exercise.

benefits

Perfect for affordable buyers

Available in two color options

has a Velcro fastener

disadvantage

Not able to compete

3. Inzer Iron Z knee wrap

If you are looking for the best stiffness to do the squat lift, Inzer Iron Z is it. Knee bandages for squats is all you need The handle of this knee brace is insane as you don't need to apply chalk. It's also valuable for its price point, which is what makes it so popular with buyers today. The product's comfortable and top-notch material also makes it a perfect fit for anyone who loves to exercise with ease. The dense rubber material makes it easy to wash, so you won't have any problems while using it.

benefits

High rigidity for squat lift

valuable for its price

grips the skin well enough

disadvantage

If you wear them for a long time, bruising may appear on the skin.

4. Titan Signature Gold Knee Wrap

If you want the very best, this is it Knee wraps to lift are the perfect option for you. Not only are these durable, but also perfect for powerlifting when needed. Most powerlifters and bodybuilders use this product to do miracles in no time. In addition, these are non-slip so you don't have to worry about injuries either. You can choose from a wide variety of sizes for the best results. It will also help keep you comfortable.

benefits

Best support for the knees

Available in many sizes

Approved for competitive powerlifting

disadvantage

It's too expensive for casual buyers

Take that away

Knee braces are the best buy for you if you want to perfect your workout routine like never before. Indulge in the best brands of knee braces and watch them work wonders for you.

FAQ

1. Which is the most innovative Knee bandage for squats acquire?

The Inzer Gripper Knee bandages for squats is the perfect buy for you if you are looking for innovation.

2. Are kno wraps to lift Effective?

Yes, Knee wraps to lift are helpful when needed.

Related articles

The goal of wrist wraps for the fitness industry

Empire of Sin Review: Crime Pays in Clever Strategy Game

Kingdom of sin

Empire of Sin Review: Crime pays off in a clever strategy game from the era of the prohibition

"Empire of Sin is a clever mob management game with a strong environment but some notable technical problems."

  • Updating setting

  • Clever management system

  • Strong role play elements

  • Missing options for battle speed

  • Failure and instability

The pairing of the 1920s prohibition story of Empire of Sin in the left panel with high-level strategy game tactics works so well that it's almost a surprise nobody thought of it before. It turns out that the world of bootlegging fits perfectly into a genre that is about managing operations and carefully planning every move. Who would have thought that?

The creative strategy game is a kind of wild passion project for Romero Games, an indie studio run by the married duo John and Brenda Romero. According to John Romero, the inventor of Doom, game director Brenda Romero put the idea into practice for over 20 years, and those two decades of conspiracy are evident in the end result. The game is as carefully planned as its criminal operations.

Despite its rough edges and the desperate need for battle speed options, Empire of Sin is a confident history lesson from the time of the prohibition that brings together some of the best elements of RPGs, as well as strategy and tactical games, to create a memorable mob management game. Create experience.

The roaring 20s

Empire of Sin is set in an alternate version of 1920s Chicago, in which the real world’s greatest gangsters of the time have gathered in one place to battle for supremacy. It's almost like Super Smash Bros. for jazz-era nerds when familiar faces like Al Capone and Stephanie St. Clair are embroiled in a city-wide turf war. The goal of each playthrough is to be the last gangster to stand when the smoke from the gun goes away by executing each rival.

This setting is rarely used in the video game world, and it's instantly enjoyable to dive into here. The bars are full of people dancing, jazz music is played during the brawls, and there is enough cigar smoke to suffocate a horse. It's not shy to offer a romanticized portrait of the era, but it doesn't sacrifice its dedication to historical detail to do so. At a time when video game worlds are getting bigger and fancier, there's something refreshing to stroll through the humble streets of Chicago.

The historical backdrop is not only used for aesthetic staging. While the 1920s presented gameplay challenges for a flashy action game, Empire of Sin took advantage of the slower pace of the era. At its core, the game is the most rampant city management game in the world. Players set up various rackets such as speakeasies and casinos and must carefully monitor them. Increasing the word of mouth of a brothel can make more money, but it can just as easily encourage a police raid. This constant balancing act makes building an empire a series of decisions that will have a real impact on any playthrough.

Thanks to simple menus, it's surprisingly easy to keep track of everything that's happening. This is a godsend for a complex game of its kind that could easily overwhelm players with options. I always knew exactly how to build a gang trade, bribe the Chicago Police Department, or change the alcohol my bars serve.

This constant balancing act makes building an empire a series of decisions that will have a real impact on any playthrough.

The game does an excellent job of rewarding efficient planning and money management. I felt like a true mob mastermind when a rival gang showed up at a high quality casino, only to be wiped out by the increased security I had invested in. Moments like this are usually reserved for big strategy games that deal with giant wars, like publisher Paradox Interactive's 2020 hit Crusader Kings III, but that style of play translates perfectly into the shabby intimacy of brawls and personal vendettes.

Mob hits

The management aspect is only part of the game's DNA. Combat follows a tactical approach to play à la XCOM and places mob members on a grid in turn-based shootouts. Each recruit receives two actions per turn that allow them to move, shoot, use an item, or perform a special ability.

The known system works on two different levels. For one, this reinforces the notion that the player is a mob leader who literally has the say by directing each of his subordinates. It also resists the urge to turn the 1920s into a modern day action movie by keeping the brawls a little slower and sloppier, making it feel truer to the clumsy guns of the time.

Kingdom of sin

This deliberate pace doesn't come at the expense of fun. There are still plenty of tricks for players to play around with as each recruit has their own skill tree and weapon skills. Some characters can offer defense by attracting shots, while others can throw axes at enemies. These quirks keep the fights fresh as players work to assemble a perfect crew of minions to cover up each other's weaknesses.

While the tactical element goes well with the theme, there is one major problem: there is no way to automate the fight or fast-forward it. Every time a player enters the fight, they must see it through to the end, unless they choose to escape via exit points. This results in longer fights when characters begin to miss out on direct shots.

At some point I stopped declaring war on rivals just to avoid getting caught up in a wave of protracted grunt fights.

This isn't a huge issue with missions and raids on enemy safes, but it does become a major pain point when gang wars break out. While engaged in major brawls, enemies attack a player's clubs at random. Players have to go through each fight manually and control the low-level security guards who don't possess any of the fun skills and perks that the right crew members have. In some cases I have been involved in up to seven indistinguishable encounters in rapid succession. At some point I stopped declaring war on rivals just to avoid getting caught up in a wave of protracted grunt fights.

It doesn't help that the game has some rough edges that weigh the heaviest in the fight. There are plenty of bugs, like the game getting stuck in the middle of a character move, crew members suddenly disappearing, or allies sliding across the battlefield as a living corpse. Most of these issues seem fixable (and many will hopefully be fixed in the game's first PC patch), but the current instabilities make for a somewhat unpredictable experience that can lead to unintended comedy or frustration.

Know your role

A game of this nature lives and dies because of its role-playing potential, and that is one aspect that puts Empire of Sin to shame. Playing through feels different as each gangster has their own set of skills, perks, and core storylines. Although the overall objective and side quests remain the same each time, the way a player approaches them can be determined by their style of play on a given run.

Kingdom of sin

On my first try, I chose Angelo Genna and played as brazenly as possible. I made enemies with everyone I crossed with and ended up being gunned down in a high-spirited attack on a safehouse. My next playthrough was far more successful as I used Stephanie St. Clair's persuasive skills to charm allies and enemies alike to lead my battles for me. In a complete change of pace, I turned Daniel McKee Jackson into a political sucker who refused to say no to a one-way deal a rival would make on his way to becoming mayor of Chicago. All three runs felt unique and satisfying in their own way, which made me want to try more gangsters.

A game of this nature lives and dies because of its role-playing potential, and that is one aspect that puts Empire of Sin to shame.

The RPG aspect is supported by some light but effective dialog trees and skill checks. Statistics like persuasion and intimidation come into play and can completely change the outcome of missions. In a quest I was assigned to take out a rival's group. Instead of killing his lackeys, I convinced everyone to join my cause and left them defenseless. Such story beats pay off for players who pursue a consistent vision of their gang leader.

The crew members have their own narrative depth as each has a back story and traits that shape their personality. On my successful run with Stephanie St. Clair, I developed a real bond with my self-proclaimed right-wing man, Grover Monks, a former carnival worker fearful of explosions after he accidentally blew up a concession booth as a kid. This level of detail makes each recruit feel like a consummate character playing a role in the Empire.

Much of the fun of Empire of Sin depends on one's own imagination and the willingness of the individual player to play the role of a gangster. The game offers a wealth of systems and details that make the role-playing game an inviting perspective. When all the genre pieces come together it's a fascinating historical fantasy that is easy to get lost in.

Our opinion

Empire of Sin offers a clever experience that fuses the genre and perfectly blends the world of 1920s organized crime with strategy game. Mistakes and a lack of combat speed or automation options can stall the pace, but it does an excellent job of putting the player in the mindset of a mob mastermind (or a fool at gunpoint) with streamlined speakeasy management.

Is there a better alternative?

Crusader Kings 3 by publisher Paradox Interactive is the best strategy game right now, but Empire of Sin is a little less intimidating.

How long it will take?

A successful run can take up to 10 hours, and there are 14 characters to choose from, each with their own story. Players can adjust the number of neighborhoods or bands present to extend or shorten the length of a playthrough.

Should you buy it?

Yes. It's a unique twist on the genre with a fun American Crime History 101.

Editor's recommendations




Xbox Series X Review: Phenomenal Power, But No Launch Game

Xbox Series X Stylized Graphics

"The Xbox Series X is an extremely powerful console, but the lack of next-gen titles has stalled its launch."

  • Potential

  • More memory than PS5

  • Library accessible through Game Pass

  • Good value

  • Missing an outstanding starting game

  • Difficult to assemble in most A / V cabinets

  • The potential of the next generation is untapped

Timing is everything.

When a console starts up, this is critical. Every component of a new system – from hardware to software – must come together to meet the expectations of an eager and often over-critical fan base. But COVID-19 has ditched even the most laborious of schedules, much to Microsoft's frustration.

Xbox Series X is like an athlete who trained for the big game all year only to find the rest of the team wasn't there. It's a powerhouse that corrects many of the mistakes made in the early days of Xbox One. It undoubtedly has a bright future. However, due to important software delays, this system does not need to be purchased immediately or anytime in the coming months.

There is no discussion of the Series X without acknowledging the Halo Infinite lag. Microsoft pinned the game's launch to its new consoles around 17 months ago. Master Chief was the other superstar to be on the starting line alongside Series X.

It doesn't matter whether Halo's delay was due to the pandemic or quality issues. Without them, there would be no system sales game to support the X series this holiday season. And while Microsoft's Game Pass means that many games can be played on the system thanks to backward compatibility and tweaks to some third-party titles, the company urges players to spend $ 500 on a new console – if the same games are already on the system work old.

Digital Trends reviewed the Xbox Series X over the course of a week. (This review focuses solely on the X-Series, not the $ 300-S Series.) And in all frankness, realizing a consumer-level experience was challenging, as optimizations were only available for a handful of titles. For example, EA just says it will be detailing its tweaks for Madden NFL 21 "soon," and SquareEnix has no plans to tweak Marvel's Avengers until 2021.

Setup: Hurry up and download it

Players are expecting a patch for day one, but that doesn't make it any less frustrating. The initial download was less than 1GB, but Microsoft has not specified how large the final patch will be on launch day. (This is independent of the game updates required.) The controller also needs a patch.

The result is a setup process that will likely take 10 minutes to an hour of your time, depending on the speed of your internet connection. Obviously getting a patch is better than not, but the conflict between having major updates on launch day and wanting to load a game the moment you turn on the console is an issue that the brand new solid-state drive doesn't can fix.

Otherwise, setting up the console is a breeze. Microsoft is pushing to use the Xbox app. It's really a time saver as you can quickly copy your settings, GamerTag, Wi-Fi password (assuming you don't have a hardline internet connection for your console) and other information, which makes setup drastically easier.

Performance: A lot of performance in a big box

Microsoft has been shouting about its superior hardware on an almost deafening level since the first series X test (then called Project Scarlett). By now you probably know the technical data and keywords: 120 frames per second (fps), HDR, 12 teraflops of computing power, etc.

Despite its performance, the X Series is surprisingly quiet. The system's cooling structure is so efficient that you sometimes wonder if the console is actually turned on. The Xbox One is like a jet engine in comparison.

However, the X Series doesn't simply fit into most home entertainment centers. Microsoft (like Sony) designed its next generation system as a showcase. The X Series is smaller than the PlayStation 5, but still doesn't easily fit into the average living room A / V cabinet. This is due to its width, the result of a shape more like a box than a slate. It might be annoying for some owners.

You'd think there was more to be said about the performance, but that's not there, and that's due (again) to the lack of starting titles. This is the part of the review where amazingly beautiful new open world titles could be discussed. Unfortunately, this game is not available for Serie X at the start. No question about it, this is a powerful console – numerically it is (slightly) faster than the PlayStation 5. Unfortunately, the hardware is currently underutilized.

Storage: 1 TB is no longer what it used to be

The X series offers acceptable, if not optimal, storage space. The 1 TB hard drive (compared to 512 GB of the S series) is the same as the Xbox One X. However, after subtracting the amount used by the system's operating system, only 802 GB is available. That should be fine at first, but as this generation progresses and games require more space, this could be problematic.

Increasing the system memory to 2TB could have future-proofed the console, although that would certainly have affected the price of the X Series. The Xbox Series X console launches on November 10 for $ 499 (a major selling point for Microsoft).

However, Sony's PlayStation 5 is at a disadvantage. It comes with 825 GB of internal storage and, like the Xbox Series X, not everything is available for game installation. According to prelaunch reports, around 667 GB is available for games. This means that there is 135 GB less storage available on the PlayStation 5 than on the Xbox Series X.

Microsoft

If 1TB isn't enough, you can expand the X-series storage. Players can connect an external hard drive to the system. Tests by Digital Foundry showed that, at least for backwards compatible titles, an external solid-state drive was almost as fast as the storage on the device.

The console also has a memory expansion card slot that can double the memory size. However, at $ 220, this is not inexpensive. The PlayStation 5 can be upgraded with a wider range of third-party PCIe 4.0 SSDs, which can be purchased for just $ 200 (for 1TB of storage).

The controller: if it's not broken, don't fix it

Controllers are our connection to the games we play and they have become increasingly important over the past generations. Microsoft has kept almost the same design for the past two generations, and this time around there are no significant changes.

The X series controller sits comfortably in your hands and has been ergonomically optimized to make it a little more comfortable. It's a bit more social than previous Xbox controllers, as the record and share button has been added that allows players to take screenshots and video clips and quickly post them online.

It continues to use AA batteries instead of internal rechargeable batteries, but it's far from a power hog. We didn't even have to change the batteries during the testing process. The PlayStation 5 controller comes with an internal battery. Xbox Series X owners must pay for this upgrade as an add-on.

Games and software: the lack of launch titles

Given the lack of games designed for the Series X and the few that were tweaked during the review window, evaluating the game potential is – frustratingly – the most TBD part of the Xbox Series X experience.

Yes, the games currently available look fantastic. Gears 5 runs incredibly smoothly at 120 FPS, which raises hopes for future titles. The visual fidelity is only part of the gaming experience, of course, but it's a catch that draws players in. However, Gears 5 at 120 FPS is nowhere near enough to sell a new console as a next-gen. A new console needs a launch title to really show off, and with Halo Infinite being postponed until next year, Series X doesn't have one.

Gears 5 advantages

The promise of faster loading times also remains unproven. Loading from game start to gameplay in Gears 5 (for a new campaign) still takes well over a minute. Guard Dogs: Legion, while not optimized, took a little less time. These are better results than an Xbox One X, but not the suggested immediate availability. Hopefully games that are designed for the next generation will offer loading times that feel like the next generation.

Quick Resume, the touted feature that pauses games similar to pausing an app on your smartphone, seems to work flawlessly, although it's difficult (again) with a few optimized titles to put them through their paces. In general, games you navigate away from will reopen more quickly after a brief splash screen.

The Smart Delivery feature, which ensures players get the best version for their system, is a nice touch that saves frustration, but the fact that it isn't available every game is annoying. It's not even available for every Xbox Game Studios game, which is very confusing.

The promise

The Xbox Series X is Microsoft's bet on the future. It's an insanely powerful system that could excite the gaming world once the company's internal teams begin to demonstrate its capabilities.

Microsoft believes that there is something that proves this generation of consoles. The Xbox One stumbled out of the gate and never fully recovered. This is not the case this time. While the lack of software is disruptive, the company is difficult to fault completely as the pandemic has weighed on everyone in the gaming world.

It's an insanely powerful system that could excite the gaming world once the company's internal teams begin to demonstrate its capabilities.

Microsoft makes a compelling case for the Series X value proposition with Game Pass. There's a reason the huge library of backward compatible games and the Smart Delivery option are being touted. No, you don't have a new Forza, Halo, or Gears to play with your Series X this year. And you can't for some time. However, Microsoft believes this is a perfect opportunity to play games that you've never seen or are currently enjoying (as well as the numerous third-party games coming out this vacation) in an expanded environment.

It's by no means a bad argument, but it's more reasonable and practical than emotional. Console launches were once an opportunity to reveal new gaming experiences that were simply not possible before. Currently, the Xbox Series X is insufficient in this department.

Our opinion

The Xbox Series X is a powerful system that has nothing yet to really demonstrate its capabilities. With sharp graphics, a familiar user interface, and fast load times, it is a strong competitor to this generation of consoles. However, a lack of showcase games means you don't have to rush to buy anything.

Is there a better alternative?

Yes. The Sony PlayStation 5, unlike the Xbox Series X, has launch titles that are worth your attention. Astro & # 39; s Playroom and Demon & # 39; s Souls are the standout features. Marvel's Spider-Man: Miles Morales is also eagerly awaited, but can also be purchased for PlayStation 4.

How long it will take?

The Xbox Series X should prove to be a solid investment, eliminating unforeseen problems (which have historically impacted first-generation console models). Despite the lack of starting titles, the X series is a very powerful system that should remain relevant for at least five years.

Should you buy one?

No not yet. The X Series is a solid console, but it lacks a launch title that requires immediate purchase of the console.

Editor's recommendations




How to do the incline dumbbell press to ace your fitness game

The Press the dumbbell is a useful exercise best for those looking to target the chest, shoulder, and triceps. As a free weight exercise, this workout works like a dream and ensures the body is comfortably exercised. If you want to train your body and get the muscles you have always wanted, this exercise is exactly what you need. Let's find out how one Press the dumbbell just like that!

Increase the benefits of the dumbbell press

The Advantages of the inclined dumbbell press massively rich. This exercise is helpful for not just one, but several reasons. For starters, it works the upper part of the chest called the pectoralis major collarbone head. When this area of ​​the body exercises, it will help function faster and strengthen the chest area. Similarly, it's also useful for your front head and shoulders, which become more flexible over time.

And so it happened that the Advantages of the inclined dumbbell press are durable and effective. The best way to get these benefits is to follow the instructions we offer. Once you do that, you will be only an inch away from gaining your dream body.

How do you do a dumbbell press at home?

You don't need a lot of equipment to do this exercise. If you want to do one Inclined dumbbell press at homeAll you need is an incline bench. Make sure the incline bench is at a suitable angle so that you can comfortably exercise your body. If it is not comfortable, adjust the seat accordingly. The set should be inclined between 30 and 45 degrees.

How do I perform an incline press at home?

The incline bench press is one of the best exercises for the upper body. Perform a Inclined dumbbell press at home is an easy exercise provided you follow the directions well. Here's how to properly practice this exercise!

1. Sit on the bench and lean back. Grasp the dumbbell with both hands and make sure it is against your shoulders. The elbows are bent and angled under the ribs. Relax your neck against the bench press. Keep your feet flat on the floor.

2. Tighten your core and press both dumbbells straight across your chest. At this point, remember to exhale. Keep your wrist straight. At the beginning of the movement, the dumbbells must touch. Your arms should be perpendicular to the floor.

3. Reverse the movement and gradually lower the dumbbells back to the top of your chest. At this point, remember to exhale. Once you start bringing the dumbbells down, your elbows should drop down at a 45 degree angle. This should be done on your upper body. Make sure your elbows are always pointing to the floor.

4. At least 8 to 12 repetitions are sufficient for this exercise. Practice this exercise regularly for the best benefits. We promise; You will not be disappointed!

How do you make an incline press without a bench?

If you don't have the bench press at home and are wondering if you need to give up on this exercise, don't worry. We have something for you that you cannot compromise with here. Let us teach you how to make one Inclined dumbbell press without bench.

1. Before performing this exercise, perform an aerobic exercise warm-up for approximately five to ten minutes. This is essential to activate and train your muscles effectively.

2. Lie on your upper back on the ball. Your torso should be at a 45 degree angle. Bend your knees and place your feet flat on the floor.

3. Grasp a dumbbell with both hands. Make sure your palms are facing away from your body. This is the starting position for you.

4. Exhale as you push the bar straight up. Make sure to press the dumbbell against the ceiling until it is above your upper chest. Do not lock your elbows at this point.

5. Inhale as you lower the weights in a controlled manner to the starting position.

6. At least 12 to 15 repetitions of this exercise will help you get the most benefit.

The final result

The Press the dumbbell is a useful exercise for several reasons. If you want to get the maximum benefit from it, remember to follow the instructions as they are.

FAQ

1. What's the best? Inclined dumbbell press angle?

An angle of 30 to 45 degrees is ideal Inclined dumbbell press angle to you.

2. Are the Advantages of the inclined dumbbell press helpful?

Yes. The Advantages of the inclined dumbbell press are helpful in many ways. Follow the instructions carefully to avoid problems.

3. What if I injure myself while exercising?

In this case, please contact a doctor immediately to avoid complications.

Up your fitness game with the best Dumbbell shoulder workout

Since the shoulders are responsible for every movement on our torso, it's important to make sure they stay fit. For this purpose, a dumbbell shoulder workout can help immensely. This type of exercise not only promises to work the entire upper body muscle group, but it also promotes improved performance. This can instantly eliminate fatigue, bodily harm, and upper body stiffness. If you're wondering how to practice that Dumbbell shoulder workout, Learn by scrolling!

Warm up before you start!

We'll list a variety of best dumbbell shoulder workouts perform for you. Before you begin, you'll need a full body warm-up to activate your shoulders and prepare you for the exercise. Now you may be wondering why this is so important. Imagine pouring oil into a pan and immediately starting to fry your fish. Will it cook right? No right? Warming up also helps the body to prepare for the strenuous exercise and also prevents physical injuries. That way, you'll move closer to your fitness goals and burn fat unhindered.

How it goes?

First, there are a few simple exercises. These will help you warm up your body for the main thing right away Dumbbell shoulder workout at home.

1. Knee Raises – This exercise increases your strength and helps the muscles to be activated. All you have to do is stand straight and lift one knee above your hip. Switch for about 15 repetitions in a running format.

2. Lateral Lung – This exercise helps warm up the muscles in the body for the primary workout. Start with your legs together and take a step back on the left side. Reach for your hips and let yourself fall as if you were sitting in a chair. Practice that Dumbbell shoulder workout at home at least 15 times. 3. Wall Push – If you're looking for a great stretch, this workout helps a lot. First, place your hands slightly down on the wall. Press with all your might for about 15 seconds.

The best dumbbell shoulder workout you need

The Dumbbell shoulder workouts for the crowd That we are about to show you can be done both in the gym and at home. Follow the directions for each exercise carefully so that you can gain your dream body in no time. Also, remember to top it off with a yoga session.

1. Alternating lifting of the deltoid muscle

The alternating deltoid lift is a magical workout that promotes well-built shoulders in no time. When done with light weights, it works wonders for people. If you are looking for strong shoulders and well-manicured posture, this exercise is all you need. This is one of the best dumbbell shoulder workouts for a reason. Make sure you do the workout for the recommended number of reps.

How To Do It – Stand up straight and hold the dumbbells in both hands. Arms should be straight and palms facing toward your body. With your elbows slightly bent, lift the weights forward. Return to the starting position and move your arms to the side. Hold for a while and return to your first position. Do this Dumbbell shoulder workout for the crowd regularly.

2. Dumbbell single arm shoulder press

The one-armed shoulder press with dumbbells is a useful exercise that promotes a well-trained body in a variety of ways. It not only provides stability in the body, but also excellent strength. This Dumbbell shoulder workout for the crowd can be a little daunting for people at first, but if you follow directions you won't be too far from your goal. Do this exercise with one arm at a time and you will get unmatched benefits.

How To Do It – Take a dumbbell and bring it to shoulder height. To do this, use an overhand grip. Your elbow should be 45 degrees from the center line of your body. Now bend your knees a little. Extend your legs and push the barbell up with all your strength. Rotate your arms so that your palms are facing forward. Since you want to maintain balance and avoid injury, lean your upper body toward the other end. Once the lifting is over, gradually lower the dumbbell the same way you raised it. Repeat that Dumbbell shoulder workout at home regularly.

3. Press Press

The printing press is another incredible one Dumbbell shoulder workout for the crowd that can help a lot. It is performed with a variety of devices such as dumbbells, barbells, and kettlebells. This exercise is also helpful for all athletes.

How To Do It – Start in a squat position with the barbell on the pins at chest level. Grasp the force in front of you with an overhand grip. Bring your body close to the bar, lift it off the pins, and step back so you have enough room to lift. Lower your body by bending on your knees, hips, and ankles. Extend your legs and start the press. Lift your heels off the floor. Once that's done, go under the bar. Extend your arms until they are locked out. Lower the weight. Do not bend your knees until the barbell is lowered.

Work hard, play hard

This Dumbbell shoulder workouts Because you are the ultimate way to improve your body in no time and gain the toned body of your dreams.

FAQ

1. Can you say anything else? best dumbbell shoulder workout try now?

Reverse Fly, Upright Row, and Lateral to Front Raise are some of the best dumbbell shoulder workouts try now.

2. Is this training helpful?

Yes. For those people who follow the instructions carefully, this workout works like magic.

3. How many reps should I do for the side-to-front lift? A total of 8 repetitions are sufficient for the front side lift.

Related articles

  1. Lat workouts

2. Upper back workouts

3. Barbell squats

Marvel’s Avengers Beta Review: Not Yet the Mightiest Game

Iron Man attacks in Marvel's Avengers

"Marvel's Avengers Beta has enough content to let players know if the full game is going to be for them."

  • Solid gameplay

  • Well written story

  • Hourly repeatable content

  • Improved live service aspects

  • Disappointing opening

  • Very familiar

  • Missing characters

The good news is that the Marvel & # 39; s Avengers beta has an impressive amount of content for curious gamers to delve into. The not-so-good news is that it may not be for everyone. Those who have a deep-rooted affection for these heroes and who like constantly evolving titles like Destiny 2 will be excited to be leaving the beta for the full game to be released. Players looking for a focused, linear storyline may be disappointed with the repetition of the games and the pursuit of loot.

The game is not ashamed to emulate other popular live service experiences and even improve them in some aspects. It also offers excellent gameplay among the various characters. It's a shame that Avengers trust in its multiplayer framework affects other elements of the game so much.

The story is thin, but good

The preview features part of the included story, which is pretty well written and certainly well listed. I can't say for sure whether or not the game is worth buying the game for those who are solely looking for the single player story, but it is certainly not the focus of the title and the campaign is missing because of that.

Thor fights on the Golden Gate Bridge in Marvel's AvengersPhoto courtesy Square Enix

The tutorial level, which takes place on the Golden Gate Bridge, is the least fun part of the beta and is the first thing you do in the game. While I understand the developer's desire to give a taste of each of the characters, the hot-swapping between them isn't what they were designed for, and therefore it feels incongruent to the experience later in the beta. The tutorial is interrupted by short cutscenes every few minutes, which doesn't help. Although it passes fast enough, it leaves a bad taste in your mouth at the start of the game.

The good news is that the Marvel & # 39; s Avengers beta has an impressive amount of content for curious gamers to delve into.

The beta skips a series of early levels introducing Kamala Khan, the heroine at the heart of the game, and begins after already working with Bruce Banner to put the team back together. You then play as both the Hulk and Kamala, also known as Ms. Marvel, in a linear and an open mission.

If one fits in well with the history of the game, several functions are immediately introduced to the player. It can feel overwhelming until you get into the rhythm of the game, but hopefully this won't be a problem for full release.

Hulk versus Abomination in Marvel's AvengersPhoto courtesy Square Enix

The more time I spent in the game's beta, the more fun I got. Troy Baker's Bruce and Sandra Saad's Kamala have some brilliant mentoring and menteeing moments together, including a touching but lighthearted scene at the Chimera, a dilapidated helicarrier the couple uses as their home base. Still, it's hard to imagine Mark Ruffalo delivering the lines since the Dr. Banner here is written in a similar way to its MCU counterpart.

The heroes are at the center of the fun

After you get used to the controls, both characters feel great as well as Iron Man and Black Widow, which the player unlocks with the multiplayer portion of the beta. The heroes are basically controlled in the same way, so the player can lose some muscle memory, but the execution of their attacks and their effects on enemies are different.

It's proof of the game's combat system that even Black Widow, a character with no superpowers, can still compete and have as much fun playing as the entire roster. That means players spend their time jumping between heroes, and while they might find a favorite like I did with Kamala, they don't mind if they're forced to play as one in a multiplayer match different character to play.

The Avengers fight robots in Marvel's AvengersPhoto courtesy Square Enix

The beta does not include Thor and Captain America, although they are included in the tutorial and will be added when it is fully released. The developers wouldn't speak to their expulsion if asked, but something tells me they'll need a little more time in the oven if I play them in the opening level. Hopefully when the game starts with all six heroes the roster will feel just as balanced and entertaining as it is here. It also gives me hope that the game will hit Spider-Man when it hits PlayStation in 2021.

The gameplay is further enhanced with skill trees and equipment modifiers that you can use to level up your hero. However, some of the attacks are frame-by-frame identical to those inside the MCU. There's a move Iron Man uses in the opening scene of Age of Ultron where he pulls out a couple of Hydra soldiers by flying straight at them to stop himself at the last second with his hand pushers to stop the to send bad guys racing. This exact move is available through the in-game skill tree. Not only does it feel fantastic, but it also serves as another direct link to the films.

I like the elements of the game that fit into the Marvel Cinematic Universe because, like many other players, I'm a huge fan of this franchise. The problem occurs when the developer Crystal Dynamics makes an effort to determine that this game is something different from these movies. It adds confusion to an already overcrowded experience and makes me wish they either had their own vision or delved into a playable version of the films rather than this somber mishmash of the two.

Even so, Marvel's Avengers shines for itself in its multiplayer option. In one scenario, I used a land pound as the Hulk who tossed a handful of bad guys in the air. The insult of the injury was added when another player used Kamala's high-five ability, a devastating move that caused her disturbed palm to shoot out and plunge enemies into the stratosphere. Attacks also adapt to the enemy you are facing. For example, the Hulk has an ability that involves charging through a line of enemies, grabbing the last one in the chain, and slamming it to the ground. However, if the final enemy is an opponent in a giant mech suit, the Hulk will instead jump onto its frame and bash it with its fists. For a replayed game, these differentiators allow moments of uniqueness to shine through and inspire you to begin mission after mission.

Each character has two heroic abilities and one almighty ultimate move. The special thing is Tony's Hulkbuster suit, which in addition to the flight and explosive abilities of Iron Man briefly gives him the strength of the green avenger. I specifically mention this step not only because the Hulkbuster armor is one of the coolest things out there, but also because anyone in the group can use it. Imagine my surprise when I call the suit while playing as Iron Man hampered by a wave of enemies and watch my friend as the black widow jumps in the huge armor and smashes it until her heart is satisfied is.

Iron Man fights robots in Marvel's AvengersPhoto courtesy Square Enix

I've had a handful of such moments when the game's problems went away. It was one of the funniest games I'd played lately, and I could hear how cool what had just happened on the screen was.

While the gameplay is strong, it feels very similar to other Avengers experiences like the Ultimate Alliance series and Lego titles. During the missions, you will come across boxes where you can open new equipment and collectibles, as well as boxes where you can look for resources. It's all way more sophisticated and fun than previous games. Even so, it doesn't feel like it's reinventing the wheel.

Aspects of the game enhance the live service genre

Hero missions, war zones, and the faster, more focused drop zones will initially be accessible via the war table on the chimera once the single player portion of the beta has been completed. From here, the player is given a world map that they can access to different parts of the world, each containing different types of missions.

I've had a handful of moments when the game's problems went away.

An area, the tundra, which is the setting for the final single player mission in the beta, can only be revisited if a hidden secondary objective is achieved in one of the first war zones. The stumble in the beta gave a glimpse into the depth and replayability of the final game with all of its content. The most interesting setting, the East Coast city shown during the game's final showcase, was unfortunately not available during our beta but was promised for the upcoming public.

The game shines over Destiny 2 in small but powerful quality of life improvements that its fan base has been looking for. In Avengers, there is an automatic gear button for your prey at the highest level of power. You can equip equipment from your locker, choose a new mission, and access the marketplace for additional cosmetics without having to return to the chimera. It's hard to say what exclusive functionality the Helicarrier will have in the final game. Even so, in the beta, I was able to do whatever I needed while sitting on the Quinjet, which serves as the waiting screen between missions. As you spend more and more time in the game hunting for prey, this time saving is welcome.

Marvel's Avengers is a game that is okay 90% of the time, and 10% of the time, takes you into the world of these heroes like no other game. It's a relief that it never delves into really bad territory outside of the tutorial, but the game's worldliness doesn't seem appropriate for Earth's most powerful heroes, especially from a studio with such a pedigree for top titles like the Grave Raider- Reboot trilogy.

Our opinion

The Marvel & # 39; s Avengers Beta gives a glimpse into the promise of what the entire game could be, but its familiarity and focus on live service multiplayer might be an aversion to some.

Is there a better alternative?

Numerous current games such as Marvel Ultimate Alliance 3: The Black Order and Lego Marvel Super Heroes 2 offer an Avengers experience. For those looking for a live service game, Destiny 2 is still the crème de la crème and has had several years to revise and refine its formula. However, Marvel's Avengers significantly improves on all of these titles.

How long it will take?

The content of the story in the beta is approximately an hour. The War Zones and Drop Zones range from five minutes to an hour, depending on their size and the level of exploration by the player. They can be repeated, with each hero having a level cap of 15 and a power level cap of 45. If you maximize your time in beta, over a dozen hours of content can easily be found.

Should you buy it?

As it stands, it's hard to recommend pre-ordering Marvel's Avengers for access to its beta.

The beta will be released on three different weekends. The first opened exclusively for PlayStation 4 pre-orders from August 7th to 9th. The next beta phase will be open to all PS4 users from 9 p.m. August 14-21, August 16. A full beta for PS4, Xbox and PC players will finally start at 9 p.m. August 21 to 9 p.m. August 23. All times are local to your time zone. There is no early beta option for Xbox or PC users.

There is currently no crossplay feature, but the game will be playable for generations (so that PS4 and PS5 owners can, for example, compete against each other together). According to Crystal Dynamics, there is currently no attempt to allow multiplayer across platforms, but character exclusivity will not affect its plans.

The game will officially launch on September 4th.

Editor's recommendations




Loupedeck Creative Tool Review: Turn Editing Into a Game

Loupedeck Creative Tool Review CT 2988

With Loupedeck's Creative Tool, photo editing feels like a video game

"An elegant mix of physical and touch controls that adapt to the task at hand."

  • Great design and build quality

  • Touchscreen adapts to different apps

  • Ergonomic and fun

Editing photos and videos with a keyboard and mouse feels like work, but throw in a few dials and buttons and it feels more like a game. The original Loupedeck is a "keyboard" for Adobe Lightroom with special dials and buttons for almost every setting in the RAW photo editor. Because Loupedeck + of the second generation added support for other creative apps, including video editing programs, the pre-labeled Lightroom controls weren't translated perfectly.

The new Loupedeck Creative Tool or Loupedeck CT solves this problem. It is an editing console that allows you to seamlessly switch between multiple programs, from photo editing to video editing to audio work and back again. Since almost half of the controls have integrated touchscreens, the controls for the program currently in use can be electronically identified.

Getting started

The CT uses “work areas” to provide access to functions more than physical buttons and dials. Work areas switch between different function sets within a program. For example, Lightroom has a work area for sorting and rating photos, another for basic adjustments such as exposure and white balance, and another for colors.

Hillary K. Grigonis / Digital Trends

The CT is tailored to both photo and video editors. The higher price – $ 550 – and a slightly higher learning curve make it better for serious enthusiasts and professionals.

The Loupedeck CT is connected via USB like an external drive – you are insulted by your computer because you have pulled out the cable without first ejecting it from the operating system. The CT is compatible with both Windows and MacOS and can be customized using the Loupedeck software. While the CT has preset work areas that you can work with, you want to customize the dials and buttons to suit your specific workflow.

We tested the CT with Adobe Lightroom Classic and Photoshop. The CT is currently compatible with many Adobe apps, including Camera RAW, Premiere Pro, After Effects and Audition. Apple Final Cut Pro X; Skylum Aurora HDR; and beta support for Capture One. It also supports the Ableton Live music production app and the Streamlabs live streaming program.

In particular, the Loupedeck CT is not compatible with Adobe Lightroom CC, Skylum Luminar and On1 Photo RAW.

The CT also offers some general shortcuts outside of the app-specific controls, such as: B. the ability to adjust the volume and screen brightness of the computer and quickly access the system settings and the Loupedeck software. The touchscreen dial also turns into an analog clock when not in use.

High-end design

The Loupedeck CT immediately impressed. The machining console feels robust and well made thanks to an aluminum housing. The cord is coated with the braided nylon-like material that does not break open as easily as standard cables. The CT feels like a wonderfully over-engineered video game controller.

While the previous Loupedecks were the size and shape of a keyboard, the Loupedeck CT is closer to the size of a mouse pad. Due to the smaller footprint and the almost square shape, you can work with one hand so that your other hand can use the mouse, keyboard or pen.

Loupedeck Creative Tool Review CT 2944

Loupedeck Creative Tool Review CT 2948

There are 12 mini touchscreen buttons in the top half of the CT. The labels change to indicate which feature is active in the current mode, workspace, or custom setting. Because they are touch sensitive, the keys use haptic feedback to compensate for the lack of tactile feedback that physical keys would offer.

In addition to the rows of buttons, there are two mini-screens that identify the function of six small dials, three on each side. The ability to label electronically is a great benefit for a tool designed for use in multiple programs and workspaces, so you can easily see which settings are currently set for each dial. Each dial also serves as a button. For example, if you press the exposure control in one of the Lightroom workspaces instead of rotating it, the exposure control is reset to zero.

A row of eight buttons divides the CT in half. These numbered buttons are color coded with a backlight. Green means that the button changes to another work area. Purple means that the button is set to something else – for example, switching the before and after view. The light goes out when there is no task assigned to the button in the current program.

Evaluation of the creative tool from loupedeck ct 2941 "class =" m-carousel - image dt-lazy-no "src =" https://icdn4.digitaltrends.com/image/digitaltrends/loupedeck-ct-review-2941-640x640. jpg "srcset =" https://www.digitaltrends.com/data:image/gif;base64,https://www.digitaltrends.com/R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7Hillary K. Grigonis / Digital Trends

Evaluation of the creative tool from loupedeck ct 2939 "class =" m-carousel - image dt-lazy-no "src =" https://icdn5.digitaltrends.com/image/digitaltrends/loupedeck-ct-review-2939-640x640. jpg "srcset =" https://www.digitaltrends.com/data:image/gif;base64,https://www.digitaltrends.com/R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7Hillary K. Grigonis / Digital Trends

Evaluation of the creative tool from loupedeck ct 2938 "class =" m-carousel - image dt-lazy-no "src =" https://icdn6.digitaltrends.com/image/digitaltrends/loupedeck-ct-review-2938-640x640. jpg "srcset =" https://www.digitaltrends.com/data:image/gif;base64,https://www.digitaltrends.com/R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7Hillary K. Grigonis / Digital Trends

Below are two sets of six square buttons for basic, commonly used options, including arrow buttons, an undo button, a save button, and a function button that changes the other buttons. In contrast to the rest of the CT, these buttons are pre-labeled, since they are set by default to options that are almost universal for every program. These buttons are simple enough, but it's a bit annoying that the up and down buttons are next to each other instead of the up button, which is actually the up and down buttons below.

The star of the CT is located between these two square buttons – a large dial with an integrated touchscreen. The touchscreen adjusts the setting of the dial. For example, if you adjust the curves in Lightroom, you can use the touchscreen to switch between adjusting light and dark without removing your hand from the dial itself.

The dial contains various controls. Tapping the tone curve in Lightroom opens a list of different options from highlights to shadows that you can scroll through and select. Swiping right will return you to the previous screen. A swipe moves up or down the list once, rather than a free-scrolling scroll that's slower but more precise.

User experience

Hillary K. Grigonis / Digital Trends

With the Loupedeck CT, photo editing feels more like a video game than optimizing images with the mouse and keyboard. It's a nicer thing to take a polished photo with physical controls than with a mouse.

The compromise for the flexibility of CT in multiple programs is a steeper learning curve. Learning what to do and the less obvious controls, such as the fact that the dials act as buttons, required both more time to experiment and more time in the Loupedeck starter manuals than the previous consoles that were designed specifically for Lightroom better approach if you use other applications. The labeled touchscreen buttons and the pre-labeled lower buttons help immensely, but there are still the numbered workspaces that you need to remember.

The standard workspaces are fairly well organized, but there are still a few ways to remember which round button belongs to which workspace and to open which touchscreen controls.

Hillary K. Grigonis / Digital Trends

The learning curve will be overcome at some point, and once the CT is adapted and trained to your workflow, the console is a much more ergonomic and intuitive way to edit.

With the ability to hold one hand on the mouse and one hand on the console, the CT can shorten the processing time. Using the large dial to adjust the brush size in Photoshop felt much faster than working with a mouse, for example. But it's probably a difference similar to learning keyboard shortcuts that save seconds over a long period of time, and not a dramatic difference like halving processing time. If you learn to control first, everything will feel slower.

Some controls on the CT also thought that the mouse was the faster option. The arrow keys react somewhat slowly to tasks such as moving a crop box. For some local editing tools, the large dial moves the mouse, but much more slowly than just the mouse (or a pen).

This does not mean that the CT does not save time – but the tactile feel, the ergonomics and the more pleasant processing experience are greater advantages than the acceleration of the processing process. The time saved depends on your personal workflow, the custom controls and your familiarity with the CT.

With a few adjustments, however, the CT could easily be integrated into a variety of workflows. Thanks to these touchscreens and the buttons that retain their functions, the switch from Lightroom Classic to Photoshop was not a learning of a completely new system.

Loupedeck CT vs. Loupedeck +

Loupdeck CT (left) against Loupedeck + (right) Hillary K. Grigonis / Digital Trends

The Loupedeck CT comes after the company has started expanding the Loupedeck + beyond Lightroom – and the concept of using one console for multiple programs becomes clear. The CT is easier to use for Photoshop and other applications because the Loupedeck + is pre-labeled for Lightroom, without the touchscreen that labels the controls based on the application and work area.

The larger size of the Loupedeck + is really designed to be used with two hands, similar to a keyboard, making it difficult to use a mouse or pen at the same time.

That doesn't mean that CT is better in every way. Since the Loupedeck + was developed for Lightroom, it is easier to jump in immediately – as long as you only use Lightroom. It is also not dependent on work areas and has a special setting wheel for each color in the areas of hue, saturation and luminance. On the CT, you have to press a button to switch between different colors.

The Loupedeck + is also half the price of the CT.

From video editing to video game

Hillary K. Grigonis / Digital Trends

As with the company's earlier consoles, editing with the Loupedeck CT feels less labor intensive. Perhaps it is because every photographer and videographer has an inner child who is still asking to press the buttons in the elevator. Rather, this is because the console makes photo editing physical again, while offering better ergonomics and, in some cases, a slight speed advantage.

One of the hardest things about using Loupedeck + outside of Lightroom is to remember which dozens of controls are assigned. The touchscreen built into the touchscreen greatly facilitates the learning curve, but is partially negated by the fact that you still have to remember which tool is in which work area.

The Loupedeck CT is ideal for photo and video editors who spend long hours at their desks and use multiple programs to make the work feel more like a game. And when the novelty wears off, it is still an ergonomic advantage over a keyboard that can save you valuable time.

Editor's recommendations




Afterparty Review: A Charming Game Of No Consequence

Afterparty bartender

Afterparty Review: A charming game with no consequence

“Playing afterparty feels like a bad evening with friends. Things weren't going as expected, but it's still fun. "

  • Funny, credible dialogue

  • Charming characters

  • Tedious gameplay

  • No consequences for actions

  • Unsatisfactory conclusion

It has been suggested that all the fun people go to hell. This is the kind of damnation that afterparty offers. You play Lola and Milo as friends and you are on a mission to find a way out of a version of hell that is more party than punishment. It is a fascinating concept that unfortunately gets stuck due to lengthy gameplay.

Afterparty does some things well. I wanted to root for this game. It's funny, the speech is excellent, and the characters speak like real people – a rarity for many games, especially for those who take themselves seriously. Playing afterparty feels like a bad evening with friends. Things weren't going as expected, but it's still fun.

There were moments that grabbed me. Milo and Lola are assigned a personal demon, Sister Mary Wormhorn, who unexpectedly torments the duo. The anthropomorphized personal demon is a fun idea and is played excellently. She addresses both family issues, but Milo and Lola are ready to give as best as they can.

Milo points out that his father wasn't perfect – but he wasn't a monster either. Like many parents, he cared and tried and still failed most of the time. Lola, who often hits her head with her sisters, is ready to admit that she thinks her sisters are stupid. Even so, she still cares about her. You are a family. This real, level approach to each character's backstory avoids the overly dramatic stereotypes that video games often use when trying to portray family problems.

Playing afterparty feels like a bad evening with friends. Things weren't going as expected, but it's still fun.

And of course the afterparty, which represents life after death, will soon dissolve. Satan is not the prince of darkness or the prince of the party, he portrays. He reminds me of the guy who goes to college parties years after graduating, not the ruler of hell. As the game progresses and the night goes on, demons collapse, pee on the streets and leave the bars empty. It's funny, but also a little sad.

Yes, the game has its moments. Unfortunately, afterparty never binds them all together. I need more than a few moments to take care of Milo and Lola. And while I admire the unexpected twist for Satan – and the concept of "hell as a big party" – I wondered why this subplot took over the game's story.

Nothing matters when you're dead

I spent a lot of this game wondering if Milo and Lola would make it out of hell or if afterparty would outsmart me in the end, laughing, as Satan explained, of course there is no way out. I anticipated the pitfalls of the plot that the game could put in my way when Afterparty sent me from one place to another and followed very obvious directions on what to do. Again and again everything worked out for Milo and Lola – even if it seemed as if it shouldn't be.

Then I realized that nothing is important in this game.

Screenshot of the afterparty barNight school studio

Afterparty throws in some mini-games, yes, but they are simple distractions, not real games with real consequences. At a crucial moment, I blown out my lead against my demon opponent in one of the game's challenges. She seemed to feel sorry for me. "That's it," I thought. "I'll try again and I know I can beat her this time."

That's how most games work. You try, you fail, you try again until you stop failing or you can't move on. Not so at the after party. It's ironic because hell seems like the perfect place to face the consequences. Instead, the game kept me going as if I had won.

Then I realized that nothing is important in this game.

Afterparty is less of a game than an interactive story. It's a good interactive story, but not a game that offers a challenge. Without feeling a real test or obstacle, or needing to use the mental strength to figure out the way forward, I just went through the movements.

Other narrative titles like Life is Strange or Detroit: Become Human are also not difficult, but they have a sense of consistency that the afterparty lacks. In these games, the way you overcome obstacles has an obvious impact. You will always see a result, but some are better than others. Entire drawing sheets can change due to your decisions.

I never felt that way with Milo and Lola. They felt like recycled characters with an inevitable ending. They are best friends who are not interested in the parties and the social policy of popularity. He is shy. She has sperm. They have problems, but in the end they will find a way to live with their problems, even if they cannot solve them completely. This is a familiar story and since the way I play the game has no effect, it falls apart.

Afterparty is full of chores that feel like homework to tick off a list. You are not a challenge. They are just things to be done to do them. It's something the game's lampshades make fun of, and the jokes are good. However, this is not enough to forgive original sin, to take up tedious tasks in the first place.

Our opinion

Afterparty has a solid script and excellent speech, but it's not an exciting narrative adventure. Like an evening with too many drinks, it is easy to go in with the expectation of fun and regret how you spent your time.

Is there a better alternative?

For story based games yes. Depending on what you're looking for, there are many. Life is strange and its new sequel is the best alternative. You can find more options in the Quantic Dream catalog for Detroit: Become human, heavy rain or Beyond Two Souls. This is especially true if you want to feel the impact of your decisions.

How long it will take?

Afterparty is short. It takes about eight to ten hours, depending on what decisions you make and how interested you are in exploring hell.

Should you buy it

If a slightly grumpy, playable version of The Good Place sounds like a good way to spend a day or two, that's for sure. Afterparty costs only $ 20. So if you are a fan of indie games that are more story than game, this may be the one for you. It is also available on the Xbox Game Pass.

Nevertheless, consider skipping this. There is nothing spectacular that makes this title a must, even if it has a lot of charm.

Editor's recommendations




Xbox Elite Controller Series 2 Review: The Best Game Controller

Xbox Elite Controller Series 2 Review Microsoft 3

Xbox One Elite Controller Series 2

"The Xbox Elite Controller Series 2 is the best game controller we have ever used."

  • Huge buttons and triggers

  • Excellent control pad

  • Fully customizable rear paddle

  • Adjustable analog sticks

  • Very solid build

  • Case has lots of bells and whistles

Microsoft's standard Xbox One controller lacks the fancy DualShock 4 touch bar on the PS4 or the "HD Rumble" of the Nintendo Switch Joy-Con, but its reliability and design make it undoubtedly great. There is very little to improve – either by correcting features or adding new ones – but Microsoft has found a way with the Xbox Elite Controller Series 2.

With a price tag that matches the impressive design and build quality, it costs the equivalent of three Xbox One games at full price. Even so, it's easy to see why within a few minutes of using it. This is the best video game controller ever made and a simple recommendation for competitive gamers.

What is the same?

The Series 2 Xbox Elite Controller is based on the regular Xbox One controller, so the placement of buttons and sticks feels familiar. Both shoulder buttons and the triggers feel almost identical to the standard Xbox One controller in terms of driving distance and pressure required.

The connectors on the base of the controller reflect the normal model with a 3.5mm jack and the proprietary connector that came with the controllers of the 2013 console. Accessories provided for the standard controller should fit without any problems, unless they need to be wrapped around the back.

This is the best video game controller ever made.

Although the charging port is still next to the sync button, it's USB-C instead of micro-USB, so cable compatibility may be an issue.

Classic Xbox design

Lisa Marie Segarra / Digital Trends

The look can be deceptive, and although the Xbox Elite Controller Series 2 looks like a standard Xbox One controller at first inspection and feels like a standard Xbox One controller, it offers a lot of bells and whistles that you won't find in the standard design.

The players will immediately notice that the directional pad is circular, which is strange. Fortunately, it is removable and can be replaced with a traditional cross-style directional pad. After toggling, it becomes the best d-pad I've ever used, with a firm tactile click that doesn't require excessive force. This design will be used for the upcoming Xbox Series X console, so it will be more common by the end of 2020.

Similar to third-party offerings like the Scuf Vantage, the Xbox Elite Controller Series 2 has removable analog sticks that are held in place by magnets. They can be easily removed and replaced with the alternatives contained in the carrying case. Players who prefer a convex design can switch easily, as can those who want a shorter or larger racket.

However, the adjustable voltage regulator below is more impressive than the options offered. With an included key, players can move their sticks looser or tighter, depending on their preferences. I found it a bit loose by default, but it took less than a minute to repair and didn't require disassembly other than popping the stick out.

The tension of the triggers themselves cannot be adjusted as with the Scuf Vantage, but they do have a three-stage hair release system. By default, they move roughly to the standard controller, but flipping the switch can reduce that by more than half. For first person shooters, a short travel distance can increase the competitiveness of players and it is possible to leave them in different settings.

New features and customization

Lisa Marie Segarra / Digital Trends

The Series 2 corresponds to the first Elite Controller design from Microsoft and has four removable paddles on the back. By default, they are programmed on each of the four face buttons so you can keep your thumbs on the analog sticks while performing other functions. With the Xbox Accessories app on Xbox One or PC, these can be reprogrammed for other functions, including pressing a button on the analog sticks.

Multiple profiles for specific games or multiple users can be saved. If you hold down the special profile button on the front of the controller, the paddles are completely deactivated. This came in handy when playing hectic games like Call of Duty: Modern Warfare, so I didn't have to worry about accidentally swapping a weapon by pounding a paddle. Removing the paddles is a breeze as they are also magnetically connected. If a guest is against it, the removal takes only a few seconds.

The paddles can be completely reprogrammed.

Since the paddles work by pressing a smaller hidden button underneath, they leave a small hole when removed, which is hardly noticeable. No wires are visible inside, and dust or crumbs are unlikely to accumulate if left out permanently. Spending almost $ 200 on a failed controller and removing its biggest feature may seem silly, but the customization is valued above all.

The tote bag is great

Lisa Marie Segarra / Digital Trends

A carrying case is usually no longer considered once the controller has been removed, but Microsoft has chosen the Xbox Elite Controller Series 2. The bag has magnetic slots for all the accessories included. Aside from being easy to store, it improves the transportation of the controller without worrying about one of the small parts rolling around or falling out when the case is opened.

The housing has slots for all the accessories supplied.

It also has an integrated charging station and a hidden cable connection, so you don't have to remove the controller to charge it. It's not a necessity, but it does add a bit of flair to justify the cost.

Our opinion

Yes, it's expensive, but the Xbox Elite Controller Series 2 is a phenomenal controller. You will find it difficult to use something else after spending a few hours playing it, and it was difficult for us to find bugs.

Is there a better alternative?

Provided that the price does not matter, there is no better alternative.

How long it will take?

The battery can last up to 40 hours when fully charged. The controller is designed to withstand abuse and is much harder than the standard Xbox One controller.

Should you buy it

Yes, unless you are a very occasional player who doesn't need the frills or doesn't care. It is the best video game controller I have ever used.

Editor's recommendations




12