Mario Golf: Super Rush Review: A Few Clubs Short of a Bag

Mario, Wario and Rosalina are running in Mario Golf: Super Rush.

Mario Golf: Super Rush – Nintendo Switch

"Mario Golf: Super Rush offers elegant golf systems, but no content that makes good use of them."

  • Excellent golf mechanics

  • Funny motion control

  • Strong multiplayer

  • Creative party modes

  • Weak adventure

  • Too few courses

  • Missing content

Mario Golf: Super Rush is a case where the master becomes a student. When the original Mario Golf launched in 1999, there wasn't much competition in the golf simulator market. It's a much more crowded field these days thanks to the recent wave of outstanding indie golf games. With Super Rush, Nintendo seems to be taking notes of the very titles it inspired.

That's not to say that it isn't pushing its limits. Like other parts of the sports series, the new Nintendo Switch game features fine-tuned golf gameplay that constantly reminds players why Mario became the king of the fairway in the first place. It's just that a lot of what it brings to the table has been done better in recent years by “rookies” who have a firmer grip on how to string an entire game together.

Mario Golf: Super Rush features the best core golf mechanic the series has to offer. Unfortunately, the experience disappoints with a mysteriously sparse package that doesn't offer enough good reasons to refuse.

Eagle

Even if there is a lot to criticize about the overall package, the 18-hole round in Mario Golf: Super Rush is an absolute pleasure. For decades, the developer Camelot has refined its golf mechanics and constantly improved a wheel that doesn't need to be reinvented. Super Rush is the culmination of over two decades of work and features elegant golf systems that anchor the experience.

At a basic level, it doesn't seem that much different than any other golf game. On the right side of the screen is an indicator that determines how much power goes into a shot. Press a button to initiate a shot, press again to set how far the ball will fly, and watch a golf ball sail away on a satisfactory shot.

Mario hits out of a bunker in Mario Golf: Super Rush.

However, what is so appealing about Super Rush is that players think a lot more about the shape of their shot. In many golf games, it is easy to hit the ball as hard as possible every time, ignoring all the nuances. That is not the case here. It does an excellent job of visually communicating all of the little things that affect the trajectory of a shot. As you descend a hill, the shot indicator flexes to show exactly how it is off course. There is also a red "Risk Zone" that appears at the top of the display, which signals that a full-force stroke may lose some control. Small hints like this make every shot a more active experience, calculating risks and mitigating variables.

In addition, it makes some of the more complex systems in golf easy to understand and execute. To add topspin or backspin, tap the right button when setting the shot indicator, while spin is applied simply by pressing the joystick as the indicator builds up. It's all so intuitive and invites players to actually use each system instead of writing them off as expert techniques.

Super Rush is the culmination of over two decades of work and features elegant golf systems that anchor the experience.

It's worth noting that this is the first Mario Golf game to ever have motion controls, as the series completely missed the Wiimote era. While high-level gamers will likely stick to button controls, this is a fun and functional option for those looking to exercise. Additionally, the motion controls work in almost every mode, which is a huge step up from the little-used Mario Tennis Aces motions.

This is simply the best the sport has ever felt in a Mario Golf game, and maybe in general. As someone who has played countless golf games over the years, this was one of the first times that I really felt like I was using every tool in my pocket.

Where is the content?

The question is: what can you actually do with this tight system? This is where Super Rush takes a disappointing turn. There's a bizarre lack of content in the game. It includes a normal golf mode that allows players to play any of its six courses freely, and a somewhat ridiculous "Challenge" tab on the main menu that only has a point attack and time attack option.

Most of the content is in the game's Adventure mode, which brings back the roots of the series' RPG history. Players create a Mii character and follow him through a half-baked story full of diverse golf challenges. Players compete in different types of matches, improve their stats as they level up, and purchase a small handful of gear along the way.

When it ended, I returned to the main menu and stared at the screen, unsure of what to do next.

The entire experience feels more like a tutorial for the game's multiplayer modes than anything else. It walks players through the basics of new ideas, like a stamina knife that comes into play in game modes where players actually walk the fairway between shots. Because of this, it never meditates on anything for too long or asks players to improve their skills. Each challenge feels like a basic introduction that is gone as soon as it starts. As soon as the campaign waits until the end to introduce crazier ideas like boss fights where players have to coordinate their shots perfectly to blast elemental explosions back at huge creatures, the adventure ends.

The level-up screen in Adventure Mode in Mario Golf Super Rush.

I finished Adventure Mode in six hours, bought every single piece of gear, and unlocked all six courses. When it ended, I returned to the main menu and stared at the screen, unsure of what to do next. It felt like I had hit a dead end where all I had to do was try to improve my score on the same few courses. Each character has two sets of unlockable clubs that they get by collecting enough "points", but that's the scope of the post-adventure hook.

It's really bizarre when you compare it to previous Mario Golf games. I spent over 30 hours in the Nintendo 3DS title Mario Golf: World Tour completing challenges, unlocking characters, and collecting all the gear I could equip my characters with. Super Rush is just not a game for solo players looking to put their skills to the test, which makes it an expensive alternative to great (and cheaper) Switch contemporaries like Golf Story.

Golf with your friends

The lack of single player content could suggest that Nintendo is viewing this as more of a multiplayer party game. It's an understandable mindset because that's where the game shines. Playing a round of golf with friends is a relaxing multiplayer experience perfect for carefree trash talks. Super Rush is also possibly the most stable online Nintendo experience I've ever had, which makes it even more appealing than trying to play something like Super Smash Bros. Ultimate with friends.

All three game types have unique strengths, but they ultimately get disappointed with the same content issue that plagues single players.

The default golf mode is the star of the show here, thanks to small quality of life improvements that make the game faster. For example, an “all at once” option lets all players tee off independently, so no one has to wait while a perfectionist friend finishes his shot.

For those who find normal golfing too dry, Super Rush has some clever modes that feel like they are for parties. In speed golf, players literally race across the fairway to be the first to complete a hole. Characters can crash into each other between shots or fire special shots that can confuse their opponents. Luigi's Special, for example, can conjure up a large patch of ice on the floor that makes putting a slippery affair. It's a messy mode that adds lots of laughs to a traditionally no-nonsense game.

A round of battle golf in Mario Golf: Super Rush.

Battle golf is a slight variation on this idea, but it takes place in a small circular arena with nine holes. The first player to claim three holes wins, which leads to really tense fighting when there are only a flag or two left.

All three game types have unique strengths, but they ultimately get disappointed with the same content issue that plagues single players. There are only two arenas available in Battle Golf, one of which is just a small variation on the other. With just six main courses, standard and speed matches get thin after a session or two.

Nintendo confirmed that Super Rush will be receiving free DLC, so maybe we should expect the slow, steady roll-out of a live service game here. There will be more courses and characters to come, so eventually there will be more reasons to play. Give me an excuse to go back to the fairway and I'll block an evening to play a new 18-hole with my friends – this is how good golfing feels. Until then, Mario Golf: Super Rush has about as much depth as a par-2 course.

Our opinion

On paper, Mario Golf: Super Rush should be a hole-in-one. The basic golf experience has never been better, and multiplayer modes like Speed ​​Golf offer a clever twist on the formula for the casual gamer. There isn't much else to do other than the brief, disappointing adventure mode. Free DLC should help make up for it in the long run, but a general lack of content leaves the package half-dry for now.

Is there a better alternative?

Golf Story features a much better version of Super Rush's Adventure mode, and Apple Arcade's Clap Hanz Golf is a great option for those who want a simple golfing experience.

How long it will take?

Adventure mode will be over in six hours. After that, it's all about how much you can milk from the six aisles and multiplayer.

Should you buy it?

No. At least not at the moment. After a few free DLC courses, it may be worth buying, but the lack of actual game modes makes it difficult to justify the full price by then.

Editor's recommendations



5 Things to Consider When Buying Golf Equipment

Are You In The New Golf Equipment Market In 2021? Maybe you want to start from scratch and buy everything, or you may want to upgrade the equipment you already have. The thing about shopping for golf equipment is that it can feel a bit overwhelming thanks to the multitude of options. Instead of feeling stressed or frustrated by the experience, we have five simple tips to consider when buying golf equipment. Think of it as a handy buying guide.

Make a list and stick with it

Instead of buying every accessory imaginable, it's important to follow the browsing and buying process with a clear goal. This can be achieved by making a list of everything you will need and then sticking to that list. Once you find the items you need, you can move on to the golf equipment that you would like to have. These are items that are not strictly needed, but that you will still be happy to use.

Are you ready to upgrade your current equipment?

It's also a good time to ask yourself if you're ready to upgrade your current devices. Rather than simply replacing items with items of similar quality, it might be worth buying something that is of better quality that could help you improve your game. Nowhere is this more evident than at your clubs. A starter set of golf clubs is completely different from that for experienced golfers.

Go inside and get fit

This particular tip goes hand in hand with upgrading your gear. If you want to invest in higher quality items, you want to make sure they are right for you. This means going to the store and getting fit. Making sure you are using the right clubs for you will actually improve your swing and game.

Don't let the latest trends surprise you

There will always be trends in the latest golf equipment and accessories, and these trends can be very tempting to try out. The thing about trends, however, is that they don't always last. Something that's trending right now may be replaced with something newer and better a few months later or in the next year. So be careful when jumping on the train and make sure it makes sense for your game.

Did you know that golf ball is important?

One device that golfers don't always think about is the balls they buy, but there is a science behind choosing the best ball for you. Once you are used to choosing the golf ball based on your budget, it is time to see how it fits your skill level. There's a reason these premium golf balls cost as much as them.

When you invest in quality balls, you can expect them to cover longer distances, have better spin, and even feel softer on the actual greens. All of these can result in a better game overall – it just depends on how far out of budget ball range you are. Even a medium distance ball offers a performance difference.

Become a smart and informed buyer

Anytime you want to buy golf equipment, you need to do your research, make sure you don't get caught up in the latest trends, and then stick with the things that are really important to your game. Of course, every time a device can improve your game it is worth investigating.