The Medium Review: A Horror Game Stuck Between Worlds

The medium

"The Medium is a terrifying piece of music bogged down by retro influence and a protagonist who can't stop sharing too much."

  • Reticent horror

  • Uncomfortable atmosphere

  • Detailed pictures

  • Hammy dialogue

  • Half-baked exploration

  • Gimmicky double perspective

The medium is between two worlds. Just as its protagonist Marianne simultaneously navigates through the worlds of the living and dead, the game itself exists both as a modern psychological thriller and as a horror relapse from the PlayStation era.

The Medium was developed by the Bloober team and carries its influences on its tattered sleeves. The slow horror game will look instantly familiar to Resident Evil Diehards thanks to its fixed camera angles, research-intensive gameplay, and sometimes silly dialogue. At the same time, it delivers a dark and serious story that is more in line with current games like Hellblade: Senua & # 39; s Sacrifice.

While The Medium delivers with stunning graphics and a truly troubling universe, it's held back by the old school horror hallmarks that only detract from an otherwise effective sound piece.

Talk less, shock more

The medium follows Marianne, a medium that can not only communicate with the dead, but also enter their world. After losing her adoptive father, she follows a mysterious phone call to a shabby hotel in hopes of finding answers about her past. The game begins with an extra powerful intro that sets the stage for a calm, atmospheric story that blends in with spooky visual storytelling.

It won't take long. The game relies heavily on voice over for Marianne to show the player an exposure. Every time she picks up an item, it will think about its purpose and not leave any confusion about what players should do with it. If she doesn't, we hear her constant internal monologue explaining exactly what is happening on the screen. In a puzzle, she realizes that a statue looks "lonely" and quickly realizes that it is as if "a piece is missing".

What's worse is that she often quips like a Marvel superhero at the most inopportune moments. The medium tells a deeply raw story of repressed childhood trauma that contains difficult depictions of abuse. These moments are visceral and haunting, but they lose their power when interspersed with Hammy one-liners.

While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

In one bizarre scene, Marianne runs through an area full of ghosts of murdered children and jokes happily about how the phrase “bolt cutter” sounds like a spy or a porn star.

Video games are no stranger to when it comes to sharing with gamers or making flat jokes. The original Resident Evil games practically built their name on poor dialogue. The difference is that these games are digital B-movies that are rooted in pulp horror. The medium, on the other hand, tackles several sensitive issues directly, which will be difficult for some players. While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

Half and half

When it comes to gameplay, The Medium is wrong on the minimalism side. There are no weapons, no combat and only one real “monster” in the entire game. Instead, it is based entirely on exploration. Most of the game is spent interacting with objects and solving easy puzzles. Some of the game's best moments come from Marianne learning about the dead through items she left behind.

This gameplay feels straight out of the old school Resident Evil manual, though it overlooks a few pages. Despite exploring a sprawling hotel, the game is extremely linear. Every time Marianne picks up an object, it is used within a few minutes. Instead of building on Resident Evil's curvy puzzle box mansion, it references the game mechanics with no context. That dilutes the sense of exploration and makes everything seem a little on the rails.

The medium

The game's main catch is the dual reality gameplay, which is half-hearted as well. At certain points the game breaks into a split screen in which the players control Marianne in the living and dead world at the same time. It is a dazzling spectacle, but it never reaches its full potential. The gameplay consists of simple puzzle solutions that usually amount to "electrifying a fleshy panel or cutting through a wall of skin in one world to open a path in the other".

Most of the time, it felt like a one-trick gimmick. I rarely had the feeling of seeing two pictures at the same time. My eyes generally stayed fixed on one side of the screen, and there were seldom consequences for ignoring the other. The best use of the effect is only made in the last cutscene of the game, which particularly underlines how little the idea is used.

It is a dazzling spectacle, but it never reaches its full potential.

The Bloober team is certainly up to something here and it seems like the studio could develop the idea further in a sequel. Despite this potential, I ended up being much more intrigued by the game's more lonely sequences. Even with some tense sneaking scenes and some mild supernatural skills, the moments when Marianne simply immersed herself in the tragedy around her felt more haunting than any creepy monster.

Atmospheric horror

If it looks like I haven't touched on the real horror aspect of the game, that's because The Medium approaches fear more cerebrally. Instead of relying on cheap fear of jumping, the game relies on effective psychological terror. It's a grumpy piece that is often troubling just because of its decaying surroundings, from shabby hotel rooms to charred houses soaked in ash. This is a refreshing change from the kind of fear bait that streamers can use to get millions of views.

The Medium is the first game to really showcase the Xbox Series X's performance.

Part of that success comes from Team Bloober's willingness to push the boundaries of new game technologies. The lighting sets the mood thanks to ray tracing, with sharp highlights cutting through strong shadows. The alternative world of the game brings the art of the Polish surrealist Zdzisław Beksiński to life with grotesque details.

Then there's the dual reality centerpiece, a kind of magic trick that's usually reserved for tech demos. Even if the gameplay aspect is under-challenged, it is still a powerful spectacle that is only possible on new hardware. Considering that Xbox Series X didn't launch with any real exclusives, The Medium is the first game that really proves the console's performance.

The medium

Add on an excellent, annoying score and The Medium has all the aesthetic traits of a slow-burn horror hit. This is why its shortcomings are particularly frustrating. It feels like the game never has enough confidence in itself to get along with the set dressing on its own. There's always a voice-over to vocalize what the players are seeing and even explain what emotions the settings are trying to evoke. All of the visual information speaks louder than Marianne's voice and it's a shame the game is so reluctant to trust its own instincts.

Our opinion

Beneath the layers of hammy dialogue, uncooked retro influence, and tricky design, The Medium is an emotionally challenging horror game that trades genre clichés for real psychological stress. The terrifying aesthetic could lead to a harrowing new franchise, but each sequel should spend less time being the next Silent Hill and more time being the medium.

Is there a better alternative out there?

Resident Evil 2 surpasses its retro vibe and Hellblade: Senua & # 39; s Sacrifice is more sure to pursue pure psychological horror.

How long it will take?

The story will be over in 8 to 10 hours and there is virtually nothing to come back to when the credits roll in.

Should you buy it?

No, at least not at full price. That said, it'll be available on Xbox Game Pass when it launches, so it's worth an odd look at least for horror fanatics and Series X owners looking to boost the console's performance.

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The Haunting of Bly Manor Review: Gothic Horror With A Heart

In 2018, The Haunting of Hill House became a hit in the Halloween season for Netflix with its intergenerational story of a family tormented by supernatural beings in a haunted house. The 10-episode series was so well received that Netflix announced a follow-up project a few months later. Now The Haunting of Bly Manor offers another modern reinterpretation of a classic Gothic horror story.

The Haunting of Bly Manor premieres on Netflix on October 9, and while it feels similar to Hill House in developing its story (and even sharing several cast members with its predecessor), Bly Manor still features plenty of strong horrors and narrative twists to keep you guessing while the story is wrapped up in a new set of themes.

Show creator and co-producer Mike Flanagan returns behind the camera for The Haunting of Bly Manor, which follows an American who agrees to look after the niece and nephew of a British businessman on the family estate. Hill House actress Victoria Pedretti portrays Dani Clayton, the young governess whose experience in the family's seemingly idyllic summer home takes a terrible turn when the children act strange and supernatural beings make their presence known.

Back to the past

While The Haunting of Bly Manor is thematically different from Hill House, much of the series' story structure and framework will feel familiar for better or for worse to fans of the latter.

Flanagan has an affinity for playing with schedules and using flashbacks to make audiences unsure how key events in each character's story and the overarching story relate. This narrative technique was well used in The Haunting of Hill House, which produced many of its greatest revelations from the sudden convergence of the characters' individual storylines. This trend continues with Bly Manor, which similarly devotes large chunks of its story – in some cases entire episodes – to a character's story and perspective on events to date, and then brings that narrative detour back into the primary story arc for a revelatory aha Moment.

Resorting to this storytelling device isn't necessarily a negative for Bly Manor, as anyone familiar with Flanagan's previous work – Hill House in particular – will enter the series with a level of convenience that will allow you to spend more time on it Struggling to capture what's happening on the screen to make sense of it.

The Haunting of Bly Manor's narrative structure isn't the only element it shares with Hill House, either. One of the aspects of Hill House that gave it a hefty helping of second-viewing appeal was Flanagan's talent for adding subtle elements to scenes that anticipate future events or simply reward eagle-eyed viewers. Hill House's popularity led to countless articles about the unique ghosts that showed up in certain scenes but likely went unnoticed, and Bly Manor continues to test your attention to what is going on in the background of each scene.

These traits – along with the presence of several Hill House cast members – make Bly Manor seem a bit too familiar at times, but luckily the impressive cast performances and some significant thematic differences set the new series apart from its predecessor.

Horror with a heart

Pedretti is especially entertaining as the former school teacher who arrives at the mansion with her own serious baggage to find herself in the middle of a far more sinister ordeal. The arc of her character makes her waver between moments of heartbreaking helplessness and inspiring strength, and she makes both extremes seem equally plausible in her portrayal of a woman struggling to feel comfortable in her own skin.

T & # 39; Nia Miller and Rahul Kohli also deliver unforgettable performances as longstanding housekeepers and cooks on the property, respectively. Both actors delve deep into their characters, transforming roles that might have been readily available in the story into all-too-human characters to invest in increasingly as the terrifying story progresses.

Young actors Benjamin Evan Ainsworth and Amelie Smith appear well beyond their years as siblings Miles and Flora Wingrave, portraying their characters with just enough nuance to keep the secret of their experiences high throughout the series.

Aside from commendable performances, it's the themes of the story that ultimately set Bly Manor apart from Hill House the most.

Sentimental fear

While The Haunting of Hill House used the genre of Gothic horror to investigate how addiction, trauma, and abuse can drive wedges into a family and curl outward for generations, The Haunting of Bly Manor is at its core a story about that Power of love and memory to overcome our mortal life.

The famous (or perhaps infamous) Hill House had an audience that alternated between screaming and crying with its surprisingly resonant emotional depth, and Bly Manor does a similar feat. The individual love stories at the core of each character's arc at Bly Manor are authentic and powerful, making the entire series feel more surprising than bleak. It is not an easy feeling to make your way into a Gothic horror story, and it is thanks to Flanagan's vision for the series and its talented cast that Bly Manor can hit that tricky tone so well.

Gothic horror has always been about more than just fear, and with both The Haunting of Hill House and The Haunting of Bly Manor, Flanagan has proven that he is not only aware of that fact, but himself with all of them Nuances and potentials of the genre offers. In this way, he has also brought the works of writers Shirley Jackson and Henry James back to the public – another laudable achievement – and again reminded us that the horror genre is truly timeless.

All nine episodes of The Haunting of Bly Manor premiere on October 9th on Netflix.

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