Halo Infinite Review: A Great Shooter, Still in Progress

New Spartan armor in Halo Infinite.

Halo infinite

RRP $ 60.00

"Halo Infinite isn't going to reinvent the shooter genre, but it's a fun solo and multiplayer experience that can only get better over time."

advantages

  • Classic multiplayer action

  • Creative weapons

  • Varied battles in single player

  • Grappleshot is awesome

disadvantage

  • Sometimes disappointingly safe

  • Campaign is lacking in ideas

  • Unfinished at startup

"Why do you keep doing this?"
"That is everything I know."

This little exchange between an Echo 216 pilot and the Master Chief in Halo Infinite's campaign is a thesis moment for the game itself. Xbox has stood for Halo for 20 years. The shooter series defined Microsoft's entire foray into gaming, with Master Chief achieving icon status. Even after the series took a downturn when 343 Industries first took the helm of Bungie, Microsoft and Xbox fans alike remained committed to the future of the franchise. It's all they knew

Halo Infinite is careful not to disappoint – perhaps too cautiously. Gone are the days when 343 experimented with groundbreaking tweaks that would polarize longtime Spartans. Instead, Infinite plays it safe in multiplayer mode, while all experiments are limited to the single-player, lower-stakes campaign.

The end result is a reliable return to form, evoking the glory days of Halo 3. A lack of signature ideas means the first person shooter genre is unlikely to advance like its best contributions, but it doesn't have to. Halo is Halo, and the formula still works.

Safe multiplayer mode

Halo Infinite's multiplayer has been in beta for a month now, which gives me the rare opportunity to criticize a live service game after actually seeing what it will look like from week to week. After spending dozens of hours partying with friends, I came to a simple conclusion: Halo Infinite is a great multiplayer game, just not a central one.

The nuclear weapon game is second to none. Rather than continuing the unpopular experiments of Halo 4 and 5, 343 Industries stuck to the basics. Infinite feels like it's been pulled out of a box labeled "Halo" – and I don't mean that. The formula works as well as it ever has here, and there's little reason to tinker with it. The games are fast but not too fast, and players are rewarded for using every tool they can. It's less about landing headshots with precision than about using everything you can to melt an opponent's shield.

Halo Infinite captures the flag.

The best innovation here is the game's arsenal of weapons. Classic halo weapons, like the assault rifle and pistol, have been fine-tuned here to make them feel better than ever. But some of the newer weapons stand out in particular. The Cindershot is a powerful grenade launcher with a lot of power, while the Spit is essentially a harpoon that can blow a vehicle to pieces. They're not all winners (guns like the Ravager feel useless), but players have more options than ever, and that can radically change the feel of the game.

The main problem with multiplayer is a lack of personality. While 343's decision to play it safe is understandable, I can't help but feel like Infinite has no defining properties – and the potential is there.

Players can pick up multipurpose gadgets like shield walls that add an extra layer to battles. The standout tool is the grappleshot, a grappling hook that is an absolute blast when firing. With Grappleshot, vehicle-free players can race across Big Team maps, counter an incoming warthog by clinging to the driver, or pounce on enemies for a close-range kill. It's so comfortable that I immediately felt depressed that I didn't always have it fitted. I keep it so seldom that I practically never get to use it.

Infinite feels like it was plucked from a box labeled "Halo" and I don't mean that.

I understand why 343 didn't build the gameplay around the grappleshot. Long-time fans have complained about the tool and accused the studio of ruining Halo again. But I wish 343 had more faith in his gameplay ideas here. Instead of including their own innovation in the formula, the developers just flirt with new ideas. This makes Halo Infinite feel like a fun shooter, but not one that will change the genre as significantly as its predecessors.

Spider chief

The game's single player campaign takes some bolder moves. A complete reinvention of the Halo formula, it deals in linear missions for open world fluidity. This structure goes surprisingly well with Halo. One of my favorite moments was when I abducted a banshee from the sky, flew it across the map to an outpost, rained fire on a couple of unsuspecting grunts, and then got into a dogfight with another banshee. These little moments between the missions naturally combine the Infinite campaign with the multiplayer Big Team Battle mode.

It's the simple joys that make current single player gameplay work. As in multiplayer, there is a lot of heavy lifting involved in shooting. Even in the weakest moments of the campaign, it's always fun to make waves of opponents forget with a click of the mouse. The wealth of weapons is particularly noticeable here. Every time my clip went off, I knew I could always pull a random weapon from a corpse that would completely change the pace of a fight. I barely touched weapons like the Scattershot Heatwave in multiplayer until I was able to experiment with them in single player.

Movement is the main hook that brings us back to my beloved grappleshot. Unlike multiplayer, Master Chief has always equipped everything here, and that's the best. Traversing the map is an act of joy as Chief can drive up cliffs like Spider-Man. It also adds adorable new tricks to the fight. I always enjoy snatching a distant plasma coil into my hands and throwing it at a pack of enemies. Small details like these enrich an already entertaining shooting system and make every encounter appear different.

It's the simple joys that make current single player gameplay work.

These joys mask many of the campaign's flaws – and there are many. There isn't much variety in open world design. Non-story card activities (like evacuating bases or … evacuating smaller bases) are repetitive. The actual missions usually take place in chrome corridors, which cannot be distinguished from one another. Missions overwhelm the trope of “find a battery to power a door”. Recycled assets and ideas complete the campaign and make it appear much bigger than it actually is.

Master Chief speaks to an AI companion in Halo Infinite.

My biggest annoyance is the tone of the campaign. Characters are constantly joking like Marvel heroes, which can be a scratchy thing. Even the jokes are recycled. On two separate occasions, Chiefs A.I. Companion says a line that ends with a "Wait, don't reply to" punchline. Grunts that were once delightful moments of comic relief now crack one-liners constantly during combat. It's all exhausting and robs every personality from Halo's great science fiction saga.

Despite these issues, the campaign is compact enough not to pull it down completely. While this is an open world game, it is not a maximalist one. Players can play through the story in around 10 hours, even with additional exploration. You can spend a lot more time ticking off card symbols, but the lean approach works here. Longer and the seams of the game would become clearer.

At least it's Halo

Halo Infinite is a strange game to review because it starts in an incomplete state. By introducing a live service model, 343 Industries has a lot of flexibility here. It is able to hold functions until a later date or fail now and fix it later. I described it as a great game surrounded by bad decisions. Some of the choices in the game are so startlingly strange that it feels like they have to change at some point. Some do.

Spartans attack each other in Halo Infinite

Take the game's Battle Pass, for example. At launch, players were slow to gain experience points by completing daily and weekly challenges. Leveling up on the Battle Pass can take hours, which sucks the feeling of progression from the games. It didn't help that the actual Battle Pass cosmetics are generally lame too (rewards are a single shoulder pad or visor color). The progression system got so much play before it was released that 343 made several changes to fix it. It feels better now, although more tweaks are likely to be imminent.

Halo Infinite is a strange game to review because it starts in an incomplete state.

There are other quality of life issues that have not yet been addressed that are just as confusing. One of them is the fact that playlists are currently limited. Output 343 says it should be dealt with shortly after launch. Players can either jump into Quick Play, Leaderboards, or Big Team Battle, which contain a couple of modes. Currently, you can't just jump into a Team Slayer playlist if that's the only mode you like. You have to battle through objective modes like Oddball for a chance to play the mode you want.

This is especially noticeable in Big Team Battle, which features the game's absolute worst mode, Stockpile. The large-scale twist on Capture the Flag has players slowly walking energy cells to their base over and over again, placing the emphasis on the combat and mobility of the game. I hate it so much that I've largely decided against playing Big Team Battle. It's just not worth it.

Halo players compete against each other in a Halo Infinite multiplayer match.

It doesn't help that Halo Infinite starts with no full functionality. There's no co-op play until at least May, and the custom blacksmithing mode is even farther away. The lack of co-op at launch is especially disappointing as the campaign feels well suited for this. I want to believe this isn't a big deal. The core multiplayer is good enough that I'll be kept busy by then, but I'm also a little skeptical of the proposed schedules. Will Forge actually make it this year? Will collaboration be delayed if 343 is forced to make more fundamental changes in the quality of life? Playlist issues and weapon balance feel more urgent right now, and I wouldn't be surprised if they priority.

I can only criticize Halo Infinite with promises at this point. It's not the game it will be in five years. The question is, do I feel that it is in a good position to realize its potential? Historically, 343 is a responsive developer and I'm sure he will quickly address the more basic fan complaints based on his reaction to the Battle Pass. There's just no telling how quickly it can do that, especially given the game's already slow development cycle.

However, it is a strong foundation and one that is specially designed to deal with disasters. No matter what, Halo Infinite's problems are not fundamental. The safe approach to multiplayer means that any problem can be dismissed with an "Uh, at least Halo" answer.

Halo Infinite is a fitting name. When done right, core shooting really feels infinitely playable. The title isn't so much a great statement of the quality of the game; It's just comfort that 343 didn't rock the boat this time.

Our opinion

Halo Infinite is a worthy Halo game, pure and simple. Multiplayer doesn't do much to evolve the series or shooter genre, but the formula still works and there are some new twists here to make it feel fresh enough. The compact open-world campaign is a bit lacking in ideas, but the moment-to-moment gameplay is fun enough to make up for uninspired design. It's a shame it starts in an unfinished state and lacks key features like campaign co-op, but there's a lot to get players to log in for now.

Is there a better alternative?

Splitgate is a more creative shooter that builds on the Halo formula instead of repeating it. For a longer, more complex open-world FPS, try Far Cry 6.

How long it will take?

The campaign will likely last 15 hours for most players if they do a healthy amount of open world activity. Multiplayer will likely be supported for a good portion, if not all, of the life of the Xbox Series X.

Should you buy it?

Yes sir. Or more precisely, if you have the Xbox Game Pass, you should download the free multiplayer and try the campaign. Both aspects are very entertaining, even if they don't do much to advance the series.

Halo Infinite was verified using an early verification code from Microsoft.

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Sequent SuperCharger 2.1 Premium HR Review: Infinite Power

Sequent SuperCharger watch on your wrist with your hand in your pocket.

Sequent SuperCharger 2.1 Premium HR Test: Infinite performance, limited technology

RRP $ 482.00

"The Sequent SuperCharger 2.1 Premium HR Smartwatch never needs to be charged, but its intelligent functions do not make this desirable advantage optimal."

advantages

  • Innovative kinetic energy system

  • Doesn't need to be charged

  • Sapphire crystal

  • Great build quality and materials

disadvantage

  • Basic fitness tracking

  • Unreliable fitness data collection

  • Uncomfortable Eco Tide harness

The hybrid smartwatch is the alternative to a touchscreen smartwatch preferred by those who are unwilling to forego the traditional, analog watch look, but still want a certain level of connected capability. the Sequent SuperCharger 2.1 Premium HR takes this concept one step further as not only does it not look like a smartwatch, but it also uses a power system that shares more with an automatic watch than it does with an Apple Watch.

That means you never have to charge this smartwatch as it is powered by the movement of your body. It's very tempting, but what about the smart bit? It's just as important on a hybrid as it is on a full smartwatch, and if anything, it's much more difficult to implement well since the watch usually doesn't have a screen. The Sequent Supercharger 2.1 has the power, but also the intelligence?

draft

I wear the Sequent SuperCharger 2.1 Premium HR, the company's top model. It's made of 316L stainless steel with an aluminum ring around the 42mm case and sapphire crystal over the dial. It weighs around 77 grams with the bracelet and is a remarkable 14 mm thick. This version has a blue dial, but you can also get versions with a white or black dial. Flip the watch over and it has an open caseback showing the self-loading mechanism and its rotor, which I will come back to later, and in the middle is the heart rate sensor. The crown is quite large, has a rubber cover over the sides and the Sequent logo on the end.

Sequential SuperCharger clock.Andy Boxall / Digital Trends

Sequent attaches great importance to the fact that the watch is designed in Switzerland – the quality mark for traditional watches – but does not say that it is made in Switzerland, an important award. Nevertheless, it looks and feels very well made. The dial is pretty simple, with the brand name and markings, and the polished baton markers just mark the hour. The stick hands have unfilled middle parts, while the hand has a red arrowhead for the complication. It's all rather minimalistic and reminds me of countless watches from MVMT, Daniel Wellington and other fashion brands.

It definitely doesn't look like a normal smartwatch. First of all, there is no screen, and one complication doesn't immediately reveal its high-tech references. It is a multipurpose display that shows step count, power reserve and heart rate. However, you have to look carefully because the numbers are very small. There's also a similarly tiny LED indicator below the 12 o'clock marker that only works when the watch is syncing with your phone or when it is taking an action.

Sequential SuperCharger watch crown.Andy Boxall / Digital Trends

The watch looks and feels nice, and I like the open caseback with the rotor, which is not as beautiful as a mechanical movement but has a certain technical charm. I don't like the crown because it's too big, and the useless rubber part on the edge doesn't contribute to that either, as you don't have to turn the crown at all, which makes additional hold unnecessary. It's a thick watch too, and the tabs attached to the lower part of the case only emphasize the height.

I can live with the height of the SuperCharger 2.1 and the design is simple but pleasing, but the Eco Tide band is bad. It's made from plastic waste from the ocean, which is excellent, but it's incredibly unforgiving on your wrist. I've been wearing it for several weeks and I think it hasn't gone soft at all – it's just as uncomfortable now as it was the first day. Even an imprecise double-pin attachment doesn't help, so that the watch either interrupts the circulation or falls over the side of your wrist. It attaches with quick release pins and at 22mm it's not difficult to swap out for a different bracelet, but this should be based on a personal style preference, not because the one that comes with it is inconvenient.

Sequent SuperCharger watch on the wrist.Andy Boxall / Digital Trends

The Sequent SuperCharger 2.1 is a very modern looking watch that will definitely appeal to those who are drawn to the minimalist watches that are frequently advertised on Instagram and by YouTube influencers. Just don't order it with the Eco Tide tape.

power

Before we talk about the smart features, let's talk about the way the Sequent SuperCharger 2.1 is powered as it is far more technically impressive than anything else. Automatic timepieces convert kinetic energy from the movement of your body into power for the clockwork. The SuperCharger does the same thing, but instead of gears and springs, it uses a tungsten rotor to power a micro-generator.

Sequent SuperCharger watch case back.Andy Boxall / Digital Trends

It's a neat, high-tech, sustainable, and very practical approach to running a piece of wearable technology. Sequent says the SuperCharger has "infinite" power reserve, and I've worn it for several weeks with a few days off, and the available power hasn't fallen below 95% according to the app. When you are not wearing it, the watch will go to sleep to save energy. With regular use, I doubt the SuperCharger 2.1 will ever lose power.

If you are not going to wear the watch for a long time and the battery is completely empty, a charging pad is included so that you can get it going again. Unfortunately, this requires the inclusion of charging points on the case of the watch, which are on the left and ruin the otherwise clean lines.

What is unusual is that you can “feel” the rotor inside the SuperCharger while it is turning. It's not distracting or making an audible noise unless you put it to your ear, but it's not something you find in an automatic mechanical watch. I liked the feeling very much, as it made the SuperCharger feel like a living being, but I've gradually got used to it and rarely feel it anymore.

The Sequent SuperCharger is really a smartwatch that you don't need to charge, and that will be a significant benefit for anyone who is put off by smartwatches in general due to the need for daily charging.

Intelligent functions

The lack of a charge is the Sequent SuperCharger's first step in becoming a successful smartwatch, but the smart functionality has to be just as compelling. This is not a competitor to the Apple Watch and makes no secret of the fact, but unfortunately it is also not a competitor to any other hybrid watch as the technology feels years out of date.

Sequent SuperCharger watch app that shows the number of steps.

Daily step count Andy Boxall / Digital Trends

Sequent SuperCharger Watch app with training data.

Training data Andy Boxall / Digital Trends

Sequent SuperCharger Watch app with settings.

Settings page Andy Boxall / Digital Trends

It has basic fitness tracking and doesn't provide notifications or have a haptic engine. That's not a bad thing in and of itself, but the operation of the watch and its app feels old and clunky compared to the competition. Don't expect anything like individual training plans, information like cadence or an in-depth analysis of the data collected.

To start a workout, the crown must be pressed for two seconds until the LED flashes blue, the hands rotate and the LED glows purple. To end the session, press the crown three times. It's a bit more complex than it needs to be, but what's worse is that it doesn't seem very accurate. Despite completing the steps, the SuperCharger was unable to record several training sessions, and since the promised display in the app does not work – it is supposed to show a point in training mode in the Sequent app when it is active – it is very difficult to say Whether your entries were successful.

The heart rate recording is also random, with some sessions showing heart rate data and others not, and so is the GPS. It doesn't have a built-in GPS, so it relies on your phone's GPS. Even when the app was open on my phone, it couldn't get location data while taking a walk. When a workout was recorded, the app showed distance, calories burned, time, pace and steps. There's a sleep mode in the app, but it's listed as "Beta" and I find the strap way too uncomfortable to wear overnight anyway.

From the point of view of fitness tracking, the Xiaomi Mi Band 6 offers significantly more options for $ 50.

The complication on the watch face shows the step count during the day and heart rate data during a workout. It seems to coincide with my Apple Watch Series 6 for the most part, but it's pretty hard to tell because of the tiny numbers and even more tiny intermediate marks. When asked about my heart rate, for example, I can only really say “between 110 and 120 beats per minute”.

This uncertainty is exacerbated by the fact that the sensor does not measure your heart rate continuously. You can set it up for daily use in the app to read every five minutes, 30 minutes, or two hours, and it only seems to update every few minutes as you exercise. The app is not linked to Apple Health, Google Fit, Strava or any other fitness platform. From a fitness tracking perspective, the Xiaomi Mi Band 6 for $ 50 offers far more options than the Sequent SuperCharger for $ 482.

A fitness tracking system that is tedious to activate, has limited functionality, provides questionable accuracy, and does not offer the ability to share the collected data outside of the standard app is not very inspiring. It will absolutely not satisfy someone serious about fitness, and its cumbersome controls will prove annoying to someone who only uses it casually.

Price and availability

the Sequent SuperCharger 2.1 Premium HR as seen here costs $ 482. Alternatively, you can buy the watch without a heart rate monitor for $ 428, or an aluminum version instead of stainless steel without a heart rate monitor for $ 374. It is available from Sequent's own online shop.

Our opinion

The Sequent SuperCharger is ideal as a showcase for the kinetic energy system. The tech is really interesting and worked well during my time with the watch. Not having to charge a smartwatch is highly desirable, liberating, and by far the Sequent watch's greatest draw. Unfortunately, the far less successful smart features don't give me any reason to put on the clock. While it's okay not to show notifications, fitness tracking can't keep up with current smartwatches and fitness bands, isn't very intuitive, and isn't detailed enough for anyone serious about exercising.

It has the right references for a good watch – a modern Swiss design, sapphire crystal and a stainless steel case – plus that eternal energy, but without convincing intelligent functionality, the innovative way in which it is powered is wasted. For almost $ 500, a world of excellent and highly desirable watches opens up – smart and different – and the Sequent watch struggles to keep up.

I saw the original version of the SuperCharger 2018 at the Baselworld Watch Show and then tried the SuperCharger 2.0 for a short time in 2019. Now in 2021, even though the time has passed and the watch is getting a heart rate monitor, the SuperCharger 2.1 sadly feels like it's still stuck in 2019, and that's not good enough when the rest of the hybrid market is heading up and moved up.

Is there a better alternative?

Yes sir. If you specifically want a hybrid smartwatch, we recommend checking out Casio's G-Shock range. For example, the solar-powered G-Shock GBD-200 includes fitness tracking and notifications, while the GBD-H1000 adds GPS and a heart rate sensor. The Withings ScanWatch is even more health-oriented, has a minimalist design and is made of high-quality materials. The Skagen Jorn Hybrid HR has an e-ink screen to minimize power consumption, a heart rate monitor and other intelligent functions. All of them cost less than the Sequent SuperCharger.

If you really want more smart features, a full touchscreen smartwatch is the only way to go. We recommend the Apple Watch Series 6 or Apple Watch SE for iPhone owners or the Samsung Galaxy Watch 4 for Android phone owners.

How long it will take?

The stainless steel case and the scratch-resistant sapphire crystal ensure that the SuperCharger retains its appearance even with rough handling, it is also waterproof up to 50 meters and is covered by a generous 5-year guarantee. The app is available for iOS and Android. Provided the app is kept up to date, the Sequent SuperCharger should last for many years, helped by the lack of a battery that needs to be continuously charged every day.

Should you buy it?

No. Although the kinetic energy system is innovative, fitness tracking is too simple to be of any use and the high price tag is very difficult to justify.

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