World War Z Review: The Next Best Thing to Left 4 Dead
A look back at the Second World War: the closest we come to is Left 4 Dead 3
"While it stands on the shoulders of giants, World War II does it proudly and with many merits of its own."
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Exciting, global campaigns
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Adds depth with character classes and upgrades
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Zombie swarms create impressive action scenes
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Sound design is not educational
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PvP is a total afterthought
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Introduces only one enemy type that is not seen in such games
Games have portrayed hordes of zombies and the survivors who may kill them more than any other scenario in the history of the medium, and while many have failed to attract attention, others have done well to keep a high bar or even reset it. World War II didn't raise the bar, but given the connections outside the left field to a dormant franchise, it's surprising how close it gets.
Just the term "zombie game" can instantly give some players a strong feeling of fatigue when you consider how common they are. But that's not the case with me, especially since it is exactly this type of zombie game that wants to revive a close co-op experience for four players in the face of massive hordes like Left 4 Dead that were delivered so brilliantly about a game Decade. World War II, now a year after the launch and release of the Game of the Year, is closer than ever to repeating its obvious inspiration from Valve as it borrowed from, and somewhat built on, predecessors.
Cross-global campaigns
The WWZ regularly brings up to four players to capitals and major cities on multiple continents, and no two campaigns look the same. The run through downtown Manhattan has nothing to do with a winter trip to Moscow, including pushing to the edge of Tokyo or the latest campaign in sun-drenched Marseille, France.
This diversity of settings compensates for what the game lacks in mission diversity. The tasks are familiar to fans of co-op shooters, since the goals include tropics, e.g. For example, hold out for a certain amount of time or look for certain items that are requested by NPCs. Each chapter pushes players from a safe room to a safe room, with swarms of common undead and special infected standing in the way. The level of play with these hordes is exciting at every level. But with the right team, it is best if the level of difficulty is greater than the standard. Success depends on how well your team works together. Some of the game's specially infected games are boldly pulled straight from other zombie games, e.g. For example, one that pounces on you and demands that a teammate come to your rescue, or one that grabs you and repeatedly bangs you on the floor.
There are half a dozen specially infected classes, but only one of them – a zombie that infects players and slowly affects health – has never been seen in this genre. Though the levels are linear, a rewarding sense of replayability remains thanks to non-scripted encounters, which means when and where you encounter hordes and special infected that change with each session. You will explore the same locations, but never survive the same attack twice.
While it stands on the shoulders of giants like Left 4 Dead and more recently the Warhammer: Vermintide series, World War Z does it proudly and with many of its own advantages. In front and in the middle is the swarm technology, with which hordes of unprecedented size and speed can descend on the players. These swarms pour out randomly over the rooftops and pile up into slimy meat pyramids, often in multiple locations at the same time, forcing players into a hectic struggle to maintain a sense of control over a desperate situation. Countless zombie games try to create excitement in the fight against overwhelming chances, but I haven't found any that provide the adrenaline rush of World War II highlights.
In Marseille, new targets require more teamwork, like a rocket launch sequence that requires all four players use the weapon to survive. This type of collaboration can be annoying when you play online with random players who may not be careful beyond the game's point-and-shoot elements. However, as long as you have competent allies, the new campaign is now the best part of the game. It adds an extra layer to the usual tariff of staying upright longer than the wave of monsters coming at you.
Count characters
There is also a depth of weapon and character classes that are not often found in the genre. Characters may have personality, but they run, shoot, heal, and everything else with the same skills. Who they are is at best a cosmetic detail. During World War II, players built their heroes from scratch with a deep skill tree and a regular stream of unlocked weapons and mods. There are different classes, such as healers, destroyers, tanks and more, and a coherent team can play the strengths and weaknesses of each other.
Skill trees are not new to games, but they feel fresh and do it in this genre. Therefore, future attempts to advance style must use these functions as a foundation. They feel like the missing ingredient for games that were before that rarely offered anything, and the few examples that did – I think of Vermintide – didn't do it that profoundly. I have spent countless hours in World War II and have not yet exhausted all of the classwork trees.
While it stands on the shoulders of the giants, World War II does so proudly and with many merits of its own.
Mediocre modes
There are Challenge and Horde modes, both of which have been added as post-launch additions. The challenge mode goes through gameplay modifiers such as scarce ammunition or demanding players who go to solo levels of high difficulty. These are a hit or miss, as the modifiers can remove some of the game's best features, such as: B. the cooperative game. Horde mode is a relentless wave defense mode. However, this one-note thrill is exacerbated without valleys making up for its constant climax. These are fleetingly entertaining options that don't have the staying power of the campaigns.
Still, the game's PvP mode suite is by far the most misguided addition. If you've played PvP on small teams in the past decade, you've already experienced most of what World War II offers in PvP gameplay. The only interesting fold that is not unique, but at least rare, is how A.I. Zombies roam the multiplayer maps as two human-controlled teams fight round by round.
It's an admirable try for the developer, deathmatch and other popular modes with the added element of undead A.I. Roam the cards. Still, World War II simply doesn't have the community or the staying power to earn time in PvP. Modes like Deathmatch and Free-for-All are ubiquitous and better designed in most other games that include them. During World War II, PvP maps never seem to be that detailed. and instead feel like parts of the campaign were quickly annexed and called PvP.
The best thing I can say about these modes is that they feel so out of date that they can be nostalgic for some players who yearn for the games of a decade played in PvP. It is a strange recording in 2020 and not one that I will revisit even though I will play the game for a long time. It feels like an afterthought to start playing the game at all, so it's easy to treat it as one.
Every atmospheric level uses environmental storytelling, such as the former military checkpoint, which is crowded with bodies, or a shopping mall littered with the undead like a Romero film. All of this is supported by a level of fidelity that I wasn't expecting, as licensed games aren't that sophisticated. The world and its characters look great, although the texture pop-in sometimes interferes with an otherwise fascinating view.
Hearing overload
Sound design in this genre is said to be educational, but World War II often shouts about its own attempts to do so. Specific infected arrivals are caused by their characteristic groans and chimes, but the game is usually too loud of hordes and its admittedly gripping soundtrack to be effective. This hampers every element of the strategy and does so in a way that implies that the developers at Saber Interactive understood the meaning but could still drown out their own intentions. Missed brushstrokes like this prevent World War II from becoming a masterpiece.
The past year has been good for the game as developers regularly add new modes, characters, cosmetics, and weapons. There's an entire PvP suite that can be ignored, and the game borrows generously from predecessors, but it also manages to build on some genre tropes. Trying to capture the essence of his idols, World War II unveiled a roadmap that followers can fall back on when trying to deliver a memorable co-op zombie apocalypse.
Our opinion
Is there a better alternative?
Left 4 Dead 2 is still the greatest the genre has ever given us, but as far as co-op zombie shooters are concerned, World War Z is the best attempt to modernize this classic. If you want a fantasy take, I recommend Warhammer: Vermintide 2, while Payday gives the formula a bank robbery. The youngest Zombie Army 4 is decent too, but World War II is better. In a way, it lags behind its role models, but in other cases it is innovative.
How long it will take?
Due to the nature of the highly repeatable multiplayer modes, World War II lasts as long as you want. I would recommend focusing your time on campaigns rather than PvP, but the depth of the upgrades to unlock makes it a tempting long-term game.
Should you buy it
You should, especially if you are a fan of the genre. While the game stumbles in a way, namely in an unforgettable PvP suite and an audio mix that comes up against itself, the list of aesthetically diverse and intense campaigns during World War II makes it a great game to play with friends . Given the way it is revived and sometimes even reinvented, what a co-op shooter like this can be, it's worth buying World War II.
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