Deathloop Review: Live, Die, Repeat, And Look Good Doing It

The hero of Deathloop shoots an enemy with two handguns.

Deathloop Review: Live, Die, Repeat and Look Good Doing it

RRP $ 60.00

"Deathloop is an incredibly stylish stealth action game that builds on Arkane's strengths, even when some of his creative gambling games fail."

advantages

  • Creative premise

  • Impeccable style

  • Shooting feels great

  • Fun forces

  • Lots of customization options

disadvantage

  • Objectionable multiplayer

  • Frustrating roguelite systems

  • Laughing AI

Every time Arkane Studios develops a game, it learns something new. His catalog is full of fascinating titles that build on each other's best ideas and further refine the strengths of the developers' level design. Deathloop is thematically a fitting next chapter for the studio. It may be a completely new IP, but it doesn't start from scratch. It's the product of an iteration – a process that encourages creativity in our favorite games.

The exclusive PS5 console draws a clear line through the story of Arkane. It's a first-person shooter that delivers exuberant action and supernatural stealth ala, ala Dishonored. It's also a time warp game where players experience the same day over and over and resort to the roguelite experiments in Prey's Mooncrash expansion. Prey himself owes Arcane's debut to Arx Fatalis (and System Shock from 1994, if we want to go beyond Arcane canon), making Deathloop seem like the culmination of several development loops. Decades of trial-and-error procedures are combined in a well-executed package – which, however, still leaves room for improvement.

Deathloop is a stylish spy thriller that features excellent shooting, satisfying powers, and gripping mystery powered by the game's addictive Groundhog Day premise. However, frustrating multiplayer mechanics and immature roguelite progression systems are already making me think about how this game will affect an even closer sequel. The cycle never really ends, does it?

A visionary project

Deathloop can be a little tricky to explain on paper. It's the latest entry in a burgeoning time warp genre that has become a bizarrely popular video game premise in recent years. A very confused and reluctant hero, Colt wakes up in the seaside town of Blackreef and quickly finds that he has to relive the same day over and over again. To make matters worse, that loop includes being chased by Juliana, who seems pretty pissed off with everything Colt has done in the past, who knows how many loops are ahead of him. After a brief introduction, Colt learns how to break the loop: he must murder the eight "visionaries" who created them.

Easier said than done, especially since Colt only has one day to land eight hits. The catch is that players will have to repeat as many times as necessary on the same day, dig up more information about each target, and come up with a perfect murder plan. It's an ingenious setup that puts as much emphasis on information gathering as it does on actually executing a hit. Imagine if Hitman 3 tasked players with defeating all of its villains in one domino-like move. This is the ultimate joy of Deathloop – a dozen hours of scouting makes up a slim 20-minute schedule.

Colt contemplates a flowchart of visionaries in Deathloop.

Arkane builds on this spy movie premise, and that is most evident in the style of the game. Deathloop is a '60s-inspired pulp novel full of bright colors, creative retro-future design, and comic-book-like text that pops up on screen. It's a vivid departure from the muted browns and blues of the Dishonored series.

The cast of characters is just as diverse, with Colt particularly shining as the reluctant hero of the game. He's unhappy on his first round, but convincingly transforms into a confident mastermind in the last. It's a strong voice from Jason E. Kelley that mirrors the player's own journey as they slowly come up with a plan that would make Danny Ocean jealous.

When players stop to marvel at Arcane level design skills, they effectively envelop the joint. Technical admiration is also an important mechanic.

Aesthetics set it apart from Arkane's previous titles, the studio's strengths are still very much present. This is most evident in Blackreef's design, which doubles what the studio does best. There is always more than one way to sneak into a place, be it by finding a security code, climbing a roof, breaking through a ventilation shaft, etc. I have often sneaked through a building just around one that was still stealthy Input to discover point that I could use in my next loop. When players stop to marvel at Arcane level design skills, they effectively envelop the joint. Technical admiration is also an important mechanic.

Spy thrill

Action is as strong as exploration here, which shouldn't come as a surprise given the studio's pedigree. Stealth machete kills are incredibly satisfying, and guns feel downright fantastic to fire. Every weapon has a real sense of power, from a nail gun that can fire precise headshots in one hit, to space-clearing machine guns that feel like you're operating a serious power tool. While I've always tried to take a covert route, I was rarely upset when a plan went wrong – just a great excuse to show the Blackreef residents why they should be grateful that I operated in the shade.

Speaking of Colt's enemies, it must be noted that the visionaries hired some of the darkest muscle the video game world has to offer. Enemies are weirdly forgotten, which takes some of the tension out of the stealth gameplay. I could approach up to two people talking, killing one from behind, dropping their body directly into the other's line of sight, and still seemingly not attracting their attention. Call it a Bethesda Tax.

Colt attacks enemies in Deathloop.

Colt also receives Dishonored-like supernatural powers which are an absolute joy to tinker with. Colt gains plates every time he kills an enemy, which gives skills like a teleporting blink and the ability to link multiple enemies together and take them all out by killing one. In addition, each plate can receive multiple upgrades, expanding the usefulness of each energy. In my final loop, I was a stealth machine that could teleport behind a visionary, quietly murder him, become invisible, and flee before a guard could find out what had happened. And that's just a style of play. I could have just equipped more aggressive plates and defeated swarms of enemies with a literal flick of my wrist.

Action is as strong as exploration here, which shouldn't come as a surprise given the studio's pedigree.

Weapons have equippable mods too, but things have a twist: players have to "infuse" items to hold them between the loops. Grab enough money and you will be able to keep weapons, plates and mods permanently … otherwise you will lose everything in the morning. It's a roguelite mechanic that encourages players to explore Blackreef rather than simply following target markers, but it can cause frustration. I was struggling to maintain the game's telekinesis power and only permanently locked it on my penultimate loop. While the system makes sense for mods that drop randomly while defeating an enemy, it's annoying to work through a story beat for a specific weapon or power just to get it back to base and not have the money to do it keep.

Colt shoots an enemy off the feet in Deathloop.

The roguelite dynamic can feel a little underdeveloped at times, although Arkane is careful not to make it too overwhelming. Colt gains three lives every time he enters a new area or jumps forward in the day, so players can experiment, die, and try again without wasting a run. Deathloop encourages players to put themselves in a dire situation and test the limits of their power. If that goes terribly wrong, there is always an option to try Plan B.

Interruption of the loop

The experimental mechanics are appropriate, because Arkane throws ideas against the wall and sees what sticks to Deathloop. Some of these ideas really land, as they do with the game's stylistic choices. But others are not quite as successful.

That brings us to the bizarre multiplayer component of Deathloop, which is easily the most polarizing aspect of the game. Players can play as Colts rival Juliana and “protect the bow” at any time. In the process, a player can literally invade someone else's game (friend or random stranger) and try to kill them. Similar mechanics appear in some of the Souls games, though it's a startling addition here.

Juliana grins in Deathloop.

For one thing, the game never offers a good reason to play as Juliana. There's little ambiguity about whether or not the loop is good or bad, so there's no real narrative motivation to stop Colt. It is a pure grief tool that encourages players to sabotage a real person's single player experience for laughter and rewards that don't carry over to Colt.

Playing as Juliana isn't that much fun either. The only major difference between her and Colt is that she can dress up as an NPC to trick players. I spent a lot of time wandering aimlessly around the map for minutes just to find Colt. As soon as I did we would have a shootout that lasted seconds. Additionally, I found it difficult to even get into a friend's game as there are (luckily) rules about how many times a player can be attacked per cycle. My friend kept showing up as "unavailable" even when playing an intruder free game. It hardly seemed worth the fuss.

On the Colts side, Juliana invasions worsen. I broke into a house in one run and spent 10 minutes carefully sneaking past cameras and guards. Suddenly a message appeared on the screen informing me that Juliana was on the hunt. Within a minute she stormed into the room and started throwing grenades, which ruined my plan. The first time it was kind of weird … and then it happened again. And then again. To make matters worse, Juliana "locks" the level exits each time they enter, which means Colt has to go to a location and manually unlock it before he can leave. Why should I want to go through another player, let alone experience it for myself?

It is purely a grief tool that encourages players to sabotage a real person's single player experience for laughs or small rewards.

It doesn't help that the mode feels ripe for tampering. When testing it with a friend I got some quick kills on Colt and a ridiculous amount of experience for it. In one game, I unlocked dozens of items, including high-level weapons and mods. It would only take a few such runs to leave Juliana in an overwhelming condition and devastating strangers.

There is also no way to unsubscribe from it. Switch to offline mode and the game will just randomly throw in a computer controlled saboteur. The only way to bypass the mechanics was to switch to Friends Only mode (since I was playing an early copy, I didn't have any friends to drop by). It just feels like a forced system meant to add arbitrary replay value to the mix.

It's a frustrating idea, although it's hard to be too upset. Arkane has always been known for its single player experiences and it is clear that the studio wants to expand its toolset here. The mode is a bit of a failed experiment, but I see it as a first draft of something better. In 10 years, I wouldn't be surprised to write a review on a new arcane game that expands the ideas of Deathloop, just as I am writing here about how Deathloop expands Dishonored.

And the loop goes on.

Our opinion

Deathloop isn't afraid to take experimental turns, and a lot of them pay off. It's a stylish action game that is entertaining in every aisle. Players never have to choose between clandestine exploration and frantic shootouts; You are encouraged to approach a situation in as many ways as possible in order to contrive a perfect crime. It's less successful when it comes to its forced multiplayer component, though it's hard to blame Arkane Studios for trying something new. There is no innovation without iteration.

Is there a better alternative?

Dishonored 2 is a little more consistent in the end, even if Deathloop creatively dwarfs it. Hitman 3 is also a killer option for those who want a pure stealth game.

How long it will take?

It takes around 10-15 hours to hit, depending on how long you spend exploring side lanes. Multiplayer adds game time, although it's hard to imagine a lot of people getting too involved with this site.

Should you buy it?

Yes sir. Despite its uneven creative gambling, Deathloop is a confident stealth action game with an excellent sense of style.

Editor's recommendations



Mario Kart Live: Home Circuit Review: Fun For Some Ages

Mario Kart Live Home Circuit Review

Mario Kart Live: home track

"A full grid of annoyances is forcing Home Circuit from a sweet drift to a disappointing spin."

  • The kart is well done

  • It's a pleasure to set up (the first time)

  • The effects are visually fun

  • No shortage of content

  • AR tracking is mediocre

  • Limited course options

  • The gameplay lacks depth

The place for Mario Kart Live: Home Circuit is wonderful. Perhaps the most popular racing franchise in the entire gaming space, Mario Kart brings it to your living room with a real, physical kart that can move under tables and around chairs. This kart has a camera that provides an AR racing experience through a wireless connection to your Nintendo Switch. Suddenly every room in your house is a race track.

Unfortunately, Home Circuit doesn't work as well as the promotional videos suggest, but it does provide a fun and engaging experience at times that is content for even the die-hard fans of the show. However, like many Nintendo peripherals, it will likely start collecting dust in memory soon after a handful of playthroughs.

Home Circuit is great for a while

Opening the Home Circuit Box was pure, nostalgic joy. The toy kart impressed me with its workmanship and compactness. It's a toy, yes, but one that justifies its $ 100 price tag, especially when you start driving with it.

Mario Kart toy car

After you've downloaded the software from the eShop and used an on-screen QR code to pair the kart with your Switch, you're good to go. Driving feels incredibly responsive and the tight turns required to navigate small distances are surprisingly possible even at higher speeds.

The game finally offers a use for leftover Labo cardboard as you have to set up four colored gates around your room to form control points on a track. According to Nintendo, the track size can extend to 15 by 15 feet. After trying to push the size and design to the limit for the week I had the game, I can confirm that you don't want to build any bigger circuits than that. They may look impressive, but they definitely affect the gameplay.

Once the gates have been placed, you can design the track between them as you wish and use the kart to lay out the layout. I have a pretty narrow but long apartment, so I split myself into two rooms and let the kart go under the couch and table for many stretches. The kart ran fine when you drove from the hardwood floor to the carpet under my table, although you need to make sure there are no creases or wrinkles on a similar surface. My carpet became an unintended obstruction if it was curled up too tightly.

Depending on the size of your room, you may need to adjust some directions and spacing of the gates, although you should be able to create a trail even in a very small space. Jumping and piloting the toy kart in the first few races was like any other modern Mario Kart game. Using items and using items against you is snappy and gratifying.

The longer you play, the worse it gets

It is undoubtedly awesome to have a miniature Mario flying around your house, but you may not notice it because your attention needs to be on the game. The spectators can watch the kart at work. I'm sure families will happily get together to see the kart (at least once or twice). However, I quickly discovered that the kart was becoming invisible to the player.

Elemental Effects and Gate Modifiers add enhancements to the gameplay that attempt to reproduce the thrill of other Mario Kart titles, but the races are short and the consequences are not varied. Mario could be frozen by blocks of ice, stuck in puddles of lava, or snapped up by a piranha plant, but in all cases the result is the same: the kart stops. I kept stalling, and it didn't matter how it actually happened.

There are more sophisticated effects such as: B. blowing around in a sandstorm or pulling in different directions through a chain chomp. However, since there is no penalty for leaving the track limits, they don't really hinder your progress. I've learned to ignore them.

It's good that the game doesn't penalize the racer for cornering or leaving the track limits, as the augmented reality circuit keeps shifting and adjusting while driving. The course you set up at the start of the race looks different than the one you take. The game's AR tracking isn't terrible, but it could certainly be better, and it's weird to see the tracks shift slightly as you play.

I drove the kart into bigger rooms, hoping that more light for the camera and more space for the vehicle would alleviate my problems, but it didn't help much. Neither my friend's spacious roof nor a colleague's large performance room provided the experience I was looking for. The races still ended too quickly even on the biggest tracks. The only benefit of shorter runs is that you are never too far ahead of the pack to take it easy, so the races will stay tense until the end.

I wondered if I could use some pieces of cardboard to ramps up to my coffee table and create circuits with height differences, but I ran into two problems. The first was that when changing elevation, AR tracking didn't work well because it could only be played on a flat plane, so the track shifted even more than usual during the game. Also, the kart itself doesn't have the power to do anything other than a very slight incline. I tried gradually building ramps to counter this issue but this quickly became a requirement.

Despite all of its problems, I still played a lot with the kart and hit the entire course of the cups at speeds of 50 and 100 cc. I am now making my way through 150cc, although sometimes depending on the course this can be too fast to navigate my space.

Our opinion

There's a solid Mario Kart game at its core here, and I hope the environment and gate effects for the correct ninth episode carry over to the main series, as I think these additions could add something to the franchise.

Even so, Mario Kart Live: Home Circuit has too many small annoyances that can only be mitigated by a perfectly sized, perfectly lit room – like in Nintendo's promotional materials. This may still be a hit with kids, or anyone less interested in Home Circuit as a game than a toy, but anyone hoping for depth or repeating the game will be disappointed.

Is there a better alternative?

For those who don't have space and don't have a strong craving for the novelty of the toy kart, it's best to stick with Mario Kart 8: Deluxe until the next installment.

How long it will take?

Once you've run through the Grand Prix a few times, there's little incentive to keep playing.

Should you buy it?

If you have kids and a switch this will be a hit with them on this vacation. If you're hoping for a real AR game that will keep you entertained for hours, you've got your wallet in your pocket.

Editor's recommendations




The Best Cheap Xbox Live Gold Deals for October 2020

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If you enjoy gaming, you are undoubtedly aware that playing your favorite game online can unlock additional features like multiplayer mode. However, you will need an active Xbox Live Gold subscription on an Xbox 360 or Xbox One to do this. To make your wallet a little lighter, we've scoured the internet and brought the best Xbox Live Gold deals in one place, including Xbox Live Gold 1 Month, Xbox Live Gold 3 Month, and Xbox Live Gold 12 Month Subscriptions.

Today's Best Xbox Live Gold Deals

similar products

What is Xbox Live Gold?

Xbox Live Gold is a subscription membership that is required if you want to play online games on Xbox One or Xbox 360. A regular subscription to Xbox Live Gold costs $ 10 per month or $ 60 per year. Xbox Live Gold also gives members access to additional benefits such as free monthly games and discounts on select digital games.

Whether you're playing solo, with a single friend, or as part of an online cooperative with a group of strangers, you need Xbox Live Gold to do it. Your subscription also gives you access to the party system and voice chat so you can communicate with your cohorts while you play.

Microsoft is offering free games to Xbox Live Gold members every month through the Games with Gold program. These games are only available for a limited time (two weeks or a month) and can be redeemed through the website on your Xbox console. You can then download and keep the game for free. The good news about this feature is that if you renew your subscription you get the game back even though you won't be able to play the game while the subscription is inactive.

If you have an Xbox 360 and you have games that you've redeemed through Games with Gold, you don't have to worry about losing those games if you choose to upgrade to an Xbox One. Microsoft has guaranteed that all Xbox 360 games released through Games with Gold will be playable on Xbox One through Backward Compatibility.

Your Xbox Live Gold membership also includes gold offers that give subscribers exclusive deals on Xbox One and Xbox 360 digital games. The offers change every week and you can view the latest offers on the Offers with Gold website. If you purchase a game through Deals with Gold, you can keep it even if your subscription expires or expires.

It should be noted that Xbox Live Gold is different from Xbox Live Silver (now called Xbox Live Free). The free version has limited features that allow you to create a friends list, profile and gamertag, preview games and stream video content from the Zune network, download games and add-ons from Xbox Live Marketplace Download, send and receive text or voice messages with other Xbox Live users, and make video calls to friends using Video Kinect (if you have a Kinect). The stark difference between the two services other than price is that Xbox Live Free does not allow you to play online.

Is Xbox Live Gold required to play Fortnite?

Fourteen days is one of the most popular games of the last decade. It's free to download and play, but you'll need Xbox Live if you want to do this on an Xbox One or Xbox 360. So, if you don't want to miss out on the hottest online game that everyone is playing, grab one of the Xbox Live Gold deals outlined above.

We strive to help our readers find the best deals on quality products and services, and we carefully and independently choose what we cover. The prices, details and availability of the products and offers in this post are subject to change at any time. Make sure they are still valid before making a purchase.

Digital Trends can earn commissions on products purchased through our links, which supports the work we do for our readers.

Editor's recommendations




Samsung Galaxy Buds Live Review: A Step Backward

Samsung Galaxy Buds Live Rating 5

"Samsung took a risk with Buds Live, but not all risks pay off."

  • Unique, comfortable design

  • Good battery life

  • Good call quality

  • Overall poor audio quality

  • Ineffective noise cancellation

  • Lack of physical adjustment

  • No noise isolation

The most useful product review isn't necessarily the first, nor is it the longest. It's the most honest and thorough – and quality can take time, especially in the audio world. To review such products, we examine their sound quality with an experienced ear and reconsider the execution of the promised functions. It's easy to get lost in the hype surrounding the newest, shiniest product. But does it do what it says it does? And does it do well?

We went one step further with the Galaxy Buds Live and tested it with a group of editors. We talked together about expectations and performance and tormented each other over the details. We know these buds will polarize because they are so different. Samsung took some serious risks here, deviated from the very good Galaxy Buds +, and given us something completely new. The Galaxy Buds Live have a unique shape and the promise of a more comfortable fit. I went into my time with Buds Live openly and ready to switch to outer ear design.

With a long list of specs that offer formidable features for their $ 170 dollar price tag, the Galaxy Buds Live are a fascinating option in the highly competitive personal audio space. How are you? Let's get into that.

What's in the box?

Similar to the Apple AirPods Pro, the Galaxy Buds Live are packaged very simply. You will receive the buds, the charging case, a charging cable, a pair of earplugs and some literature. It is, and that feels especially weird in a segment that has more materials with earbuds, not less.

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As a result, no adjustment is offered for these buds, but it is purely by design. Rather than including a set of earbuds like all earbuds these days, the design of the buds is specifically designed to be used with each ear. We will go into this further below.

Aside from a few small strips of clear plastic, the box and its contents appear to be completely recyclable. I don't know the little plastic strips were necessary, but they seem to be in almost every high-end product these days. We want these to go away.

Design and fit

Let's talk about the design of these buds as it is very different from almost everything else on the market.

After some adjustment and time, I found them to be quite comfortable.

Instead of sitting in your ear canal, the Galaxy Buds Live rest outside of the canal and on the inside of your concha. For those who find it uncomfortable to have silicone earplugs in your ear canal, the Buds Live are a great alternative.

Jaron Schneider / Digital Trends

The way the buds sit in your ear is strange at first and takes some getting used to. But after some adjustment and time, I found them to be quite comfortable.

It's hard to say whether this design choice is more or less comfortable overall than a traditional earbud shape. In some ways, it is certainly less stressful on your ear canal since it is not used at all. However, it still puts pressure on your ear, just in a different place. For me, I could wear these for about as long as I can wear the AirPods Pro before I feel some fatigue. It's not the same tiredness, but it's still there.

As mentioned earlier, the Buds Live cannot be customized for your particular ear as Samsung designed it to work with any ear. This was a risky move, and while they seem to work for everyone I know who have tried them so far, I have to think that there is no way they will work for everyone. Until then, this particular risk will probably pay off.

The touch-sensitive area is located directly around this small point. Jaron Schneider / Digital Trends

The Buds Live have a touch sensitive area where you can play / pause / skip music, adjust the volume, call a voice assistant, and take and hang up calls. You can customize the functionality of the touch controls through the Galaxy Wear app on Samsung devices and the Galaxy Buds app on iOS. More on that in a moment.

Unfortunately, the tiny size of the buds makes it very easy to accidentally hit this touch-sensitive area as it takes up a large chunk of the outside surface. If you ever need to adjust them while listening to music, rest assured that you will accidentally pause the sound. If you put them in your ear, the chances are good that you will start the game while you are getting them into position. You can of course turn off the touch controls via the app. However, you won't have to turn them back on until later, when you want to use the earbuds to control what you are listening to (what you want to be, to be honest).

properties

What should be the Galaxy Buds Live's standout feature on paper is Active Noise Cancellation (ANC). The Buds Live's biggest competitor is the Apple AirPods Pro, and the ANC in those buds is our favorite on the market right now. If Samsung is looking to turn customers away from Apple, adding ANC was an absolute must. So it was extremely important that it be included in Live.

Unfortunately, the ANC on Galaxy Buds Live is a crushing disappointment. Since the buds don't isolate the sound very well – since the design doesn't seal in your ear canal – it means any ANC technician is in a losing battle with sounds simply going around the buds bypassing any work they would do. The result is ANC that in many situations will make you wonder if it's even working.

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There are some cases where a soft sound is slightly reduced, but running water, the noise that a car makes on the highway, or a fan or air conditioner is not reduced at all. Compared to the worst noise cancellation we've tested in other earbuds, the Galaxy Buds Live offers even less performance: this is the new low.

On the positive side, Buds Live, as mentioned earlier, has app support for iOS and Android. You can use this app to make minor adjustments to the sound of the Buds Live project. There are six equalizer options: Normal, Bass Boost, Soft, Dynamic, Clear and Treble Boost. I've tried all six and Dynamic was my personal favorite.

You can also use the Find My Earbuds feature, which makes Buds Live chirp out loud and a breeze to see if you've misplaced them (which is simple: they're very small).

Audio quality

I'll just come out and say it: I'm unimpressed with the Galaxy Buds Live when it comes to sound quality. While they have a surprising amount of bass for buds that can't sit in your ear canal, that's about all they are reasonably good at. Although you can hear music and movies clearly, the sound reproduction lacks depth and warmth. The soundstage is narrow and flat, so you feel like something is definitely missing in the EQ mix.

I have bad news: the Galaxy Buds Live sounds very similar to the standard speakers on a laptop from 2009.

The buds work best when you are alone in a quiet room. In these cases, you may actually find the music comfortable, especially if your expectations are low. If you were okay with the sound of music coming from the original Apple earbuds or AirPods, then chances are you won't be shut off from what you're hearing from Buds Live.

Jaron Schneider / Digital Trends

But if you're like me and you've never liked the flat and hollow music playback on these headphones, I have bad news: the Galaxy Buds Live sounds very similar to the standard speakers on a laptop from 2009.

I mentioned that I stayed with Dynamic EQ after going through all of the options and that's because the mix feels particularly empty without the added oomph of bass that you can find there or in Bass Boost. Treble Boost, for example, is almost painful to hear as the entire backbone of the audio is removed.

Aside from the fact that the audio doesn't sound great, it's not particularly loud either. You really need to turn up the volume to nearly block out outside noise, and when you do you run into another big problem: if you can hear what the Galaxy Buds Live is playing, so can everyone around you.

Another downside to poor isolation is that those buds sound worse than any other earbud I've ever come across. I have a tendency to listen to the same songs over and over again through the headphones I review, and that's why my wife is so fed up with the "circles" of Of Monsters and Men. Unfortunately, when evaluating Buds Live, if the buds were in my ears she could hear every word from the song as clearly as if she were carrying them herself. This has created tension in the “office”.

If you plan to use these in any work environment (home or office), be prepared to share whatever you hear with everyone around you.

Battery life

Battery life can be wild as it can change dramatically when you take advantage of all of the features available. If you go for Bixby Wake Word – and we have no idea why you'd want to – and for noise cancellation, you can expect around 5 hours of battery out of the buds and 19 hours including the charging case.

Jaron Schneider / Digital Trends

If you turn both things off, you can get around 8 hours and almost 29 hours total of the case, but with only ANC on, you can listen for about 6 hours and 20 minutes or so, and with the case, it's only 21 hours.

Since the ANC, as mentioned, basically doesn't do anything and, to be honest, you won't be using Bixby, we recommend turning both features off to get the most miles out of Buds Live.

Call quality

Making calls with the Galaxy Buds Live is a good overall experience. Sound quality isn't as good as other earbuds like the Apple AirPods Pro, but for $ 80 less, they might not have to be. It is important that those listening on the other end of the line can hear your voice clearly. It may not sound great. One person I spoke to said that my voice sounds more echoing than other headphones I've used.

If you hear louder background noise than normal, e.g. For example, if you run a sink while doing the dishes, I can tell you that the person on the other end of the line won't hear anything. The Samsung Galaxy Buds Live does an exceptional job eliminating background noise when making calls.

In the end, everything is as clear as it should be. The inclination of the buds to higher registers actually helps make the vocals clearer. Even in noisy environments, you shouldn't have trouble hearing conversations.

Our opinion

The Samsung Galaxy Buds Live will polarize. There are many people who refer to these as their favorite, or near-favorite, buds in the market. You probably like the look, the small size, the feel of the fit of the buds, and the battery life (especially with the Bixby wake-up word off). If these things are great, that's all you're looking for.

But here at Digital Trends, we mostly judge earbuds by audio quality as you will be listening to music. When Buds offer ANC, we expect it to work. Since the Samsung Galaxy Buds Live falls short on both points, I find it hard to love them.

Is there a better alternative?

If you really want solid Samsung integration, I recommend the Samsung Galaxy Buds +. Though they lack ANC, they are great earbuds that work just as well with your Galaxy device as they do with the Live, and with even better battery life. If you want the same sleek look as the Buds Live but want better sound quality, then the Jabra Elite 75t are great. We also recommend Google Pixel Buds 2.

How long will they last?

Samsung grants a standard one-year warranty on the Galaxy Buds Live. The build quality is solid though, so I'm not particularly concerned about these breaks.

Should you buy it?

If you ask me and senior editor Caleb Denison (who made an excellent video comparing Buds Live and AirPods Pro) the answer is no. We just can't justify the $ 170 price tag when the ANC is worthless and the sound quality lags well behind the cheaper buds. However, if all you're into is a slim profile, Samsung integration, and long battery life, then you will likely love the Galaxy Buds Live.

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