Marvel’s Guardians of the Galaxy Review: Farkin’ Fun

Marvel’s Guardians of the Galaxy launches with NVIDIA DLSS and ray tracing

Marvel's Guardians of the Galaxy

RRP $ 60.00

"Marvel's Guardians of the Galaxy has some rough edges, but its solo team play mechanics fit the dysfunctional superhero family perfectly."

advantages

  • Effective decisions

  • Intelligent team management

  • Deep story

  • Well developed characters

  • Great use of 80s tunes

disadvantage

  • Weak star-lord fight

  • Jokes galore

  • Lots of bugs at startup

Iron Man has armor. Thor has a magic hammer. The Guardians of the Galaxy have a huge ego.

In their first video game adventure, the aptly titled Marvel’s Guardians of the Galaxy, the arrogance of the underdog superhero team comes into its own. They joke their way through the fight as if every fight is a company softball game. They argue over who is better at killing sentient gelatin cubes. The focus is on Star-Lord, who is given the most difficult task a manager can face: team management.

Marvel’s Guardians of the Galaxy is a clever superhero game that abandons the genre's expectations in favor of gameplay mechanics that better fit its strange roster. "Solo team play" is a well executed riff on Mass Effect that works both in and out of combat. An unpolished, bug-riddled package is dragging the team down, but Guardians fans will be amazed at how many details the game is in its story.

Manage egos

On paper, Marvel's Guardians of the Galaxy is a tough sell. A Guardians game where you can only play as the Star-Lord while giving commands to seemingly funnier heroes like Rocket Raccoon and Groot? The fact that this is a single player game with no co-op sounds like a misstep at first glance. Fortunately, Eidos-Montréal made the right call here – and it's an inspired one at that. This is not a game about replicating Hollywood power fantasies, but rather showing how difficult it can be to manage oversized personalities.

The game successfully borrows ideas from the titles of Mass Effect and Telltale to develop intelligent team management mechanics. For example, crew conversations are filled with dialog trees that make effective decisions across the board. In one sequence, Star-Lord Rocket has to buy enough time to hack a system by distracting a villain with annoying questions. If I can do this successfully (I'm an expert at being annoying), I actually see later that it changes the mission and makes me feel like a successful team leader.

Marvel’s Guardians of the Galaxy launches with NVIDIA DLSS and ray tracing

Some of the decisions also have an emotional response. When Drax tries to throw Rocket over a cliff to extend a bridge, I have the option of cheering on Drax or defending Rocket. I choose the latter and am told Rocket will remember it. While I'm not sure how that will affect the story in the end (the ending is the same no matter what you choose), I feel like Rocket trusts me more after this moment. There is a real sense of team building throughout the adventure as I carefully navigate how to defuse tense situations and hurt feelings.

The team may argue and yell at each other, but as a dysfunctional family, they're stronger together – and the game itself plays better if you accept that too.

Team leadership in combat is just as well thought out. Star-Lord can essentially direct traffic during battles by opening a menu and ordering each of his four teammates to make moves that have cooldowns. Each character has their own specialty; Groot is a kind of defensive character who uses his roots to hold enemies in place while Gamora makes heavy attacks at close range. When I have unlocked everyone's skills (each character gets four skills), I know the role of each individual and can control the action according to their strengths.

Star-Lord fights in Guardians of the Galaxy against a member of NOVA Corp.

Fortunately, piloting other characters is fun, because Star-Lord's own movement set isn't particularly exciting. He can shoot guns or hit enemies with weightless melee attacks that would make Spider-Man mockery. There's a bit more depth when he has elementary weapon skills, like an electric shot that can stun enemies on the spot, but his strengths are more as a conductor than as a soloist.

But that's the point, and that's exactly why Guardians work. If you ignore the other characters and treat their skills as optional, Star-Lord will be absolutely destroyed in battle. He needs Gamora, Rocket, Drax and Groot just as they need him. The team may argue and yell at each other, but as a dysfunctional family, they're stronger together – and the game itself plays better if you accept that too.

Inspired by comics

While the game probably wouldn't exist if it hadn't been for the 2014 hit Guardians of the Galaxy, the video game version is much more indebted to the team's comic book origins. It tells a loaded, galaxy-spanning story full of characters, locations, and outfits from the comic. It's almost like developer Eidos-Montréal assumed there wasn't going to be a sequel and tried to fit in as much story as possible so that it feels like a final customization (complete with talking cosmonaut dogs).

All the Easter eggs don't stand in the way of this surprisingly touching story, in which every hero gets a full bow. While there are plenty of ironic jokes, the story shines in the sincere moments. In one storyline, Rocket Raccoon has to overcome his fear of water. It starts out as a running gag the team uses to poke fun at Rocket, but it turns into a pivotal moment in character development. The Guardians have always had a brave underdog vibe and it's really new to play a superhero game that puts personality above power.

The heroes of Guardians of the Galaxy are handcuffed.

The character arcs work particularly well thanks to the game's strong voices. While the actors orientate themselves towards their film colleagues, it doesn't feel like someone is making an impression here. Nolan North effortlessly balances comedy and tragedy in his portrayal of Rocket Racoon, while Adam Harrington draws a whole range of emotions from the phrase "I am Groot".

The game's comedic moments are more mixed than the delicate ones. Not because the script isn't funny, but because there are just so many jokes. The guards are always joking no matter what they do. There is seldom a moment in which there is no dialogue; conversations often collide and end abruptly because someone else has triggered it. It's impressive that there is so much unique dialogue in the game – I've rarely encountered repeated lines during my playthrough – but the barrage of one-liners of characters constantly screaming can be gritty. The first Guardians film is a riot of laughter, but imagine if it went on at this pace for over 16 hours.

It's almost like developer Eidos-Montréal assumed there wasn't going to be a sequel and tried to fit in as much story as possible so it felt like a final customization.

One movie influence that works is the game's reliance on '80s music. If a special gauge fills up in battle, Star-Lord can call the team together for a group meeting and create a motivational speech based on the team's needs. This gives everyone a temporary boost in damage, but it also causes a song to play over the fight. It's a real pleasure to be in the middle of a tense battle against a towering boss, only to have the dramatic score replaced with Don't Worry, Be Happy.

Star-lord jumps on an enemy in Guardians of the galaxy.

While the whole experience can feel like sensory overload at times with the dial constantly turned to 11, it's exciting to see a superhero game with such a unique sense of style. There's a clear reverence for the source material here, and the game feels as much like a historic celebration of the franchise as it does a fitting introduction to its ever-growing lore.

The last-gen experience

The Guardians fight many menacing supervillains throughout their adventure, but they cannot defeat the most powerful villain of them all: bugs. Not like insects – they kill a lot of them. But Marvel's Guardians of the Galaxy is a disappointingly unstable proposition. From graphical hiccups to bugs requiring checkpoint reloading, there is a feeling that Square Enix should perhaps have taken the lead in every other 2021 game and delayed this one a little.

Some bugs are ridiculous, but not groundbreaking. In a cutscene I walk through a prison cell from the first person perspective. I push against the bars and suddenly my very realistically rendered eyeballs pop out of my head in front of me. Disturbing, but minor. Other problems are more serious. Sometimes dialog boxes stay on screen until I reload the game. Other times, I'm trapped in a fight because an enemy disappeared, but the game still thinks he's alive. A day-one patch will fix some of its more serious issues, but there's no doubt the game needs some fine-tuning before it becomes a smooth experience.

The Guardians of the Galaxy stare at a giant spore.

Bugs aside, it's also a visually inconsistent title. It can be a real treat at times, with vibrant alien planets bathed in a bright pink and purple color palette. At other times, it seems clear that the game is some kind of awkward holder of the current transition in console generation. Faces can look a little creepy, while large visual effects like explosions can be rough around the edges. It's not a deal breaker, but the superhero genre lives and dies by the spectacle. Guardians of the Galaxy offers some Hollywood thrills, but the budget feels thin in other moments.

From graphical hiccups to bugs requiring checkpoint reloading, there is a feeling that Square Enix should perhaps have taken the lead in every other 2021 game and delayed this one a little.

The best comparison I can make here is Star Wars Jedi: Fallen Order. This game had an arc that I imagine will happen with Guardians. The main game was great fun, but it started in a buggy state that players wrote off. Nowadays, it is the type of game that players will highly recommend to others when it is for sale. I can imagine that this will also be the case here. You can ignore Marvel's Guardians of the Galaxy at launch, but there's enough heart, charm, and creativity here to make it an underdog for the holiday season. Suitable, don't you think?

Our opinion

Marvel's Guardians of the Galaxy isn't doing what players might expect – and that's for the best. By focusing on team management, Eidos-Montréal is able to creatively extend games like Mass Effect. Driving traffic in battles is a rewarding experience, and dialogue decisions actually have an emotional meaning. It's not the cleanest experience. Bugs, graphical issues, and weak Star-Lord combat make it feel like it could have used more time in the oven, but it's exciting to see a Marvel game that thinks a lot about which mechanic best suits its heroes .

Is there a better alternative?

Marvel's Spider-Man: Miles Morales is a really close superhero story that is way cleaner on a technical level. If you want multiplayer, Marvel's Avengers is now available in Xbox Game Pass.

How long it will take?

There are a total of 16 chapters, each of which lasts about an hour on average. The whole adventure takes between 15 and 20 hours, depending on how thoroughly you look for collectibles.

Should you buy it?

Yes sir. Though rough around the edges, Marvel's Guardians of the Galaxy is a charming superhero game with lots of fresh ideas – and lots of Easter eggs to keep Marvel fans busy.

Editor's recommendations



Marvel’s Avengers Beta Review: Not Yet the Mightiest Game

Iron Man attacks in Marvel's Avengers

"Marvel's Avengers Beta has enough content to let players know if the full game is going to be for them."

  • Solid gameplay

  • Well written story

  • Hourly repeatable content

  • Improved live service aspects

  • Disappointing opening

  • Very familiar

  • Missing characters

The good news is that the Marvel & # 39; s Avengers beta has an impressive amount of content for curious gamers to delve into. The not-so-good news is that it may not be for everyone. Those who have a deep-rooted affection for these heroes and who like constantly evolving titles like Destiny 2 will be excited to be leaving the beta for the full game to be released. Players looking for a focused, linear storyline may be disappointed with the repetition of the games and the pursuit of loot.

The game is not ashamed to emulate other popular live service experiences and even improve them in some aspects. It also offers excellent gameplay among the various characters. It's a shame that Avengers trust in its multiplayer framework affects other elements of the game so much.

The story is thin, but good

The preview features part of the included story, which is pretty well written and certainly well listed. I can't say for sure whether or not the game is worth buying the game for those who are solely looking for the single player story, but it is certainly not the focus of the title and the campaign is missing because of that.

Thor fights on the Golden Gate Bridge in Marvel's AvengersPhoto courtesy Square Enix

The tutorial level, which takes place on the Golden Gate Bridge, is the least fun part of the beta and is the first thing you do in the game. While I understand the developer's desire to give a taste of each of the characters, the hot-swapping between them isn't what they were designed for, and therefore it feels incongruent to the experience later in the beta. The tutorial is interrupted by short cutscenes every few minutes, which doesn't help. Although it passes fast enough, it leaves a bad taste in your mouth at the start of the game.

The good news is that the Marvel & # 39; s Avengers beta has an impressive amount of content for curious gamers to delve into.

The beta skips a series of early levels introducing Kamala Khan, the heroine at the heart of the game, and begins after already working with Bruce Banner to put the team back together. You then play as both the Hulk and Kamala, also known as Ms. Marvel, in a linear and an open mission.

If one fits in well with the history of the game, several functions are immediately introduced to the player. It can feel overwhelming until you get into the rhythm of the game, but hopefully this won't be a problem for full release.

Hulk versus Abomination in Marvel's AvengersPhoto courtesy Square Enix

The more time I spent in the game's beta, the more fun I got. Troy Baker's Bruce and Sandra Saad's Kamala have some brilliant mentoring and menteeing moments together, including a touching but lighthearted scene at the Chimera, a dilapidated helicarrier the couple uses as their home base. Still, it's hard to imagine Mark Ruffalo delivering the lines since the Dr. Banner here is written in a similar way to its MCU counterpart.

The heroes are at the center of the fun

After you get used to the controls, both characters feel great as well as Iron Man and Black Widow, which the player unlocks with the multiplayer portion of the beta. The heroes are basically controlled in the same way, so the player can lose some muscle memory, but the execution of their attacks and their effects on enemies are different.

It's proof of the game's combat system that even Black Widow, a character with no superpowers, can still compete and have as much fun playing as the entire roster. That means players spend their time jumping between heroes, and while they might find a favorite like I did with Kamala, they don't mind if they're forced to play as one in a multiplayer match different character to play.

The Avengers fight robots in Marvel's AvengersPhoto courtesy Square Enix

The beta does not include Thor and Captain America, although they are included in the tutorial and will be added when it is fully released. The developers wouldn't speak to their expulsion if asked, but something tells me they'll need a little more time in the oven if I play them in the opening level. Hopefully when the game starts with all six heroes the roster will feel just as balanced and entertaining as it is here. It also gives me hope that the game will hit Spider-Man when it hits PlayStation in 2021.

The gameplay is further enhanced with skill trees and equipment modifiers that you can use to level up your hero. However, some of the attacks are frame-by-frame identical to those inside the MCU. There's a move Iron Man uses in the opening scene of Age of Ultron where he pulls out a couple of Hydra soldiers by flying straight at them to stop himself at the last second with his hand pushers to stop the to send bad guys racing. This exact move is available through the in-game skill tree. Not only does it feel fantastic, but it also serves as another direct link to the films.

I like the elements of the game that fit into the Marvel Cinematic Universe because, like many other players, I'm a huge fan of this franchise. The problem occurs when the developer Crystal Dynamics makes an effort to determine that this game is something different from these movies. It adds confusion to an already overcrowded experience and makes me wish they either had their own vision or delved into a playable version of the films rather than this somber mishmash of the two.

Even so, Marvel's Avengers shines for itself in its multiplayer option. In one scenario, I used a land pound as the Hulk who tossed a handful of bad guys in the air. The insult of the injury was added when another player used Kamala's high-five ability, a devastating move that caused her disturbed palm to shoot out and plunge enemies into the stratosphere. Attacks also adapt to the enemy you are facing. For example, the Hulk has an ability that involves charging through a line of enemies, grabbing the last one in the chain, and slamming it to the ground. However, if the final enemy is an opponent in a giant mech suit, the Hulk will instead jump onto its frame and bash it with its fists. For a replayed game, these differentiators allow moments of uniqueness to shine through and inspire you to begin mission after mission.

Each character has two heroic abilities and one almighty ultimate move. The special thing is Tony's Hulkbuster suit, which in addition to the flight and explosive abilities of Iron Man briefly gives him the strength of the green avenger. I specifically mention this step not only because the Hulkbuster armor is one of the coolest things out there, but also because anyone in the group can use it. Imagine my surprise when I call the suit while playing as Iron Man hampered by a wave of enemies and watch my friend as the black widow jumps in the huge armor and smashes it until her heart is satisfied is.

Iron Man fights robots in Marvel's AvengersPhoto courtesy Square Enix

I've had a handful of such moments when the game's problems went away. It was one of the funniest games I'd played lately, and I could hear how cool what had just happened on the screen was.

While the gameplay is strong, it feels very similar to other Avengers experiences like the Ultimate Alliance series and Lego titles. During the missions, you will come across boxes where you can open new equipment and collectibles, as well as boxes where you can look for resources. It's all way more sophisticated and fun than previous games. Even so, it doesn't feel like it's reinventing the wheel.

Aspects of the game enhance the live service genre

Hero missions, war zones, and the faster, more focused drop zones will initially be accessible via the war table on the chimera once the single player portion of the beta has been completed. From here, the player is given a world map that they can access to different parts of the world, each containing different types of missions.

I've had a handful of moments when the game's problems went away.

An area, the tundra, which is the setting for the final single player mission in the beta, can only be revisited if a hidden secondary objective is achieved in one of the first war zones. The stumble in the beta gave a glimpse into the depth and replayability of the final game with all of its content. The most interesting setting, the East Coast city shown during the game's final showcase, was unfortunately not available during our beta but was promised for the upcoming public.

The game shines over Destiny 2 in small but powerful quality of life improvements that its fan base has been looking for. In Avengers, there is an automatic gear button for your prey at the highest level of power. You can equip equipment from your locker, choose a new mission, and access the marketplace for additional cosmetics without having to return to the chimera. It's hard to say what exclusive functionality the Helicarrier will have in the final game. Even so, in the beta, I was able to do whatever I needed while sitting on the Quinjet, which serves as the waiting screen between missions. As you spend more and more time in the game hunting for prey, this time saving is welcome.

Marvel's Avengers is a game that is okay 90% of the time, and 10% of the time, takes you into the world of these heroes like no other game. It's a relief that it never delves into really bad territory outside of the tutorial, but the game's worldliness doesn't seem appropriate for Earth's most powerful heroes, especially from a studio with such a pedigree for top titles like the Grave Raider- Reboot trilogy.

Our opinion

The Marvel & # 39; s Avengers Beta gives a glimpse into the promise of what the entire game could be, but its familiarity and focus on live service multiplayer might be an aversion to some.

Is there a better alternative?

Numerous current games such as Marvel Ultimate Alliance 3: The Black Order and Lego Marvel Super Heroes 2 offer an Avengers experience. For those looking for a live service game, Destiny 2 is still the crème de la crème and has had several years to revise and refine its formula. However, Marvel's Avengers significantly improves on all of these titles.

How long it will take?

The content of the story in the beta is approximately an hour. The War Zones and Drop Zones range from five minutes to an hour, depending on their size and the level of exploration by the player. They can be repeated, with each hero having a level cap of 15 and a power level cap of 45. If you maximize your time in beta, over a dozen hours of content can easily be found.

Should you buy it?

As it stands, it's hard to recommend pre-ordering Marvel's Avengers for access to its beta.

The beta will be released on three different weekends. The first opened exclusively for PlayStation 4 pre-orders from August 7th to 9th. The next beta phase will be open to all PS4 users from 9 p.m. August 14-21, August 16. A full beta for PS4, Xbox and PC players will finally start at 9 p.m. August 21 to 9 p.m. August 23. All times are local to your time zone. There is no early beta option for Xbox or PC users.

There is currently no crossplay feature, but the game will be playable for generations (so that PS4 and PS5 owners can, for example, compete against each other together). According to Crystal Dynamics, there is currently no attempt to allow multiplayer across platforms, but character exclusivity will not affect its plans.

The game will officially launch on September 4th.

Editor's recommendations




How Sebastian Stan Trains to Play Marvel’s Winter Soldier

Actor Sebastian Stan is ready to put his bionic arm back on. Stan is expected to be Bucky Barnes, a.k.a. The Winter Soldier, in the expected new series The Falcon and the Winter Soldier, which is scheduled to arrive at Disney Plus in August 2020.

Everything you need to know about the next steps in the Marvel Cinematic Universe

Stan has played the character for almost a decade since his debut in Captain America: The First Avenger, and has continued to work with coach Don Saladino over the years as he transformed into a winter soldier. Stan recently appeared in both parts of the Avengers saga in Avengers: Infinity War and Avengers: Endgame, and now his story continues on Disney Plus, which turns out to be very important for the future of the Marvel Cinematic Universe.

Here is the first trailer for the new series:

(embed) https://www.youtube.com/watch?v=62EB4JniuTc (/ embed)

Men’s Journal caught up with Saladino as he worked with Stan on the Avengers series: "We started with a heavy lift every day," said Saladino. “There is this amazing muscle engagement that you can only feel when you put on a lot of weight. I'm not saying that where your system flips out has to be exhausting for the body. It just has to feel difficult. "

Sebastian Stan's six-pack is your new fitness motivation

Here is a look at some of the work the two have done together:

In the new series Falcon and the Winter Soldier, Stans Wintersoldat and Anthony Mackies Sam Wilson / Falcon will deal with the consequences of Endgame and what the new world looks like with Wilson as the new Captain America. Civil war villain Baron Zemo (Daniel Brühl) returns as the main villain for the series while Wyatt Russell will play John Walker / USA. Agent, a government-sanctioned, militaristic version of Captain America.

How Sebastian Stan was pumped up for "Avengers: Infinity War"

Stan shared a first look at his character from the show:

Training Sebastian Stan has made his winter soldier arm bionically strong

In August 2019, Stan showed the results of his training when he was getting ready to shoot, and these results were pretty great:

As part of his training with Stan, Saladino concentrated on Stan's torso and arms, also because the winter soldier actually has a muscular bionic arm. Saladino developed kettlebell carry training and arm circuit training to give Stan the strength he was looking for: “I think the way to success with biceps and shoulders starts with how you train the rest of your body “Said Saladino.

Falcon and the Winter Soldier is expected to be released on Disney Plus in fall 2020.

Here's a look at some of Stan's best workout posts and how he's training to transform into winter soldiers:

(embed) https://www.youtube.com/watch?v=o7UE_qT_0zs (/ embed)

(embed) https://www.youtube.com/watch?v=ebbCQT09jEs (/ embed)

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