Godfall Review: Repetitive Gameplay Hurts Next-Gen Spectacle

Godfall

Godfall Review: Repetitive Gameplay Harms Next Generation Spectacle

"Godfall's dazzling graphics and promising combat are held back by repeated crawling in the dungeon."

  • Impactful struggle

  • Useful skills and upgrades

  • Impressive graphics

  • Sparse dungeon creeps

  • Repeated missions

  • Flat booty

  • Limited world design

If there's one thing Godfall gets right, it's a spectacle. The PlayStation 5 launch title is filled with the kind of visual dazzling you'd expect from a next-gen game. There are a number of hyper-focused graphics options that are designed to push the new hardware to its limits.

The early buzz around new consoles usually focuses on performance, putting games like Godfall in the spotlight on day one when they might otherwise go completely under the radar. Return to every console launch, and it's easy to find a long-forgotten title for launch day that maximized performance but otherwise didn't leave a lasting impression.

Godfall takes advantage of the next-generation leap in power with its dazzling graphics, but relocates its promising combat system into a repetitive loot game where rewards rarely feel rewarding.

Less Fate 2, more Diablo

When Godfall was first announced, comparisons with Destiny 2 were immediately drawn. Part of this was due to the game's marketing spurt that branded the game as the first “looter slasher” and focused on flashy armor that didn't look out of place in Bungie's space epic.

Perhaps the most surprising discovery about Godfall is that it is not a live service game at all. Instead, it's more like a dungeon crawler like Diablo. Most of the game is spent on missions from the game's small hub. Players knock down masses of enemies, collect new loot and discover resources hidden around the world.

Godfall

It's a repetitive flush experience that prompts players to complete a limited number of tasks (most of which involve hacking enemies) while circling the same areas over and over. For example, players often have to survive a wave of enemies for 60 seconds or kill 16 enemies slowly emerging from statues. Big boss fights remove the boredom, but they are only unlocked by earning seals that you get as you progress through more missions like this one.

Like any dungeon crawler, loot is the real catch. Missions are full of rewards, from weapons to equipment, each with their own perks. The constant flow of goodies makes it so that players can quickly start customizing a build. However, after a few missions, I was completely overwhelmed by the amount of treasure I collected. Even saving resources felt like a monotonous time commitment.

It's a repetitive flush experience that prompts players to complete a limited number of tasks while drawing circles around the same areas over and over.

Exciting loot is only half the battle for a game like this. There is constant in-game power accumulation, but few compelling reasons to demonstrate it outside of some high-level post-game activity. Godfall has a lot to play with, but not a lot to play with.

Great battles

The weak gameplay loop is a shame because the combat has real potential. As with many modern action games, the battle revolves around light and heavy attacks. The main difference is that players use oversized weapons like hammers and spears. Every weapon has real weight, so every hit feels slower and more powerful than a normal sword swing. The downside is that players need to think more strategically about each hit, as too much engagement can lead to disaster. Every push of a button is important, which is rare in a hack-and-slash game.

There is also a heavy defensive component with a shield that plays an important role in combat. This can be used to block attacks, fend off enemies, or perform ranged attacks. Like primary weapons, the tool feels devastating and adds a real sense of power to combat. Throwing the piece of metal like Captain America's shield, knocking an enemy off their feet and opening it up for a brutal takedown is very satisfying.

Every push of a button is important, which is rare in a hack-and-slash game.

This strong foundation will evolve as the game progresses thanks to a number of upgrade systems. There is a skill tree that adds more combinations and colors to the experience and equipment upgrades that give certain perks. In addition, the game offers 12 unlockable “Valorplates”, which are various sets of armor that the players can equip. Each has their own special perk, like shock damage or poison, which offers countless ways to create character builds.

Godfall

Everything is successful up to a point. I found myself using almost every single tool in combat, spending a lot of time enchanting equipment, and changing my valorplate at every opportunity. But I still loaded on missions that felt indistinguishable from each other and mowed down the same types of enemies ad nauseum. I was all dressed and had nothing to do.

All strategies and nuances go out the window as the enemies get more numerous and the bosses' health bars get bigger. It is becoming increasingly tempting to just equip a faster weapon class and light spam attacks to take advantage of it. The weighty battle could probably be a thrill in a focused, set-piece action game on a large budget, but it's a disproportionate for a humble dungeon crawler based on loops.

Hide them

The game's design decisions seem to take a back seat to technical skills. It's a visual spectacle that feels like the video game at a Great Gatsby party. Valorplates are intricately detailed, particles fly in all directions and golden light shines on every surface to bring the wow factor home.

Godfall

It's instantly impressive, even when it's on a flat plain. As someone who is not that easily impressed by the visual flair, I was still amazed by the tiny details like gentle motion blur, as if I were a seasoned tech geek.

That surface sheen never really goes away, but the excitement is short-lived due to the game's lackluster world design. Godfall mainly offers three cards, each with its own elemental flavor. Despite thematic differences and motifs, the areas are structurally so similar that they rarely feel like radically different environments. That doesn't negate the impressive eye candy, but it does limit its tricks at times.

The underlying design decisions undermine the spectacle and bring the game of next-gen Cloud 9 to a standstill.

Console launch games will always be in a tough spot because, at least on a technical level, they are the most heavily studied games of a generation. Godfall is doing everything in his power to cause a stir, but it's a short-term fix. The underlying design decisions undermine the spectacle and bring the game of next-gen Cloud 9 to a standstill. Once the color fades, players are left with a surprisingly easy looter that doesn't feel much more complex than Minecraft Dungeons.

Our opinion

Godfall holds great promise with its stunning graphics and combat, but those high points are lost in a sparse dungeon crawler that briefly sells its strengths. It's very different from what Destiny 2 clone fans expected, but this live-service style may better suit its dedication to grinding loot.

Is there a better alternative?

Warframe is more effective than "Scavenger Slasher" and Destiny 2 offers the same next-generation grind with greater rewards.

How long it will take?

The main campaign lasts up to 8-10 hours, but dedicated gamers can spend more time hunting for rewards and completing a small handful of post-game activities.

Should you buy it?

No. There are plenty of better next-gen games out there right now, even if you're just looking for a multiplayer game to try out on launch.

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PS5 Review: Meeting Next-Gen Expectations

Playstation 5 controller and PS5

Sony PlayStation 5 review: showing the potential of the next generation

"Sony's PlayStation 5 is the next generation console to buy this holiday season."

  • Fast hardware

  • Excellent loading times

  • Attractive design

  • Several enticing next generation titles

  • New controller with improved feel

  • Limited storage space on all models

  • Console is very big

The expectations of Sony for the coming console cycle are absurdly high. The PlayStation 4 was a tremendous success, and gamers believe the company will open up new, unimagined possibilities with its next-generation system.

The PlayStation 5 not only meets these expectations, but also makes them appear conservative. With lightning-fast loading speeds and innovative (and fascinating) changes to the DualShock controller, the PS5 sets the bar for the next generation of games.

That's impressive every year, but doubles in 2020. Despite the challenges of the pandemic, Sony has put together a strong system that backs its hardware with a strong range of starting titles to challenge Microsoft's rival Xbox Series X.

Digital Trends tested the PlayStation 5 within just under two weeks. This review focuses on the larger Blu-ray drive version of the console for $ 499. However, according to Sony, that's the only difference between this model and its $ 399 smaller brother, called the Digital Edition. Both will go on sale on November 12th. Several PS5-optimized games – including Demon & # 39; s Souls, Sackboy: A Big Adventure, and top third-party titles – were not made available prior to the review embargo. The PlayStation Plus collection with 20 classic PS4 titles has been made available.

The hardware: it's fast and huge

Sony has said from the start that the PS5 is about speed. But until you experience it, it's hard to convey just how great the speed can be.

Marvel's Spider-Man: Miles Morales loads in seconds – and once you're in the game you won't see a loading screen even if you take the subway. Do you want tips and tricks for the game? You have to find them elsewhere.

PS5 console and remote control

This optimization can also be seen in other titles produced by Sony. It adds tremendously to the immersion factor of games and has a positive effect on the flow of the story in narrative titles. It's just as satisfying to quickly jump into games.

It's interesting to note that this perceived performance difference is more due to software than hardware. Tech-wise, Microsoft's Xbox Series X is the more powerful console, although the PlayStation 5 offers an edge in terms of storage performance. The Xbox lacks a launch title, however, and relatively few last-gen games take full advantage of the new console's capabilities. This gives the PlayStation 5 a huge advantage at startup.

The physical design of the PlayStation 5 can be an issue. It's a honking big piece of hardware, and if you place it horizontally, the stand (which is needed to correct the curved sides of the system) won't snap into place on the back panels. As a result, you have to worry about slippage when adjusting the cables. You also don't want to put anything on it. If you choose to position it vertically, there will be a mini skyscraper near your TV which, depending on the layout of the room, may be disruptive.

Microsoft's Xbox Series X is a smaller squatter console that's not quite as imposing, but its box-like shape still poses problems for the average A / V cabinet. Gamers with limited space for a console can consider the Xbox Series S instead, which is much smaller than the PlayStation 5 or Series X and has a more traditional slate-like shape.

Storage: There is not enough

The PS5's Achilles heel is storage space. Due to the proprietary solid-state drive and the size of the operating system, players only have 667 GB of the 825 GB hard drive available for gaming. That's a paltry amount that will result in the same headache that the PS4 faces. You have to choose which songs to save on your system and which to delete (although in most cases you can download them again).

The latest PlayStation 4 owners have no doubt bought the PS4 Pro, which came with 1TB of storage. Taking into account the storage reserved by the system, a PS4 Pro 1 TB offered around 862 GB of available storage. The PlayStation 5 is way behind despite the ever-growing size of AAA games.

Owners can expand this amount by purchasing and installing an NVMe PCIe 4.0 SSD. The console has an open SSD slot for this purpose. However, Sony has yet to confirm which off-the-shelf NVMe SSDs will work with PS5. These are the only hard drives that allow you to take advantage of the PS5's loading speeds. A typical NVMe PCIe 4.0 SSD costs around $ 200, which isn't cheap. On the plus side, it's a little less than the $ 220 memory cards used by Microsoft's Xbox Series X and S consoles.

You can also connect an external hard drive or SSD, but you won't see the system's speed advantages with any game stored there. PS5 games saved there cannot be played until you transfer them to the internal drive. Therefore, external drives are only useful for older games.

The controller: It's a win

If load times are the PS5's main weapon, the new DualSense controller is the secondary weapon. And it's impressive.

Slightly larger than the DualShock 4, it refines the haptic feedback by incorporating a precise sense of touch into the video game experience that force feedback has never given before. This could become hokey (and in fairness for years to come), but right now it adds another layer to the games and increases player immersion.

Having trouble opening a heavy door or pulling an arch? The manual releases can convey this tension. Did you have a rough landing while driving over a hill or a slog through a muddy area? You will know This new haptic feedback is a subtle thing that, like the lack of loading screens, you'll soon take for granted. You won't realize how quickly you get used to it until it's not there.

Playstation 5 controller ps5Digital trends graphic

A new built-in microphone is less useful in most games, but it does allow you to have a quick chat with friends without a headset.

The cost of this new functionality is the battery life. The DualSense has a rechargeable battery (compared to AA series X batteries). However, we have found that this cargo drains quickly. Charging through the PS5's USB port rarely resulted in a full charge, whether in standby mode or at full power. A separate Sony charging stand has fully charged the controller.

PlayStation 4 controllers work with the PlayStation 5, but only with PS4 games that are played through backward compatibility. Microsoft offers controller cross compatibility that will allow old Xbox One controllers to work with the new Xbox.

Games and software: the star of the show

Microsoft has found it difficult to come up with a new console without a first-party launch title, but Sony is in an enviable position.

Marvel's Spider-Man: Miles Morales is great fun that shows off many if not all of the features of the PS5. The story is on the short side, but there are plenty of side missions to add to things. The included Astro Playground is a platform gamer's hidden gem, loaded with Easter eggs reminiscent of a stripped-down Super Mario Bros., yet acting as a gateway through the new features of the PS5 controller.

Demon’s Souls and Sackboy: A Big Adventure were not made available for early review, nor were BugSnax, which PlayStation Plus members receive for free when the system starts up. However, the games we played from the PlayStation Plus collection loaded smoothly and quickly using the PS5's Game Boost feature.

Long term

The PS5 may be the system to beat at the launch of this new generation of consoles, but while previous cycles have had a clear path forward, this one is much cloudier. Cloud gaming in particular is a delivery method that is gaining traction among publishers, just like digital delivery in the early 2010s.

Microsoft has already defined a path for this delivery method. Sony has PlayStation Now, but despite buying two innovators in the market (OnLive and Gaikai) long ago, the company hasn't done much to strengthen its base and build that business. This opened the door to Google's Stadia, xCloud, and Amazon Luna.

Will cloud gaming make console performance less relevant in the years to come? It's difficult to say. Gamers are skeptical of the technology and fear delays, but the proliferation of 5G and high-speed internet could remove those concerns. And if cloud gaming really does become a major delivery method, Sony could be behind the pack.

However, that is the future. For now, Sony has delivered a great next generation console that includes at least one must-play game that the system sells. It has succeeded in building on the PS4's momentum, innovating without going too far, and giving players a glimmer of hope in a year when this has been blotchy at best.

Our opinion

The PlayStation 5 is everything gamers wanted – and more. While storage space is a real concern and Sony's long-term view of industry shifts is questionable, there is no denying that this is a real next-gen machine. It makes existing games more fun and has several strong starting titles.

Is there a better alternative?

No. At least for the 2020 vacation, the PS5 clearly beats the competition and makes the PS4 appear almost archaic.

How long it will take?

Expect a long service life from this system. The biggest hurdle is moving to cloud-based gaming. If this happens faster than industry insiders anticipate, Sony may have a hard time keeping up.

Should you buy one?

Yes absolutely. The PlayStation 5 is a gaming system that lives up to the next generation label.

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