Halo Infinite Review: A Great Shooter, Still in Progress

New Spartan armor in Halo Infinite.

Halo infinite

RRP $ 60.00

"Halo Infinite isn't going to reinvent the shooter genre, but it's a fun solo and multiplayer experience that can only get better over time."

advantages

  • Classic multiplayer action

  • Creative weapons

  • Varied battles in single player

  • Grappleshot is awesome

disadvantage

  • Sometimes disappointingly safe

  • Campaign is lacking in ideas

  • Unfinished at startup

"Why do you keep doing this?"
"That is everything I know."

This little exchange between an Echo 216 pilot and the Master Chief in Halo Infinite's campaign is a thesis moment for the game itself. Xbox has stood for Halo for 20 years. The shooter series defined Microsoft's entire foray into gaming, with Master Chief achieving icon status. Even after the series took a downturn when 343 Industries first took the helm of Bungie, Microsoft and Xbox fans alike remained committed to the future of the franchise. It's all they knew

Halo Infinite is careful not to disappoint – perhaps too cautiously. Gone are the days when 343 experimented with groundbreaking tweaks that would polarize longtime Spartans. Instead, Infinite plays it safe in multiplayer mode, while all experiments are limited to the single-player, lower-stakes campaign.

The end result is a reliable return to form, evoking the glory days of Halo 3. A lack of signature ideas means the first person shooter genre is unlikely to advance like its best contributions, but it doesn't have to. Halo is Halo, and the formula still works.

Safe multiplayer mode

Halo Infinite's multiplayer has been in beta for a month now, which gives me the rare opportunity to criticize a live service game after actually seeing what it will look like from week to week. After spending dozens of hours partying with friends, I came to a simple conclusion: Halo Infinite is a great multiplayer game, just not a central one.

The nuclear weapon game is second to none. Rather than continuing the unpopular experiments of Halo 4 and 5, 343 Industries stuck to the basics. Infinite feels like it's been pulled out of a box labeled "Halo" – and I don't mean that. The formula works as well as it ever has here, and there's little reason to tinker with it. The games are fast but not too fast, and players are rewarded for using every tool they can. It's less about landing headshots with precision than about using everything you can to melt an opponent's shield.

Halo Infinite captures the flag.

The best innovation here is the game's arsenal of weapons. Classic halo weapons, like the assault rifle and pistol, have been fine-tuned here to make them feel better than ever. But some of the newer weapons stand out in particular. The Cindershot is a powerful grenade launcher with a lot of power, while the Spit is essentially a harpoon that can blow a vehicle to pieces. They're not all winners (guns like the Ravager feel useless), but players have more options than ever, and that can radically change the feel of the game.

The main problem with multiplayer is a lack of personality. While 343's decision to play it safe is understandable, I can't help but feel like Infinite has no defining properties – and the potential is there.

Players can pick up multipurpose gadgets like shield walls that add an extra layer to battles. The standout tool is the grappleshot, a grappling hook that is an absolute blast when firing. With Grappleshot, vehicle-free players can race across Big Team maps, counter an incoming warthog by clinging to the driver, or pounce on enemies for a close-range kill. It's so comfortable that I immediately felt depressed that I didn't always have it fitted. I keep it so seldom that I practically never get to use it.

Infinite feels like it was plucked from a box labeled "Halo" and I don't mean that.

I understand why 343 didn't build the gameplay around the grappleshot. Long-time fans have complained about the tool and accused the studio of ruining Halo again. But I wish 343 had more faith in his gameplay ideas here. Instead of including their own innovation in the formula, the developers just flirt with new ideas. This makes Halo Infinite feel like a fun shooter, but not one that will change the genre as significantly as its predecessors.

Spider chief

The game's single player campaign takes some bolder moves. A complete reinvention of the Halo formula, it deals in linear missions for open world fluidity. This structure goes surprisingly well with Halo. One of my favorite moments was when I abducted a banshee from the sky, flew it across the map to an outpost, rained fire on a couple of unsuspecting grunts, and then got into a dogfight with another banshee. These little moments between the missions naturally combine the Infinite campaign with the multiplayer Big Team Battle mode.

It's the simple joys that make current single player gameplay work. As in multiplayer, there is a lot of heavy lifting involved in shooting. Even in the weakest moments of the campaign, it's always fun to make waves of opponents forget with a click of the mouse. The wealth of weapons is particularly noticeable here. Every time my clip went off, I knew I could always pull a random weapon from a corpse that would completely change the pace of a fight. I barely touched weapons like the Scattershot Heatwave in multiplayer until I was able to experiment with them in single player.

Movement is the main hook that brings us back to my beloved grappleshot. Unlike multiplayer, Master Chief has always equipped everything here, and that's the best. Traversing the map is an act of joy as Chief can drive up cliffs like Spider-Man. It also adds adorable new tricks to the fight. I always enjoy snatching a distant plasma coil into my hands and throwing it at a pack of enemies. Small details like these enrich an already entertaining shooting system and make every encounter appear different.

It's the simple joys that make current single player gameplay work.

These joys mask many of the campaign's flaws – and there are many. There isn't much variety in open world design. Non-story card activities (like evacuating bases or … evacuating smaller bases) are repetitive. The actual missions usually take place in chrome corridors, which cannot be distinguished from one another. Missions overwhelm the trope of “find a battery to power a door”. Recycled assets and ideas complete the campaign and make it appear much bigger than it actually is.

Master Chief speaks to an AI companion in Halo Infinite.

My biggest annoyance is the tone of the campaign. Characters are constantly joking like Marvel heroes, which can be a scratchy thing. Even the jokes are recycled. On two separate occasions, Chiefs A.I. Companion says a line that ends with a "Wait, don't reply to" punchline. Grunts that were once delightful moments of comic relief now crack one-liners constantly during combat. It's all exhausting and robs every personality from Halo's great science fiction saga.

Despite these issues, the campaign is compact enough not to pull it down completely. While this is an open world game, it is not a maximalist one. Players can play through the story in around 10 hours, even with additional exploration. You can spend a lot more time ticking off card symbols, but the lean approach works here. Longer and the seams of the game would become clearer.

At least it's Halo

Halo Infinite is a strange game to review because it starts in an incomplete state. By introducing a live service model, 343 Industries has a lot of flexibility here. It is able to hold functions until a later date or fail now and fix it later. I described it as a great game surrounded by bad decisions. Some of the choices in the game are so startlingly strange that it feels like they have to change at some point. Some do.

Spartans attack each other in Halo Infinite

Take the game's Battle Pass, for example. At launch, players were slow to gain experience points by completing daily and weekly challenges. Leveling up on the Battle Pass can take hours, which sucks the feeling of progression from the games. It didn't help that the actual Battle Pass cosmetics are generally lame too (rewards are a single shoulder pad or visor color). The progression system got so much play before it was released that 343 made several changes to fix it. It feels better now, although more tweaks are likely to be imminent.

Halo Infinite is a strange game to review because it starts in an incomplete state.

There are other quality of life issues that have not yet been addressed that are just as confusing. One of them is the fact that playlists are currently limited. Output 343 says it should be dealt with shortly after launch. Players can either jump into Quick Play, Leaderboards, or Big Team Battle, which contain a couple of modes. Currently, you can't just jump into a Team Slayer playlist if that's the only mode you like. You have to battle through objective modes like Oddball for a chance to play the mode you want.

This is especially noticeable in Big Team Battle, which features the game's absolute worst mode, Stockpile. The large-scale twist on Capture the Flag has players slowly walking energy cells to their base over and over again, placing the emphasis on the combat and mobility of the game. I hate it so much that I've largely decided against playing Big Team Battle. It's just not worth it.

Halo players compete against each other in a Halo Infinite multiplayer match.

It doesn't help that Halo Infinite starts with no full functionality. There's no co-op play until at least May, and the custom blacksmithing mode is even farther away. The lack of co-op at launch is especially disappointing as the campaign feels well suited for this. I want to believe this isn't a big deal. The core multiplayer is good enough that I'll be kept busy by then, but I'm also a little skeptical of the proposed schedules. Will Forge actually make it this year? Will collaboration be delayed if 343 is forced to make more fundamental changes in the quality of life? Playlist issues and weapon balance feel more urgent right now, and I wouldn't be surprised if they priority.

I can only criticize Halo Infinite with promises at this point. It's not the game it will be in five years. The question is, do I feel that it is in a good position to realize its potential? Historically, 343 is a responsive developer and I'm sure he will quickly address the more basic fan complaints based on his reaction to the Battle Pass. There's just no telling how quickly it can do that, especially given the game's already slow development cycle.

However, it is a strong foundation and one that is specially designed to deal with disasters. No matter what, Halo Infinite's problems are not fundamental. The safe approach to multiplayer means that any problem can be dismissed with an "Uh, at least Halo" answer.

Halo Infinite is a fitting name. When done right, core shooting really feels infinitely playable. The title isn't so much a great statement of the quality of the game; It's just comfort that 343 didn't rock the boat this time.

Our opinion

Halo Infinite is a worthy Halo game, pure and simple. Multiplayer doesn't do much to evolve the series or shooter genre, but the formula still works and there are some new twists here to make it feel fresh enough. The compact open-world campaign is a bit lacking in ideas, but the moment-to-moment gameplay is fun enough to make up for uninspired design. It's a shame it starts in an unfinished state and lacks key features like campaign co-op, but there's a lot to get players to log in for now.

Is there a better alternative?

Splitgate is a more creative shooter that builds on the Halo formula instead of repeating it. For a longer, more complex open-world FPS, try Far Cry 6.

How long it will take?

The campaign will likely last 15 hours for most players if they do a healthy amount of open world activity. Multiplayer will likely be supported for a good portion, if not all, of the life of the Xbox Series X.

Should you buy it?

Yes sir. Or more precisely, if you have the Xbox Game Pass, you should download the free multiplayer and try the campaign. Both aspects are very entertaining, even if they don't do much to advance the series.

Halo Infinite was verified using an early verification code from Microsoft.

Editor's recommendations



1More True Wireless ANC Review: A Work In Progress

1More True Wireless ANC

"Their extremely cool design and great sound quality don't justify their price."

  • Smooth design

  • Excellent sound quality

  • Wireless charging

  • Average ANC

  • No custom controls or EQ

  • No water or dust resistance

  • So-so battery life

1More has a reputation for building affordable, high quality wired and true wireless earbuds that have features and sound quality that match products that cost much more. We like 1More products so much that they are regularly featured on our best-of lists.

When the company introduced its first true wireless active noise cancellation (ANC) earbuds – the $ 180 true wireless ANC, valued at $ 180 – we really wanted to try them out.

If history is a guide, these buds should turn out to be the AirPods Pro alternative we've been waiting for.

Has 1More delivered the goods? Let's look at them.

What's in the box?

1More True Wireless ANCSimon Cohen / Digital Trends

1More apparently expects you to keep the True Wireless ANC box for as long as you own it. That's the only explanation we can think of for the massive, thick-walled, coated cardboard container that the buds come in. Don't get me wrong, it's beautiful, with a magnetically closing hinged lid (something we see all too often) and colorful printing on every surface.

However, this jewelry box design and the heavy use of plastics and foam on the inside make it nearly impossible to recycle the packaging. I would like 1More to use less material.

This treasure chest contains the charging case, the earphones, a USB-C charging cable, a storage bag and a generous supply of earplugs and "O-hooks" (1More's name for the ear fins).

design

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1More True Wireless ANC "class =" m-carousel - image dt-lazy-no "src =" https://icdn3.digitaltrends.com/image/digitaltrends/1more-true-wireless-anc-00005-640x640.jpg " srcset = "https://www.digitaltrends.com/data:image/gif;base64,https://www.digitaltrends.com/R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7Simon Cohen / Digital Trends

1More True Wireless ANC "class =" m-carousel - image dt-lazy-no "src =" https://icdn4.digitaltrends.com/image/digitaltrends/1more-true-wireless-anc-00004-640x640.jpg " srcset = "https://www.digitaltrends.com/data:image/gif;base64,https://www.digitaltrends.com/R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7Simon Cohen / Digital Trends

1More True Wireless ANC "class =" m-carousel - image dt-lazy-no "src =" https://icdn5.digitaltrends.com/image/digitaltrends/1more-true-wireless-anc-00010-640x640.jpg " srcset = "https://www.digitaltrends.com/data:image/gif;base64,https://www.digitaltrends.com/R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7Simon Cohen / Digital Trends

Like the 1More Stylish they are very similar to, the True Wireless ANC isn't the smallest earbud you can find, but they do balance their slightly bulbous bulk with a cool, carbon fiber-like pattern beneath a clear shiny surface.

The charging case appears to contain a stealthy James Bond weapon, not wireless buds.

In combination with bright red hits in the microphone recesses and the earplugs, this looks like a Formula 1 racing car.

This high-end atmosphere is repeated in the wireless charging case with an ultra-smooth, satined aluminum cover. It looks like it is harboring a stealthy James Bond weapon, not wireless buds. Like a luxury coupe, the seams line up perfectly and the lid opens and closes with a satisfying click.

It's bigger than the AirPods Pro ($ 249) or the Jabra Elite 75t ($ 180), but thanks to its flowing, curved corners, it's still relatively convenient to tuck it in your pocket.

The earbuds can be easily pulled out of the charging corners and just as easily exchanged, regardless of the size of the O-hook you have installed.

Convenience, control and connections

1More True Wireless ANCSimon Cohen / Digital Trends

When it comes to getting the best sound out of a set of true wireless earbuds, a secure fit is key. That's why it's fantastic to see how 1More packages the True Wireless ANC with so many earbuds (seven sizes and two styles) and O-hooks (three sizes and one hookless option).

Unfortunately, after trying every single combination of earbuds and o-hooks, I couldn't get the buds to stay firmly in my ear canal. This came as a surprise, not only because of the many options I had to play with, but also because that rarely happens to me. Out of 30+ models I've tried in the past 24 months, I've only had two that just didn't fit no matter what I did.

Twisting them was easy enough – and very convenient – but not long after that they would work their way up. They use an oval-shaped earbud, which may be part of the problem, but the AirPods Pro and I also find them perfectly safe.

I suspect the real reason is that my ear canals are set quite deep relative to the outer parts of my ear. The tower of the True Wireless ANC (the part where the earbud attaches) is short, and the asymmetrical shape of the body means you can only rotate it until it is blocked by your ear.

As with any thing related to fit, your experience will likely be different from mine. However, if you've been having trouble finding a good fit for other earbuds, this is something you should consider.

The controls on the True Wireless ANC are a mix of pushbuttons that sit on top (or back, depending on how you sit them in your ears) and touch controls. The touch control is only used to manage the ANC mode. A double tap on the earbud takes you from ANC to ANC level 1, to ANC level 2, to ambient mode (passthrough) and then back to ANC.

This combination of touch and physical controls gives you everything you need including volume up / down, play / pause, call answer / end, track forward / backward skip and access to voice assistants. However, you cannot customize which key presses they trigger. This would be especially helpful with ANC: I'd like to quickly get in and out of ambient mode instead of flipping through all four modes.

Once you memorize the patterns, the controls are responsive and easy to use.

The wear sensors that allow you to automatically pause and play music when the buds are removed or inserted work very well, but there is no way to turn the feature off. In the 1More Music app, you can choose between "Auto-pause" or "Auto-pause and play".

Once connected, the True Wireless ANC maintained a very strong and stable radio signal, although that signal could only extend about 30 feet before it stalled. Unlike some other wireless earbuds, the True Wireless ANC tries to connect as soon as you open the charging case. I found that if I pulled them out before both earbuds indicated they were paired (the LED changes from blue to red), my phone will not always be paired again.

Battery life

I'm a little disappointed with the battery life of the True Wireless ANC. They are designed for an operating time of six hours with the ANC switched off and only five hours with the ANC switched on. Granted, that's still better than what Apple is promising for its AirPods Pro (4.5 hours with the ANC on, five hours with the ANC off), but when you look at the total playtime with the charging case included, the 1More top is at 22 hours versus 24 for the AirPods Pro.

On the one hand, that's enough juice to last you a full day without a charger, and the True Wireless ANC's quick 15-minute charge for two hours of play time definitely helps.

On the flip side, we see many inexpensive true wireless earbuds like the JLab Epic Air ANC that can work between eight and 12 hours before going back to their charging case and have total times of up to 48 hours.

Sound quality

1More True Wireless ANCSimon Cohen / Digital Trends

The 1More True Wireless ANC is the first true wireless earbud to be THX certified. This means that THX rated the earbuds against some of its tech standards for things like left-right stereo sync and distortion. However, THX certification is not a guarantee of any particular sound quality. Think of this as sort of insurance: this means that THX has independently tested the transmission and determined that it had a base level of performance.

They have an incredibly balanced sound signature that doesn't favor highs or lows.

In the real world, there is no way of knowing what the True Wireless ANC would have sounded like before THX got involved, so I'm not going to attribute any part of the sound to THX that I heard.

THX or no, the 1More True Wireless ANC sounds excellent.

They have an incredibly balanced sound signature that doesn't favor highs or lows. Instead, you get clear and detailed performance across all frequencies. This clarity and precision exceeds what many products with comparable price can do, like the Anker Soundcore Liberty 2 Pro, the Jabra Elite 75t and even the AirPods Pro from Apple.

On tracks like Fleetwood Mac's Little Lies, this precision lets background vocals inhabit the ethereal space a little above and a little outside the main soundstage – things that reliably give goose bumps.

My only complaint is the lack of an adjustable EQ. As nicely balanced as they are, I'd prefer to play a bit more bass to warm up the sound a bit, but there's no way to do that. If you're a bass player, you're probably better off with the Jabras.

However, for much better sound quality than the True Wireless ANC, take a look at the $ 200 Sennheiser CX 400BT or the $ 230 Sony WF-1000XM3.

Noise cancellation

1More True Wireless ANCSimon Cohen / Digital Trends

If there's one thing I've learned from reviewing real wireless earbuds with ANC, there is a huge spectrum of quality. Some earbuds that offer this feature, like the JLab Epic Air ANC, do almost no significant improvement, while others, like the Apple AirPods Pro, create an incredible cone that has to be heard to be silenced.

The ANC function produces an audible hiss when no music is playing.

I was hoping the 1More True Wireless ANC would be closer to the AirPods Pro end of the spectrum, but they're actually in the middle.

With two stages of ANC, they can cut down some external sounds quite a bit, with a noticeable sweet spot in the lower frequencies, but it's nowhere near as consistent as the Sony WF-1000XM3 or AirPods Pro. What is unfortunate, however, is that the ANC feature produces an audible hiss when no music is playing. This prevents the True Wireless ANC from being a good tool to simply drown out the hustle and bustle of an office or coffee shop.

Another area of ​​tradeoff is the environmental or pass-through mode of the ANC. The goal of an ambient mode is for you to hear the outside world to speak to someone or to become more aware of your surroundings. Equally important, however, is the ability to hear your own voice clearly so that you don't accidentally raise it too loud. Plus, phone calls sound a lot more natural. Ambient mode definitely lets in outside noise, but your voice remains noticeably muffled.

Call quality

Call quality is a bright spot for the True Wireless ANC. Callers said my voice remained clear even if there was a lot of background noise to deal with like passing traffic. Every now and then my voice got louder, but I couldn't tell what was causing it.

Even so, the lack of an ambient mode that could effectively make me hear proved annoying.

Our opinion

I really wanted to love the 1More True Wireless ANC and its sleek design and sound quality are sure to set high standards. However, the average battery life, lack of custom EQ or button functions, and the disappointing ANC prevent those buds from breaking free from a very crowded backpack.

Is there a better alternative?

While they don't have wireless charging, Jabra's Elite 75t costs the same, has bigger bass-forward sound, great comfort and fit, generous battery life, and soon even ANC. When you add in the insane amount of customization the Jabra Sound + allows, and its IP55 dust and water rating, most people will happily trade a bit of sound clarity and precision for the Jabra's many strengths.

How long will they last?

1More includes a one-year warranty on the True Wireless ANC. The earbuds and charging case look very nice and I assume they will be used for many years. Without an official IP rating for water resistance, however, you need to be extra careful not to expose them to water or sweat.

Should you buy it?

No. As good as the sound quality is, 1More is asking for a lot of money for a feature set that just isn't as good as other companies'.

Editor's recommendations