Chex Quest HD Review: Only 90s Kids Will Understand

Chex Quest HD test: Only children from the 90s will understand it

"Chex Quest HD is a short but pleasant hit from the nostalgia of the 90s."

  • True to the original

  • Simple but fun shooting

  • Wonderfully nostalgic

  • Missing basic user interface

  • Very little repeat value

Let's get something out of the way right away: you already know if you will download Chex Quest HD.

That's because the free remake, which modernizes a 1996 staple from childhood packed with boxes of Chex cereal, is less of a game than a nostalgia journey of the 90s. Your enjoyment of this bizarre first-person shooter directly depends on how much time you spent as a child teasing Flemoide on your parents' PC. And if "zorching flemoids" already sounds like a foreign language, you shouldn't expect to get into the joke now. If you know, you know.

The quality of Chex Quest HD is inextricably linked to the context. For fans who grew up with the original, it is a loyal, if incomplete preservation that makes one of the strangest marketing stunts of games fun again. For everyone else, it's a minimalist doom clone that's about as deep as a bowl of chex.

Chex the right boxes

Chex Quest was originally developed as a trick to make Chex muesli more attractive for modern children. The game used id Software's doom engine to develop a healthy first person shooter that replaced chainsaws and shotguns with spoons and laser remotes. Instead of Doomguy, the players led the Chex Warrior on a mission to teleport snotty aliens back to their home dimension.

While the HD update swaps sprites for smooth 3D textures, the remake is still Doom at its core. In each level, players have to navigate through maze-like levels, find colored key cards and discover secret passages. A quarter of a century later, Chex Quest HD offers a double dose of enjoyable nostalgia: one for the game itself and one for a PC shooter style that dominated the 1990s.

This conservation is important because the time for the original game was not good. After finishing my pleasant hours of playing through the remake, I tried to revisit the 1996 version to see how much had really changed. I was surprised (well, maybe not too surprised) that it wasn't as fun as I remembered. The movement felt awkward and I couldn't put my head around the game's awkward keyboard.

Chex Quest HD offers a double dose of enjoyable nostalgia: one for the game itself and one for a PC shooter style that dominated the 90s.

In comparison, Chex Quest HD feels much closer to what I remember. This can be seen most clearly in the shooting (um, zorchen), which is easier to read thanks to revised animations. Zorchers feel more like radiation cannons and less like unwieldy TV remote controls. The improvements make a major contribution to making the game playable again without losing its goofball charm.

Mixed bag

While protecting my childhood memories, Chex Quest HD doesn't do much to overcome its nostalgic act. This is not because of not trying.

The big innovation is a multiplayer mode that can only be played with four friends on site or via Steam. This limitation suggests how it works best: sit down with a few close friends to laugh at the absurdity of a Chex Mix-themed death match. Separated from this context, it is little more than a novelty within a novelty.

Chex Quest HD

Along with the new mode, the game features several characters that can be unlocked by finding passwords on social media or in pockets with Chex Mix. It's a smart marketing trick, but the characters don't add much to the experience. They all play the same thing, with the main difference that they come with their own hackneyed language lines. Each character has their own alternate campaign end, but I'm not sure if someone is so confused by the Chex lore that they want to go through story mode six times.

The remake adds a few new features, but none of them transform the game into anything other than a short walk through the past.

Chex Quest HD also lacks some features of the original. The remake removes the five difficulty levels of the original and removes the main source for the replay value of the game. And strangely, there's no way to display a map or display the game's controls.

Perhaps it is not particularly easy to scold a game with Chex Mix branding on almost every door because of its interface deficiencies. But considering that the remake is about a generation that doesn't take the joke, it's not too difficult to convert new followers. Chex Quest became a cult because the idea of ​​a free video game for kids from the 90s was stunning. This idea just doesn't have the same effect in the Fortnite era.

Our opinion

Chex Quest HD is a no-brainer for anyone who wants to spend an afternoon in the 90s. Smoother recordings and optimized animations make for a more readable experience that matches the 1996 game, but the minimal package is unlikely to convince players who are not so enthusiastic about a "free" label in 2020. Missing user interface and flat extras make this strange oddity the embodiment of the meme "Only children from the 90s will understand it".

Is there a better alternative?

Dusk is a better balance between nostalgia and quality for those looking for a 90s-style shooter, but Chex Quest HD is the only Doom clone with a snack theme on the market.

How long it will take?

The five levels last about an hour, though secrets, unlockable characters, and local multiplayer are available to those who want to get an extra game session out of it.

Should you buy it

Yes. It's short, free, and just weird enough to deserve a curious look.

Editor's recommendations




Pokémon Mystery Dungeon: Rescue Team DX Review: A Dull Quest

Pokemon Mystery Dungeon: Rescue Dungeon DX

Pokémon Mystery Dungeon: Rescue Team DX Review: A Monotonous Adventure

"Pokémon Mystery Dungeon: The DX rescue team is wasting its charming premise with repetitive gameplay."

  • Colorful pictures

  • Lovable story

  • In-depth team building

  • Boring design

  • Repeated fight

  • Bulky party size

  • Overly simplified new features

Pokémon Mystery Dungeon: The Rescue Team DX is a colorful remake of a Game Boy Advance dungeon crawler from 2005, which is dedicated to the entertainment of the franchise's youngest fans. But it is also a concrete example of the tension that the entire Pokémon franchise faces. Developers strive to find a balance between young players who learn the ropes and veterans who grew up in the original games.

Similar to Pokémon Sword and Shield, this means making sacrifices that could annoy fans looking for an experience that grows with them. While some fans complained about the easy difficulty of Sword and Shield, others defended Game Freak's decision with a simple rally cry: These games are for kids. The same goes for the new Nintendo Switch game, but the case is less convincing this time.

Pokémon Mystery Dungeon: Rescue Team DX is a monotonous, but undeniably charming game that focuses so much on simplification that it forgets to have fun.

Just tap A.

Instead of following a beaming Pokémon trainer, Rescue Team DX throws the player himself as a Pokémon – or at least as a human being trapped in a Pokémon's body. Players assemble a team of friends and set off to rescue other animals from randomly generated dungeons.

This is more exciting on paper than in practice. Most of the game is spent crawling floor by floor with a team of up to eight Pokémon through indistinguishable card layouts. In each level, players collect resources, save Pokémon by speaking to them or delivering an item, attacking enemies and looking for an exit. It's a rinse and repeat flow that quickly feels like a Pokémon version of Groundhog Day.

With this change, Rescue Team DX feels less like Pokémon, with its talent for finely tuned battles, but more like a mobile game.

The lifeless dungeons and repetitive gameplay loop don't do the game a favor, but combat is its main weakness. The game clumsily drops turn-based battles into exploring free roaming and creates a start-stop pace that feels like a constant stutter. It doesn't help that the game still uses jerky movements in four directions in dungeons, even though players outside of these rooms have the full direction.

It's easy to attribute this to the rusty design of the 15-year-old game, but the Rescue Team DX only aggravates the problem when trying to modernize the original. In the Game Boy Advance games, players fight by choosing their attacks from a menu and carefully planning each action, as would be the case in a normal Pokémon fight. While this style of play is still available here, with a new primary control option, players can simply press A to launch their Pokémon's strongest attack. This means that many battles can be won by pressing a button until the enemy is defeated.

Pokemon Mystery Dungeon: Rescue Team DX

With this change, Rescue Team DX feels less like Pokémon, with its talent for fine-tuned battles, and more like a mobile game where thoughtless knocking will ultimately lead to victory.

It's a shame because the rest of the franchise's ingredients are there. There is a satisfactory "catch & # 39; em all" mechanic, classic type advantages and a team building aspect, all of which should form the basis for a well-known spin-off that playfully experiments with the genre. Instead, it sucks the childish miracle out of a funny premise by making Pokémon's secret life seem deeply boring.

New but not improved

The one-button combat system is not the only change to the remake. The Rescue Team DX is equipped with new features and quality of life improvements that are designed to improve the experience. Adding shiny Pokémon and Mega developments makes collecting exciting. There are more moves available, a passive bonus system and new ways to amplify Pokémon and their attacks. All of this adds a little more depth to team building.

Not every new function improves the experience. The remake increases team size from six to eight and allows players to randomly recruit defeated enemies in dungeons. As the group size increases, the gameplay changes from a tactical grid-based fight to a chaotic mosh pit that is difficult to master. As soon as Pokémon are in the mix again, the game plays almost automatically. Most encounters end before the player even has the opportunity to start their own attack.

Pokemon Mystery Dungeon: Rescue Team DX

It's a bit like an older brother giving his sibling a disconnected controller and making them think they are playing. I often felt like this unsuspecting child when my teammates attacked enemies and moved in a way that felt completely out of my control. If I tried to escape a situation so I could team up with my rescue team, my character would stop so the camera could go back to other Pokémon that were having a blast.

Rescue Team DX feels less improved than a misguided pivot that confuses the ease of accessibility.

It's a change that feels like it should make the experience easier for children, but it goes so far that it's almost condescending. There's even a new auto mode that allows the team to move around the dungeon independently by pressing L.

The design choices are a bit strange considering that kids had no trouble clinging to Pokémon Red and Blue when the series came out. Despite Game Boy's limitations, Game Freak provided a complex but accessible role-playing game that everyone could enjoy. The Pokémon Company has always struggled to restore the same magic in spin-offs.

Rescue Team DX feels less improved than a misguided pivot that confuses the ease of accessibility. The result is something that feels so cautious when it's child-friendly that it threatens to alienate everyone else in the process.

Full of charm

Despite its dreary gameplay, Rescue Team DX is a vibrant adventure full of Pokémon charm. The Game Boy Advance sprites are replaced with a pleasant hand-drawn style reminiscent of Kirby's Dreamland 3. It's a relaxing look that makes the world of Pokémon appear colorful and inviting.

With no people in sight, the playful dialogue gives creatures the opportunity to show their personality. High-spirited Alakazams, mischievous Gengars and wise Wiscashes populate the world of the game, making Pokémon feel more clearly and less like interchangeable fighting animals.

His story delivers a kind message that teaches children the value of teamwork.

The story itself is a standard adventure rate, but offers moments of genuine empathy that fit well into the franchise. In other Pokémon games, Man and Monster work together to defeat everyone on their way to championship gold. The DX rescue team is less controversial and focuses more on how the power of friendship can be used to help those in need. Sure, it's cheesy, but the narrative delivers a positive message that is easy to get past.

Pokemon Mystery Dungeon: Rescue Team DX

Here Rescue Team DX is a child's play with greater appeal. His story delivers a kind message that teaches children the value of teamwork. This is a simple concept that adults sometimes need to be reminded of.

The idea of ​​child-friendly gaming shouldn't be about watering things down to automation. It's about giving younger players the right motivation and fun, flexible ways to learn lessons. Rescue Team DX provides only half of this equation.

Our opinion

Pokémon Mystery Dungeon: Rescue Team DX is a monotonous task that spoils its charming premise with weak villain-like design and repetitive battles. The colorful, new graphics and endearing story give the remake a welcome dose of character, but the additional features over-simplify the adventure. It may be enough to keep the franchise's youngest fans busy for a few hours, but there are many other Pokémon games on Switch that offer a more satisfying experience for all ages.

Is there a better alternative?

Pokémon Quest is a free mobile and switch game with similar mechanisms that makes better use of its small requirements.

How long it will take?

The main story takes 15 to 20 hours, but finding a full collection can take at least a dozen more.

Should you buy it

No. There are many Pokémon games for all ages that don't compromise on fun.

Editor's recommendations