Chorus Review: Making Space Inaccessible For Everyone

A cult stronghold in the chorus.

"Chorus' great space combat is marred by a myriad of design decisions, ranging from frustrating to downright annoying."

advantages

  • Intense space combat

  • Excellent sound design

disadvantage

  • Terrible user interface

  • Irredeemable main character

  • Incomprehensible dialogue

When I previewed Chorus, I praised the game for its high-intensity space dogfights. Air combat is fun enough, but when you move it into space and add super powers to a player's ship, combat is taken to a whole new level. You can teleport behind your enemies and shoot them down or actually drift in space. Let me repeat the last part; You can drift in space like you were in a Fast and Furious movie.

But space combat and the magical killer powers your ship has are the beginning and the end of Chorus' strengths. The game (one that has clearly been invested a lot of time and money due to its graphics and wonderful sound design) is an ordeal to trudge through if you are not shooting at something. Even then, there are plenty of reasons to be upset about it.

Chorus brings great space battles to the table, but that's not what defines it. Instead, it's the game's myriad problems, all of which were more present on my screen than enemy ships ever were. Terrible user interface, bloated design, an uninteresting story, and a completely irredeemable main character make Chorus drain the fuel from the tank.

Space war criminal simulator

Chorus puts players in the role of Nara who, when you actually control her, is a pirate hunter for a group called Envoy. She is incredibly talented, popular, and leads the group as she fends off a fascist space cult called The Circle, which is slowly spreading across the star system.

However, when she is first introduced, Nara is not with the envoy: she is a warrior for The Circle. Not only is she a warrior, she is also one of their best warriors, someone whom the leaders of the group trust so much that she is tasked with destroying an entire planet that refuses to join the sect. It does so and, by its own estimate, is killing billions. After committing intergalactic genocide, Nara said, "Are we the bad guys?" Moment and get out of the circle, giving up her identity and joining the enclave where she is not known to try to get on with her life.

Nara touches a piece of metal in the chorus.Microsoft

Most of Chorus consists of players fighting the cult as Nara, slowly pushing it back as it destroys its outposts and ships, while helping the resistance movement that has developed against it. It's her way of atonement, and the game often prompts players to sympathize with Nara, showing her in vulnerable moments when she is faced with her own memories. That's a question I just couldn't respect. That Nara, who only realized that the cult to which she belonged (which subjugates groups of people with psychic totems), was bad after blowing up a planet is irretrievable.

It's entirely possible that I'm just too tough, too jaded, or too indifferent, but I couldn't find a single way that Nara could atone for her actions outside of the Circle. Indeed, it was a hesitant decision to actively participate in the resistance. She didn't want to go back to the fighting and violence she knew. If it was up to Nara, she would never have had to face her past, never have to make amends for what she did. She is a selfish, immature character, one who was written into one of the most demanding villain-to-hero stories I've ever seen.

She is a selfish, immature character, one who was written into one of the most demanding villain-to-hero stories I've ever seen.

But in the context of the entire story of Chorus, Nara is only part of the subject (albeit a very big one). The game often introduces new characters and keeps a small number that reappear to move the plot forward. But it's almost impossible to actually connect with these minor characters. In Chorus, the characters rarely get out of their ships, so all of the NPCs you encounter are really just voices in ships, indicated by a small image on the right side of the screen.

Without seeing their faces in motion, these characters are little more than disembodied voices. When one of them died in battle, it just didn't hit me. It was just another ship that exploded. It doesn't help that none of the other characters in the game are very convincing either – the way they're presented has completely alienated them from me.

Attack on a large ship in chorus.

To be fair, that goes with chorus. As I moved through the game's story, I didn't feel connected to her. There were no instances where I rushed to my next story mission in the game's open world because of a sense of urgency. Everything happens slowly and very rarely do the stakes feel as high as they are depicted.

Exciting dogfights

My time, spent tormenting my way through the cutscenes and dialogues of Chorus, has paid off every time I've had the chance to shoot some other ships. The game's take on space combat is superb and I felt like an unstoppable force in every fight. While players encounter battles involving smaller ships the most, the game is only really picking up speed.

These battles are as cinematic as they are thrilling, and put every weapon at their disposal to the test.

During these battles, which I compare to the rebels who fly over the Death Star in Star Wars, players weave their way through laser beams and systematically destroy towers and engines. These battles culminate in battles in a ship, in which players eventually blast its core to pieces and escape before the entire ship explodes. These battles are as cinematic as they are thrilling, and put every weapon at their disposal to the test.

Combat in Chorus is a high-stakes rock-paper-scissors game, except that they are exchanged for chain guns, lasers, and missiles. Each one properly damages a certain type of defense, with guns easily ripping through a ship's hull, lasers quickly destroying shields, and missiles being able to blast away armor from spaceships. Switch between the three. as well as rites, magical abilities that allow Nara to teleport behind enemies or to scan the area, made me type different inputs on my controller every second.

Look at the crack in chorus.

Abandoned accessibility

But the combat and gameplay of Chorus in general are hurt by some questionable choices that not only make the game annoying but also ruin its accessibility. Most obviously, the game's HUD and UI, both apparently made with ants in mind. Enemies in dogfights are represented by small circles that appear on the screen peripherals when they are not in front of the players. Any other objects or targets that you ping with a scan appear the same way, but as triangles.

As a result, chorus can sometimes be completely incomprehensible. Some of the game's missions challenge players to find objects in large 3D rooms, which requires using the ship's ping. But it doesn't differentiate between objects that are part of a mission and other objects in space. They're all labeled with the same little icon, which led to so much confusion for me that I thought the game just didn't come out of what I was looking for. My eyesight is 20/20 so I cannot imagine the experience that someone with a visual impairment might have with chorus.

Chorus can be completely incomprehensible at times.

Similarly, whether you're wearing headphones or not, chorus makes subtitling a necessity rather than an option. While flying through space – which for some reason is almost always a music-free experience – Nara sometimes talks to herself. But whenever she has an inner monologue, she screams, whispers and turns almost every word into an incomprehensible hiss. Fortunately, Chorus can resize its subtitles in its sparse accessibility menu, but the rest of the game text cannot be resized from its hard-to-read size.

Our opinion

Chorus is a frustrating game, not because it's janky or bug-obsessed, but because it could be so much better. A litany of really bizarre design decisions, like an eye-straining user interface and incomprehensible dialogues, ruined the experience for me. If this game was designed with accessibility in mind, it wouldn't feel so annoying. I could stop by Nara, who is without a doubt one of the worst main characters I've seen in a game in a long time. I could praise his fight, which feels absolutely fantastic. But nothing in Chorus outshines its flaws, which work their way into every redeemable moment of the game.

Is there a better alternative?

If you're looking for something that scratches the same ship-based combat itch, Ace Combat 7: Skies Unknown is a fantastic way to jump in the pilot's seat.

How long does it take?

It takes around 10 to 12 hours to hit the chorus, although playing through all of the game's sub-content could easily take an additional five hours.

Should you buy it?

No. Chorus is a prime example of how great gameplay can be ruined with disgusting design choices.

Editor's recommendations



This Is Your Space: How to Bring Passion Back to Your Training

I'll tell you in a moment why you started CrossFit or whatever your fitness company of choice is. A bold prediction, I know. And here it is:

Nobody really wants to get fit. And nobody just wants to lose weight and tone up.

Why do we train?

Losing weight and building muscle are means to an end, just like CrossFit is to you. Ultimately, we do all of these things to make us feel better. Losing weight and building muscle are just ways for that.

The really big discovery of CrossFit is when we realize we can feel better based on what our bodies can do, not how it looks (or more precisely, how we think we're looking in the mirror).

We may have originally joined a gym because we weren't happy with the way we looked or felt. Somewhere there is a sense of inadequacy. "If I lost just a few pounds, I would feel better."

But how quickly does that go away when we find ourselves in an environment that accepts us for who we are?while at the same time encouraging ourselves to improve ourselves. People around us believe that we are capable of things we haven't seen yet, and that leads to victories that we never thought possible.

The power of a strong community

On our first day we hit the gym and saw superhuman beings lifting monstrous weights and controlling their bodies as if they existed in weightlessness. Now we're part of the same club.

"Remembering why we started and looking back at how far we have come takes a little effort as we tend to recognize the challenges and our shortcomings."

However, over time, that feeling of doubt or inadequacy can come back with our physical ability. We adapt and often forget that we laughed once when someone told us we could do a pull-up. Now we're pissed off that we can't get ten uninterrupted muscle gains. What is it about?

This will keep you positive about your progress

If you are frustrated with your (alleged) lack of progress, Here are five tips to help you enjoy the process and stay satisfied with what you are doing:

# 1: Remember – you are with friends

Remember you are among friends. Seriously, remember. Name another environment where everyone around you just wants to see your success. Do they greet you with a big, happy hello and poke in the office, or do they tell you about the latest fire that needs to be put out? Does your family look excited to see you or are they telling you the washing machine is broken?

Crossfit, athlete

# 2: Enjoy having time to yourself

This is your headroom. Everything else matters for an hour or two each day. For those excruciating twenty minutes of this horrific burpee and rowing workout, you don't think about the guy who didn't write back to you. In the thirty seconds before a PB back squat, you're not wondering how to tell your mom you won't be making dinner on Sunday. Forget everything. This. Is. Her. Place.

# 3: remember the progress you've already made

There was a time when you dreamed about it. You never thought that you would be addicted to exercise. Gyms were for Meatheads, and you were just an office worker. Now you're a certified badass in Metcons, with brand new wrist wraps that will definitely help break that overhead squat barrier.

# 4: Don't focus on perfection

Nobody is perfect. You know that. That guy with a torn six pack? He wished he hadn't blown up on 400-meter runs. That super fast guy? He wished he didn't have to roll so much foam because his calves were sore. That muscle building ninja? He really wants to leave his Power Clean PB behind. Nobody is perfect.

Athlete, body, lifting

# 5: be your own best friend

If that was your best friend who told you this, what would you say to her? Yes, yes, I know it's different with you, because of that and because of this other thing. But what would you really say to her? Would you tell her that you are proud of her and that she makes herself great and that she inspires you? So take some of your own medicine and find out that you are fine. And be happy, damn it!

Reflect on your progress and challenges

Remembering why we started and looking back how far we have come takes a little effort as we tend to recognize the challenges and our shortcomings. When we lose our chest-to-bar pull-ups, it's so easy to get frustrated. We can keep hitting our head against the wall and try to force it. But we are much more productive and successful when we are happy and in a good mood.

So take a deep breath and look at all the great things that you have achieved since you first walked your gym door. Get off the lucky treadmill. It's probably not a TrueForm anyway.

Check out these related articles:

Photos courtesy of RX’d Photography.

Billionaires in Space: World Deadlift Record at Stake

Will Elon Musk be the first billionaire in space to weigh 1,300 pounds? We really hope so.

Billionaires in space are one thing. But let's face it, they didn't do anything other than just look out the window and take selfies. What looks like a missed opportunity.

Continue reading

Billionaires in Space: World Deadlift Record at Stake

Will Elon Musk be the first billionaire in space to weigh 1,300 pounds? We really hope so.

Billionaires in space are one thing. But let's face it, they didn't do anything other than just look out the window and take selfies. What looks like a missed opportunity.

Continue reading

Outriders Review: Space Magic Saves a Flat Sci-Fi Story

Outriders

"Outriders has great action and deep customization, but it lacks personality."

  • Fun shooting

  • Excellent customization

  • Different classes

  • Strong rep hooks

  • Weak story

  • Flat characters

  • Always online, unnecessarily

Outriders is not like Destiny … at least according to developer People Can Fly. No matter the premise of the sci-fi looter and shooter. Don't look out for these Thrall-like creatures roaming around in swarms. Ignore the class-based superpowers, one of which gives players a Titan Slam.

Okay, it's a bit like Destiny. To be honest, it's a lot more than that. The cover-based third-person shooter grabs some bits of its contemporaries while defying some of the games' biggest pitfalls. By distancing themselves from modern live service games, People Can Fly wants to separate the luggage from the valuable loot.

Outriders lack personality and their edges are rougher than an octagon, but the core battle is just plain fun. Thorough character customization, numerous equipment benefits, and exciting superpowers make for a nifty shooter that should shine after much-needed maintenance.

Mass Effect Lite

Outriders has great narrative ambitions, though they don't quite pay off. The dystopian science fiction story revolves around mankind's attempt to colonize one of the last livable planets in the galaxy, Enoch. Players control a title outrider who awakens from a 31-year-old cryogenic slumber to discover that the mission has failed and civil war has broken out among the remaining humans. To make matters worse, there is a mystical aura called anomaly that turns people into overpowering "altered" ones.

There is certainly some potential in the area, but it doesn't quite come to fruition in the dry colonization soap opera featured here.

I can't tell you too much about where it goes from there because the story is as "in one ear out of the other" as it gets. There's tons of sci-fi technobabble to learn, read pages of dry lore, and meet dozen of flat NPCs. During a character's big emotional beat, I caught myself asking "Who?" loud to no one.

The game lacks personality and that goes beyond the narrative. Enoch itself is a vague planet that clinically moves between popular video game areas, from generic desert wastelands to subdued green forests with brightly colored plants. It's hard to identify any of his levels from a series of modern science fiction shooters.

The game is more successful when it plays with its otherworldly elements. The best moments come when he faces Enoch's extraterrestrial creatures who stir up the usual firefights against interchangeable human factions. Giant spiders, kite-like birds and acid-spitting bipeds bring the world to life and give a better sense of the chaos in which humans have found themselves. They're also more compelling targets that require players to get out of cover and play aggressively.

There is certainly some potential in the area, but it doesn't quite come to fruition in the dry colonization soap opera featured here. It just feels like an outdated take on Mass Effect, the first of many associations the studio will have trouble shaking with.

Less fate, more Diablo

What Outriders lacks in history it more than makes up for in its action. Let's get some more inevitable comparisons out of the way. Take the Division's third-person shoot, Destiny 2's class-based action, and Diablo's character building, and you are well on your way there. To be clear, this is not a punch. The game does an efficient job of taking the best ideas from each of these games and seamlessly piecing them together into its own recipe.

Outriders

What makes it all fit together so well is the deep customization that every combat mechanic improves. Shooting itself feels good, but it's only enhanced by weapon perks, which turn each weapon into its own "exotic" to borrow a notion of fate. There is a lot of joy in equipping a gun blindly and firing a shot only to discover it is freezing an enemy. It gets players to experiment with their loadout and offers lots of cool rewards for doing so.

In addition to standard shooting, the game has four character classes, each of which brings unique skills to the table. Fraudsters can manipulate spacetime to teleport behind enemies or slow them down. Pyromancers set bad guys on fire and cause damage over time. Each class is completely different and has different skills that can be mixed and matched. Switching classes can completely change a style of play, so everyone is worth a look.

It doesn't stop there. Each piece of armor also has benefits that can further change class skills. In addition, there is an extensive skill tree that enables more permanent tinkering. Of every comparison the game warrants, the Diablo is the one most liable. This is an action game that allows players to create hyper-specific builds and raise hell in so many different satisfying ways.

Outriders don't know how to tell a story, but it's damn sure they can stage a battle.

Here is a specific example. I mainly played a technomancer, a support class that can heal towers and spawn. My final build was to reduce the cooldowns and improve the health of all of my tower skills so that I could put up ice and poison towers every few seconds. This allowed me to approach combat like a tower defense mode, where I could strategically place turrets around the battlefield and put enemies in danger. I couldn't believe I had managed to create something so specific in the game. I was even more shocked that there was so much more I could do to make this setup even more deadly.

Sometimes we crave deep, narrative experiences from a video game. Sometimes we just want to shoot a frozen kite out of the sky with a lightning-fast weapon. Outriders don't know how to tell a story, but it's damn sure they can stage a battle.

Another service

There's a certain reason People Can Fly doesn't like the modern game comparisons. Outriders is not a Destiny-style live service game, although it looks like it is. Instead of connecting players with the promise of weekly updates, see what you get. It has all the charm of building a strong character through RPG mechanics, without the baggage, having to keep up with updates all the time. It's a game that respects that at some point players will want to play a different game.

Outriders

There's a wealth of strong content and ideas out there that will help extend the life of the game beyond the 25-30 hour campaign. One of the more effective hooks is the World Tier system, which acts as a clever difficulty level. Players can unlock up to 15 levels, each of which adds additional challenges and rewards to the game. It's an ingenious system that dedicated players can use to test their championship and work towards a final badge of honor (and the true ending of the game).

The biggest draw is the game's multiplayer mode, with which up to three friends can put together and tackle missions together. The class system shines here as it promotes a coordinated game where each team member has a specific use in battles. The game doesn't offer a great solution for dealing with players who are at radically different levels, but firefights are so fun that it doesn't matter too much.

It's a game that respects that at some point players will want to play a different game.

While there is a lot to do, Outriders is in rough shape right now. The game's opening weekend was plagued by crashes, bugs, and server issues that prevented players from getting their hands on it for too long. Oddly enough, the game features the same "always online" model that is reserved for live service gaming. When servers go down, fans can't even play alone. It's an inexplicable choice that is already causing some frustrated gamers to drop it altogether.

Outriders game

People Can Fly is not mistaken in distancing Outrider from other games, but it's hard to blame people for making the comparisons. With unnecessary live service DNA, the game is a quack to be a duck. Just as its protagonist is torn between a human and an altered state, Outriders takes a strange middle ground between old and new game design. It's an identity crisis that weakens the current experience.

But did I mention you can get armor that electrifies your evasive throw? Cool.

Our opinion

Is Outriders a sophisticated action game with a compelling science fiction story? No. Is it fun to freeze a spider with an ice tower and crush it with a well-placed sniper shot? You bet. Sometimes that's all you really want from such a Sagittarius. It could use an offline mode for single player sessions and some maintenance, but it's a solid foundation for an action game that respects its players' time.

Is there a better alternative?

Gears 5 for a third-person narrative shooter and Destiny 2 for a Space Magic looter, but Outriders is a great option for those who want a little bit of both.

How long it will take?

The main campaign lasts around 25 to 30 hours with a good portion of side quests. Multiplayer and World Tier Grind extend this time much further.

Should you buy it?

Yes. It's a bit rough but fun to play with friends. Even cuter, it's included with Xbox Game Pass, which makes it a breeze for Xbox owners.

Editor's recommendations




Space Station’s New Toilet Remains Stuck on the Launchpad

The crew on board the International Space Station is looking forward to the delivery of a new, more comfortable and efficient toilet. But it will have to wait a little longer.

Northrop Grumman's Antares rocket launch from Virginia Space's Mid-Atlantic Regional Spaceport was canceled on Thursday evening, October 1, just 2 minutes and 20 seconds before launch.

The abandonment came after air traffic controllers "received non-nominal data from ground equipment," Northrop Grumman said in a tweet.

We now hope to be able to launch the rocket on Friday evening as long as the problem that caused the postponement tonight can be resolved.

When it rises from the ground, Northrop Grumman's Cygnus starship will bring four tons of supplies and science experiments to the space station, including the vital toilet.

The so-called Universal Waste Management System (UWMS) was developed in response to feedback from astronauts on comfort and ease of use.

"It's also 65% smaller and 40% lighter than the space station's current toilet," said NASA, adding that improved integration with other parts of the ISS water system will help recycle more urine, according to the astronauts drinking filtering and processing.

"We recycle about 90% of all water-based liquids on the space station, including urine and sweat," said NASA astronaut Jessica Meir. “On board the space station, we're trying to mimic elements of the earth's natural water cycle in order to reclaim water from the air. And when it comes to our urine on the ISS, today's coffee is tomorrow's coffee! "

Fortunately, the three astronauts currently on board the space station do not have to cross their legs while waiting for the new toilet to arrive, as the existing plumbing on board the ISS is still fully functional.

For more information about the next attempt to start, please visit Northrop Grumman's Twitter or Facebook account. There you will find the latest news.

In the past few days, three rocket launches were canceled within seconds. On Wednesday, ULA paused the countdown just seven seconds after launch, while a SpaceX mission to deploy the latest Starlink satellites on Thursday paused the countdown 18 seconds after launch. In both cases, the sudden occurrence of technical problems was cited as the cause.

Editor's recommendations