Dying Light 2: Stay Human review: Less talk, more dropkicks
Dying Light 2: Stay Human
RRP $60.00
"With a slow plot and uninteresting characters, Dying Light 2: Stay Human's few redeeming qualities are what sets the franchise apart from other zombie games."
benefits
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The setting is beautiful
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Parkour is fun
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Dropkicks rule
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variety of activities
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Deep Customization
disadvantage
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boring characters
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Unimaginative missions
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Misleading Decisions
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The fight repeats itself
Dying Light 2: Stay Human has been a long time coming, and the years of effort that went into it really shows. Its world is a meticulously designed parkour playground, somewhere that I've happily walked through in my 30 or so hours of play. This is the Dying Light franchise's niche in the ever-expanding sea of zombie games. Its movement and world are second to none – and it's pretty fun to kick a zombie off a rooftop, too.
But that's the beginning and end of everything interesting in Dying Light, making Dying Light 2's narrative adventure all the more confusing. Instead of focusing on his freewheeling and zombie fighting, the game delivers a muddy story burdened with too many uninteresting characters and pushes them into the limelight.
Dying Light 2 is a wonderful game, but its characters' speech wears off faster than the main character's shoe soles.
Lost control
Dying Light 2 picks up well after the original game, putting players in the well-worn sneakers of Aiden Caldwell. He is a pilgrim, a wanderer among the world's few human settlements in search of his long-lost sister. That brings him to the town of Villedor, a stand-in for Dying Lights Harran, albeit one who doesn't flirt with the apocalypse but has instead been living in the aftermath of an apocalypse for over a decade.
From the start, Dying Light 2 is an expansion of everything from the original Dying Light. The city of Villedor is a grander, taller jungle gym than Harran was. Players can customize their character via an RPG leveling system and modify weapons glued or welded together from the city ruins. It also means the game's story, which throws Aiden in the middle of a conflict between two factions, plays an even bigger role.
While you might not care about the factions and can even choose to play a very egocentric version of Aiden, by working with them, players actually transform Villedor. By killing zombies and running freely to the top of a water tower, turning on power to an area, or simply claiming a derelict windmill, players can allocate territories to each faction. With this new land under their control, the survivors set up traversal assists, like ziplines or airbags that blast Aiden a few dozen feet up. Peacekeepers, on the other hand, focus on defensive city modifications, with their first being sporadically placed car bombs.
The handover of these areas to each faction changes the city's skyline. Survivors will turn rooftops into farms while the Peacekeepers build huge metal forts painted blue. The difference between the city at the beginning and the end of the game's story is considerable, transforming entire areas from barren to full of life, whether peaceful or militaristic.
But factions, and especially faction leaders, don't care if you starve them out of territory. The game's story and gameplay are completely separate, with the two never affecting each other. Instead, factions handle the choices players make during story missions. For example, if you give one faction access to a radio antenna when you've promised another, it means you're going to make a tough decision about who gives you quests.
There are other cases where the decision you made is not the result. From time to time, Dying Light 2 decides that while you may have chosen something with the intention of helping a group or faction, it actually turns out to be the opposite. At several points I made a choice because the game made it seem like I wanted to do that, and in the end it gave me the opposite. This continued throughout the game, eventually leading to me getting an ending that I really didn't want.
The difference between the city at the beginning and the end of the game's story is considerable, transforming entire areas from barren to full of life, whether peaceful or militaristic.
Still, I wasn't too upset with the game's ending. Rather, I was annoyed at how well it aligned with the rest of Aiden's experience. Dying Light 2's story is as dilapidated as some of the game's abandoned buildings. Full of plot holes and poorly written characters, there are very few highlights of excitement in the game's main missions. In the end, I felt like the town of Villedor had more character than any of the game's NPCs. It's dilapidated, aged, and packed with environmental stories that far outstrip the mid-2000s soap opera that plays out between the characters of Dying Light 2. And it's the only thing I actually felt in control of during the game.
feet full of anger
Between the missions of Dying Light 2, players are free to run through Villedor, fighting against its inhabitants – both the undead and the living – and completing various activities. Let me get that out of the way first: Combat in Dying Light 2 is pretty simple. From the start of the game, you swing weapons at enemies and parry their attacks to unleash a powerful kick, knocking a stunned bad guy off his back. Other than that, the combat doesn't progress all that much as the game progresses.
With its RPG leveling system, players can unlock new parkour and power skills, with the former making it even easier to run around the city and the latter making it easier to kill everything that lives in the city. I ended up investing a lot in the parkour route, mainly because I couldn't miss an opportunity to run over walls.
In Dying Light 2 you will have the most fun dropkicking whatever you choose.
But there is one extremely important ability in the power tree that cannot be ignored: The Dropkick. This move was a staple in the first Dying Light and continues to be here. It's unironically the best part of this game. In Dying Light 2, you'll have the most fun dropkicking whatever you choose, from zombies to the bandits who decide to put themselves between you and a spiked wall. Techland could (and should) make a game centered around dropkicking things with no attached story because it would be awesome.
Pushing further into RPG territory, Dying Light 2 features a robust crafting and gear system with various armor pieces supporting different builds. If you're a player who enjoys fighting with one-handed weapons, the Brawler Armor will give you bonuses for doing so. Tank players who want to use a two-handed weapon and block damage like it's nothing can find suitable armor for this build.
This gear, along with crafting components, can be found throughout the world of Dying Light 2, but is most commonly found in the game's Dark Zones. Along with GRE anomalies (mini-bosses that can only be fought at night) and a variety of other abandoned locations, Dark Zones are why you should go out at night when the town of Villedor becomes more dangerous. The undead roam the streets in greater numbers after sundown, and Special Infected, like Howlers, are more likely to launch chases that require players to run from a pack of walkers to the nearest safe zone.
Dark Zones and other nocturnal activities balance this danger with myriad rewards. Dark Zones are packed with valuables, crafting materials, and Inhibitors, a new resource that players can use to improve their overall health and stamina. GRE anomalies reward players with the same. Again, this is a part of Dying Light expanded in Dying Light 2, and the game is better off for that. The night is not something players should avoid, but rather an opportunity for some of the game's more exciting challenges.
Co-op is a great way to enhance the experience, if only a little. Playing with friends can turn the normally serious game into a chaotic mess of multiple Aidens all swinging their guns at enemies. However, it's not a perfect experience. While playing cooperatively with some of the game's developers, I was repeatedly booted out of the game and enemies fell through the floor more than once, including a GRE anomaly mini-boss.
Out of balance
Overall, Dying Light 2 is a constantly choppy experience, due in part to the game's lackluster story and eventually stale combat, as well as a good number of bugs. At several points during my time with Dying Light 2, I had to completely restart the game due to a bug that prevented NPCs from even speaking to me.
I've also encountered issues where Aiden wouldn't grab anything at all, enemies would freeze in place, and zombies wouldn't attack me. By far the worst bug was when I got a softock even though it was supposed to be patched by the time the game started. Even so, these issues took away from the overall experience even more, leaving a layer of frustration.
Coupled with a lackluster story full of misleading choices and insufferable characters, Dying Light 2 is sustained by its world and struggle, but even then both eventually become boring. Towards the end of the game I didn't feel like I needed to unlock more areas for either faction and the fight had become repetitive.
Coupled with a lackluster story full of misleading choices and insufferable characters, Dying Light 2 is sustained by its world and struggle, but even then both eventually become boring.
While the beginning of my time with Dying Light 2 was fun and I enjoyed being introduced to its world and various systems, they got tiring once I became familiar with each one. Ideas in Dying Light 2 are introduced and hardly evolve, making most systems, from combat to crafting, routine. Parkour changes with the addition of a paraglider and a grappling hook, although the whole experience doesn't feel much different.
Our opinion
Dying Light 2: Stay Human is more of that, a kind of love letter from Techland to the fans of the original Dying Light. Players can explore a larger world with more zombies, participate in a larger story, and customize their character with more robust RPG mechanics. However, nothing in Dying Light 2 advances the game's formula in any meaningful way. After taking 30 hours to beat, after 15 I effectively saw everything the game had to offer. Without a good narrative or a lovable cast of characters, Dying Light 2's story only drags the game down. While playing the game itself is fun, it grinds to a halt with too few exciting parts, and actually completing the game ends in a drudgery.
Is there a better alternative?
Fans of classic zombie games full of blood and guts should try Back 4 Blood. It's available on Xbox Game Pass and is best played with a few friends.
How long it will take?
It took me a whopping 30 hours to complete Dying Light 2, although anyone who rushes through the main story can do it in 20. If you want to do everything in the game, unlock every ability, and complete every activity, it could take up to 100 hours (although Techland claims it can take up to 500).
should you buy it
Yes. Though the pace slows towards the end, Dying Light 2's main gameplay loop is fun enough for anyone to enjoy for at least a few dozen hours.
Dying Light 2 was tested with a PlayStation 5 and an Insignia F30 4K Smart TV.
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