The Medium Review: A Horror Game Stuck Between Worlds

The medium

"The Medium is a terrifying piece of music bogged down by retro influence and a protagonist who can't stop sharing too much."

  • Reticent horror

  • Uncomfortable atmosphere

  • Detailed pictures

  • Hammy dialogue

  • Half-baked exploration

  • Gimmicky double perspective

The medium is between two worlds. Just as its protagonist Marianne simultaneously navigates through the worlds of the living and dead, the game itself exists both as a modern psychological thriller and as a horror relapse from the PlayStation era.

The Medium was developed by the Bloober team and carries its influences on its tattered sleeves. The slow horror game will look instantly familiar to Resident Evil Diehards thanks to its fixed camera angles, research-intensive gameplay, and sometimes silly dialogue. At the same time, it delivers a dark and serious story that is more in line with current games like Hellblade: Senua & # 39; s Sacrifice.

While The Medium delivers with stunning graphics and a truly troubling universe, it's held back by the old school horror hallmarks that only detract from an otherwise effective sound piece.

Talk less, shock more

The medium follows Marianne, a medium that can not only communicate with the dead, but also enter their world. After losing her adoptive father, she follows a mysterious phone call to a shabby hotel in hopes of finding answers about her past. The game begins with an extra powerful intro that sets the stage for a calm, atmospheric story that blends in with spooky visual storytelling.

It won't take long. The game relies heavily on voice over for Marianne to show the player an exposure. Every time she picks up an item, it will think about its purpose and not leave any confusion about what players should do with it. If she doesn't, we hear her constant internal monologue explaining exactly what is happening on the screen. In a puzzle, she realizes that a statue looks "lonely" and quickly realizes that it is as if "a piece is missing".

What's worse is that she often quips like a Marvel superhero at the most inopportune moments. The medium tells a deeply raw story of repressed childhood trauma that contains difficult depictions of abuse. These moments are visceral and haunting, but they lose their power when interspersed with Hammy one-liners.

While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

In one bizarre scene, Marianne runs through an area full of ghosts of murdered children and jokes happily about how the phrase “bolt cutter” sounds like a spy or a porn star.

Video games are no stranger to when it comes to sharing with gamers or making flat jokes. The original Resident Evil games practically built their name on poor dialogue. The difference is that these games are digital B-movies that are rooted in pulp horror. The medium, on the other hand, tackles several sensitive issues directly, which will be difficult for some players. While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

Half and half

When it comes to gameplay, The Medium is wrong on the minimalism side. There are no weapons, no combat and only one real “monster” in the entire game. Instead, it is based entirely on exploration. Most of the game is spent interacting with objects and solving easy puzzles. Some of the game's best moments come from Marianne learning about the dead through items she left behind.

This gameplay feels straight out of the old school Resident Evil manual, though it overlooks a few pages. Despite exploring a sprawling hotel, the game is extremely linear. Every time Marianne picks up an object, it is used within a few minutes. Instead of building on Resident Evil's curvy puzzle box mansion, it references the game mechanics with no context. That dilutes the sense of exploration and makes everything seem a little on the rails.

The medium

The game's main catch is the dual reality gameplay, which is half-hearted as well. At certain points the game breaks into a split screen in which the players control Marianne in the living and dead world at the same time. It is a dazzling spectacle, but it never reaches its full potential. The gameplay consists of simple puzzle solutions that usually amount to "electrifying a fleshy panel or cutting through a wall of skin in one world to open a path in the other".

Most of the time, it felt like a one-trick gimmick. I rarely had the feeling of seeing two pictures at the same time. My eyes generally stayed fixed on one side of the screen, and there were seldom consequences for ignoring the other. The best use of the effect is only made in the last cutscene of the game, which particularly underlines how little the idea is used.

It is a dazzling spectacle, but it never reaches its full potential.

The Bloober team is certainly up to something here and it seems like the studio could develop the idea further in a sequel. Despite this potential, I ended up being much more intrigued by the game's more lonely sequences. Even with some tense sneaking scenes and some mild supernatural skills, the moments when Marianne simply immersed herself in the tragedy around her felt more haunting than any creepy monster.

Atmospheric horror

If it looks like I haven't touched on the real horror aspect of the game, that's because The Medium approaches fear more cerebrally. Instead of relying on cheap fear of jumping, the game relies on effective psychological terror. It's a grumpy piece that is often troubling just because of its decaying surroundings, from shabby hotel rooms to charred houses soaked in ash. This is a refreshing change from the kind of fear bait that streamers can use to get millions of views.

The Medium is the first game to really showcase the Xbox Series X's performance.

Part of that success comes from Team Bloober's willingness to push the boundaries of new game technologies. The lighting sets the mood thanks to ray tracing, with sharp highlights cutting through strong shadows. The alternative world of the game brings the art of the Polish surrealist Zdzisław Beksiński to life with grotesque details.

Then there's the dual reality centerpiece, a kind of magic trick that's usually reserved for tech demos. Even if the gameplay aspect is under-challenged, it is still a powerful spectacle that is only possible on new hardware. Considering that Xbox Series X didn't launch with any real exclusives, The Medium is the first game that really proves the console's performance.

The medium

Add on an excellent, annoying score and The Medium has all the aesthetic traits of a slow-burn horror hit. This is why its shortcomings are particularly frustrating. It feels like the game never has enough confidence in itself to get along with the set dressing on its own. There's always a voice-over to vocalize what the players are seeing and even explain what emotions the settings are trying to evoke. All of the visual information speaks louder than Marianne's voice and it's a shame the game is so reluctant to trust its own instincts.

Our opinion

Beneath the layers of hammy dialogue, uncooked retro influence, and tricky design, The Medium is an emotionally challenging horror game that trades genre clichés for real psychological stress. The terrifying aesthetic could lead to a harrowing new franchise, but each sequel should spend less time being the next Silent Hill and more time being the medium.

Is there a better alternative out there?

Resident Evil 2 surpasses its retro vibe and Hellblade: Senua & # 39; s Sacrifice is more sure to pursue pure psychological horror.

How long it will take?

The story will be over in 8 to 10 hours and there is virtually nothing to come back to when the credits roll in.

Should you buy it?

No, at least not at full price. That said, it'll be available on Xbox Game Pass when it launches, so it's worth an odd look at least for horror fanatics and Series X owners looking to boost the console's performance.

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Space Station’s New Toilet Remains Stuck on the Launchpad

The crew on board the International Space Station is looking forward to the delivery of a new, more comfortable and efficient toilet. But it will have to wait a little longer.

Northrop Grumman's Antares rocket launch from Virginia Space's Mid-Atlantic Regional Spaceport was canceled on Thursday evening, October 1, just 2 minutes and 20 seconds before launch.

The abandonment came after air traffic controllers "received non-nominal data from ground equipment," Northrop Grumman said in a tweet.

We now hope to be able to launch the rocket on Friday evening as long as the problem that caused the postponement tonight can be resolved.

When it rises from the ground, Northrop Grumman's Cygnus starship will bring four tons of supplies and science experiments to the space station, including the vital toilet.

The so-called Universal Waste Management System (UWMS) was developed in response to feedback from astronauts on comfort and ease of use.

"It's also 65% smaller and 40% lighter than the space station's current toilet," said NASA, adding that improved integration with other parts of the ISS water system will help recycle more urine, according to the astronauts drinking filtering and processing.

"We recycle about 90% of all water-based liquids on the space station, including urine and sweat," said NASA astronaut Jessica Meir. “On board the space station, we're trying to mimic elements of the earth's natural water cycle in order to reclaim water from the air. And when it comes to our urine on the ISS, today's coffee is tomorrow's coffee! "

Fortunately, the three astronauts currently on board the space station do not have to cross their legs while waiting for the new toilet to arrive, as the existing plumbing on board the ISS is still fully functional.

For more information about the next attempt to start, please visit Northrop Grumman's Twitter or Facebook account. There you will find the latest news.

In the past few days, three rocket launches were canceled within seconds. On Wednesday, ULA paused the countdown just seven seconds after launch, while a SpaceX mission to deploy the latest Starlink satellites on Thursday paused the countdown 18 seconds after launch. In both cases, the sudden occurrence of technical problems was cited as the cause.

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The JLab Epic ANC Are Stuck in Earbud Limbo

JLab Epic-ANC

"Although the Epic ANC is comfortable, durable, and cheap, it does very little to separate itself from the crowd."

  • Comfortable, safe design

  • Solid battery life

  • IP54 waterproof

  • Average sound quality

  • Inconspicuous noise cancellation

JLab Audio is well on the way to developing affordable hearing aids, most of which come with features and sound that far exceed their prices. It may have created its own problem. If your products consistently try to push their own boundaries, the lines between them can get messed up and ask you why they even exist.

With JLab's new $ 79 Epic ANC wired earphones, we had to ask ourselves: can they differ from similar siblings and challenge competitors from other brands?

Out of the box

In the meantime I have opened enough JLab packages to know what to expect. The Epic ANC earphones are waiting for you in their own plastic shell. The rest of the box's content is just below it. These accessories include three sets of earplugs, a micro USB charging cable, a travel bag (JLab calls it a bag, but it's a bag), and a quick setup guide.

JLab Epic ANC earphonesNick Woodard / Digital Trends

In other words, there is not much pomp to admire here. But that's not really JLab's style. The company's products have traditionally relied on losing the weight of desire to deliver good value at a bargain price. That's exactly what you see again at the Epic ANC.

The connection was easy because the buds automatically switch to Bluetooth pairing mode the first time they are turned on. That may be standard these days, but trust me: With the few products that don't have this automatic pairing mode, you miss this subtle advantage.

The Epic ANC has built-in Bluetooth 5 technology and I have no connection issues to report. The buds were able to travel freely with me through my home without getting out when my phone was in the living room. Although I haven't necessarily crossed the line, I'm confident that these buds are enough.

design

As I've said with other earphones of this style, these wired setups are not as noticeable as real wireless alternatives. There are, of course, good reasons for this: the inclusion of wires leads to the possibility that they get stuck or become damaged when you cross everyday life. In addition, real wireless earbuds generally offer a more attractive aesthetic.

JLab Epic ANC earphonesNick Woodard / Digital Trends

Honestly, it's a shame that these styles take a back seat because, apart from the wires, there's a lot to like about the way the Epic ANC was designed. Starting with the buds themselves, the included "Cush Fins" (JLab terminology) helped to create a secure fit in my ears. After several runs with the Epic ANC, I was pleased to find that I only had to adjust them a few times. For a product that is constantly jumping around the neck during intensive activities, this is a win in my book.

I chose the smaller standard earplugs that made them comfortable to hold in my ears. JLab also offers a set of three-flange earplugs and a pair of cloud foam tips, but the standard met my requirements exactly.

JLab was oddly light in terms of specs with the Epic ANC, so I don't have an exact weight to report. But I can say that they were light enough to train with, even though their siblings, the Epic Sport2, are significantly lighter. As wired buds that are dedicated to training, their lightness is not only sensible, but is also expected.

The Epic ANC is only available in one color (black). So if you want design options, you won't find them here. The travel bag / bag is also black and feels durable, which should be useful if you keep the buds in a travel bag or backpack.

properties

The more I used the Epic ANC, the more I thought about the 1More Dual Driver ANC. They are both made in the same style, probably for the same kind of audience. At half the price, it would have made sense not to expect the Epic ANC to compete with the features of the Dual Driver ANC. However, if I have learned anything from previous JLab reviews, this brand knows how to close the gap while reducing costs.

JLab Epic ANC earphonesNick Woodard / Digital Trends

For example, the 1More offers a battery life of 20 hours without using active noise cancellation and 15 hours with the function activated. For JLab balloons that are not used by ANC, a playback time of 25 hours is achieved, although listening supported by ANC takes a small step back after 14 hours. However, the Epic ANC comes with an AUC cable adapter that can be connected and listened to if the battery fails.

Through my tests, I can confirm that JLab's battery requirements are correct. This type of juice should be enough to do a few days of work while using Active Noise Cancellation. If you are still working from home without having to compensate for noisy environments, you can extend the battery of the buds over several days.

The Epic ANC is weatherproof to IP54 and protects the buds from dust and water sprays from every direction. I didn't expect these to get wet in the heat of summer, but left it up to the good old Pacific Northwest to take a quick shower during a morning walk. Rest assured: The Epic ANC did it without any problems.

For comparison: the Epic Sport2 has an improved protection rating IP66, which protects against high-pressure water jets, while the 1More has an IPX5 resistance, which protects it against jet streams, although it is not protected against dust.

The Epic ANC has an inline remote control that takes over all controls of the earphones. A button on the side of the remote control changes through the ANC modes with arrows at the opposite ends of the volume of the remote control and the track switch. Pressing the lower arrow twice will even activate your preferred intelligent assistant, while the middle button will turn the device on and off and answer and end calls. When it comes to controls, most people value functionality, and the Epic ANC well meets that standard.

Audio quality

The main difference between the Epic ANC and the more expensive 1More Dual Driver is in the sound. Because while the Epic ANC offers usable sound quality, it cannot impair the audio experience of the Dual Driver ANC.

JLab Epic ANCNick Woodard / Digital Trends

Of course, this almost had to happen, since these two products are technically between the weight classes. And to be clear, if the epic ANC were to fight someone of its size, it would do better. But when we decide whether to spend the extra money or stick to a budget option, it seems like a comparison that we have to make.

From a general perspective, the Epic ANC sounds decent and offers above-average clarity of what you'd expect from earphones under $ 100. The problems are at both ends of the frequency range, where the bass feels muffled in songs like Eminems Godzilla and tracks like Jimmie Allen's This Is Us feel a bit hard in the higher frequencies. Compared to the 1More, which expertly navigates through different genres, these topics are only accentuated.

As with the 1More, JLab recommends a burn-in phase (via its own burn-in tool app) in order to get the best sound out of these buds. It takes time that I didn't have for the purposes of this review, so I put it out with stock sound. Which, to repeat, will sound good to the majority of listeners. It just won't be anything to write home about.

Active noise cancellation

Unfortunately I have more "meh" messages for JLab fans to report here. The active noise cancellation features built into the Epic ANC adequately complement the sound quality of the buds, but do not have the effect many hope for.

JLab Epic ANC earphonesNick Woodard / Digital Trends

Turning on ANC has muffled some outside noise in the various environments I've tried it in, but in louder situations, such as when walking down a busy street, they haven't done nearly enough to mask the excessive noise. In addition, both myself and others struggled to differentiate between the Epic ANC's two noise control modes (high and low). If you cannot distinguish between these two settings, there is a clear problem.

The 1More were much more effective when tested in similar environments. Neither set is a leader in the ANC area, but the ANC with two drivers had a lot more understanding of the technology.

I will say that the Epic ANC's third noise control mode, Be Aware Mode, did exactly what it said it did. By effectively activating this mode, outside noise is effectively fed in, making it easy to address friendly neighbors while maintaining an appropriate social distance.

Our opinion

The Epic ANC is in every way the affordable alternative to the excellent Dual Driver ANC from 1More, with the exception of the sound, which leaves something to be desired. This does not completely prevent another valuable set of earphones from JLab. But it hurts.

Are there any better alternatives?

You probably already know this answer. The $ 150 1More Dual Driver ANC is exactly what the Epic ANC hoped for, but at twice the price. If you're an athlete looking for a similar style at a cheaper price, JLab's $ 49 Epic Sport2 fits perfectly with its features and design.

How long will they last?

JLab offers a two-year warranty with the Epic ANC, and the product itself feels so durable that I no longer have to worry about exposing it to intensive training sessions. I would say these buds last long enough to get your money's worth.

Should you buy them

No. The Epic ANC has done a lot right, from the comfortable design to the effective functions. However, it hasn't done enough to distance itself from cheaper options within its own brand or to approach the quality of the more expensive Dual Driver ANC. They're good friends after all, but they're stuck in no man's land.

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