The Medium Review: A Horror Game Stuck Between Worlds

The medium

"The Medium is a terrifying piece of music bogged down by retro influence and a protagonist who can't stop sharing too much."

  • Reticent horror

  • Uncomfortable atmosphere

  • Detailed pictures

  • Hammy dialogue

  • Half-baked exploration

  • Gimmicky double perspective

The medium is between two worlds. Just as its protagonist Marianne simultaneously navigates through the worlds of the living and dead, the game itself exists both as a modern psychological thriller and as a horror relapse from the PlayStation era.

The Medium was developed by the Bloober team and carries its influences on its tattered sleeves. The slow horror game will look instantly familiar to Resident Evil Diehards thanks to its fixed camera angles, research-intensive gameplay, and sometimes silly dialogue. At the same time, it delivers a dark and serious story that is more in line with current games like Hellblade: Senua & # 39; s Sacrifice.

While The Medium delivers with stunning graphics and a truly troubling universe, it's held back by the old school horror hallmarks that only detract from an otherwise effective sound piece.

Talk less, shock more

The medium follows Marianne, a medium that can not only communicate with the dead, but also enter their world. After losing her adoptive father, she follows a mysterious phone call to a shabby hotel in hopes of finding answers about her past. The game begins with an extra powerful intro that sets the stage for a calm, atmospheric story that blends in with spooky visual storytelling.

It won't take long. The game relies heavily on voice over for Marianne to show the player an exposure. Every time she picks up an item, it will think about its purpose and not leave any confusion about what players should do with it. If she doesn't, we hear her constant internal monologue explaining exactly what is happening on the screen. In a puzzle, she realizes that a statue looks "lonely" and quickly realizes that it is as if "a piece is missing".

What's worse is that she often quips like a Marvel superhero at the most inopportune moments. The medium tells a deeply raw story of repressed childhood trauma that contains difficult depictions of abuse. These moments are visceral and haunting, but they lose their power when interspersed with Hammy one-liners.

While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

In one bizarre scene, Marianne runs through an area full of ghosts of murdered children and jokes happily about how the phrase “bolt cutter” sounds like a spy or a porn star.

Video games are no stranger to when it comes to sharing with gamers or making flat jokes. The original Resident Evil games practically built their name on poor dialogue. The difference is that these games are digital B-movies that are rooted in pulp horror. The medium, on the other hand, tackles several sensitive issues directly, which will be difficult for some players. While it looks like the game is trying to alleviate the desolation, sometimes it feels like it isn't taking itself seriously enough.

Half and half

When it comes to gameplay, The Medium is wrong on the minimalism side. There are no weapons, no combat and only one real “monster” in the entire game. Instead, it is based entirely on exploration. Most of the game is spent interacting with objects and solving easy puzzles. Some of the game's best moments come from Marianne learning about the dead through items she left behind.

This gameplay feels straight out of the old school Resident Evil manual, though it overlooks a few pages. Despite exploring a sprawling hotel, the game is extremely linear. Every time Marianne picks up an object, it is used within a few minutes. Instead of building on Resident Evil's curvy puzzle box mansion, it references the game mechanics with no context. That dilutes the sense of exploration and makes everything seem a little on the rails.

The medium

The game's main catch is the dual reality gameplay, which is half-hearted as well. At certain points the game breaks into a split screen in which the players control Marianne in the living and dead world at the same time. It is a dazzling spectacle, but it never reaches its full potential. The gameplay consists of simple puzzle solutions that usually amount to "electrifying a fleshy panel or cutting through a wall of skin in one world to open a path in the other".

Most of the time, it felt like a one-trick gimmick. I rarely had the feeling of seeing two pictures at the same time. My eyes generally stayed fixed on one side of the screen, and there were seldom consequences for ignoring the other. The best use of the effect is only made in the last cutscene of the game, which particularly underlines how little the idea is used.

It is a dazzling spectacle, but it never reaches its full potential.

The Bloober team is certainly up to something here and it seems like the studio could develop the idea further in a sequel. Despite this potential, I ended up being much more intrigued by the game's more lonely sequences. Even with some tense sneaking scenes and some mild supernatural skills, the moments when Marianne simply immersed herself in the tragedy around her felt more haunting than any creepy monster.

Atmospheric horror

If it looks like I haven't touched on the real horror aspect of the game, that's because The Medium approaches fear more cerebrally. Instead of relying on cheap fear of jumping, the game relies on effective psychological terror. It's a grumpy piece that is often troubling just because of its decaying surroundings, from shabby hotel rooms to charred houses soaked in ash. This is a refreshing change from the kind of fear bait that streamers can use to get millions of views.

The Medium is the first game to really showcase the Xbox Series X's performance.

Part of that success comes from Team Bloober's willingness to push the boundaries of new game technologies. The lighting sets the mood thanks to ray tracing, with sharp highlights cutting through strong shadows. The alternative world of the game brings the art of the Polish surrealist Zdzisław Beksiński to life with grotesque details.

Then there's the dual reality centerpiece, a kind of magic trick that's usually reserved for tech demos. Even if the gameplay aspect is under-challenged, it is still a powerful spectacle that is only possible on new hardware. Considering that Xbox Series X didn't launch with any real exclusives, The Medium is the first game that really proves the console's performance.

The medium

Add on an excellent, annoying score and The Medium has all the aesthetic traits of a slow-burn horror hit. This is why its shortcomings are particularly frustrating. It feels like the game never has enough confidence in itself to get along with the set dressing on its own. There's always a voice-over to vocalize what the players are seeing and even explain what emotions the settings are trying to evoke. All of the visual information speaks louder than Marianne's voice and it's a shame the game is so reluctant to trust its own instincts.

Our opinion

Beneath the layers of hammy dialogue, uncooked retro influence, and tricky design, The Medium is an emotionally challenging horror game that trades genre clichés for real psychological stress. The terrifying aesthetic could lead to a harrowing new franchise, but each sequel should spend less time being the next Silent Hill and more time being the medium.

Is there a better alternative out there?

Resident Evil 2 surpasses its retro vibe and Hellblade: Senua & # 39; s Sacrifice is more sure to pursue pure psychological horror.

How long it will take?

The story will be over in 8 to 10 hours and there is virtually nothing to come back to when the credits roll in.

Should you buy it?

No, at least not at full price. That said, it'll be available on Xbox Game Pass when it launches, so it's worth an odd look at least for horror fanatics and Series X owners looking to boost the console's performance.

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The World’s Strongest 70-Year Old

The word legend is thrown around too often, but this episode adds a legend of strength sports – Odd Haugen.

Odd was America's strongest man in 1999, breaking multiple world records, competing and winning national titles in bodybuilding, weightlifting and powerlifting, and organizing and judging numerous events around the world.

He trained Martins Licis for the title "Strongest Man in the World 2019". And if that wasn't enough, by the age of 70 he's stronger than you!

In this episode, we discuss the lessons he has learned in over 60 years of training.

We discover the secrets of its amazing grip strength and durability.

This is a fascinating glimpse into what it takes to get to the top and stay there.

You can also find this podcast on top of all of my other Six Pack of Knowledge podcasts (curated discussions with the world's greatest hypertrophy experts).

Or search for Breaking Muscle's channel and podcasts on the following services: iTunes, Spotify, YouTube, Stitcher, PlayerFM, PodBean.

The World’s Strongest 70-Year Old

The word legend is thrown around too often, but this episode adds a legend of strength sports – Odd Haugen.

Odd was America's strongest man in 1999, breaking multiple world records, competing and winning national titles in bodybuilding, weightlifting and powerlifting, and organizing and judging numerous events around the world.

He trained Martins Licis for the title "Strongest Man in the World 2019". And if that wasn't enough, by the age of 70 he's stronger than you!

In this episode, we discuss the lessons he has learned in over 60 years of training.

We discover the secrets of its amazing grip strength and durability.

This is a fascinating glimpse into what it takes to get to the top and stay there.

You can also find this podcast on top of all of my other Six Pack of Knowledge podcasts (curated discussions with the world's greatest hypertrophy experts).

Or search for Breaking Muscle's channel and podcasts on the following services: iTunes, Spotify, YouTube, Stitcher, PlayerFM, PodBean.

The Outer Worlds Switch Review: Another Disappointing Port

the outer worlds change the evaluation

The Outer Worlds for Switch Rating: Port tariffs bad

“The Outer Worlds is a fun game. It's just a shame that the switch port doesn't run better. "

  • Great world exploration

  • Well-written dialogue

  • No content is cut out of the game

  • Terrible step in the graphics

  • Bad frame rate

  • Sputtering and pop-ins

  • Long loading times

Just when it looked like the horde of badly rushed switch ports was behind us The outer worlds proves that there is always room for more.

News that The outer worlds would come to Nintendo's hugely popular switch console, cautiously optimistic. I thought it might have the polish that other switch ports were missing as no attempt was made to make up for the console's success. While this version is not an unplayable bug, which is more than can be said of some other ports, it is certainly not well made – and does not do justice to the original game.

A nice mess

The outer worlds wasn't the most visually impressive game when it came out in 2019, but it had stunning aesthetics. What he lacked in character models or high-resolution textures, he made up for with wonderfully detailed planets and a coherent appearance that underlined his snarky capitalist dystopia. When I played on an Xbox One X, I was amazed by the living foliage, the blinding sky, and the lovable rust buckets that were used as spaceships.

On the switch, I felt like I was playing a completely different game. The switch port has not met my expectations in many ways, and more importantly, it does not do justice to the unique style of the game.

When I took my first steps on Terra 2, the introductory planet was in The outer worlds I could immediately say that this port would be rough. Still, I made my way and was convinced that I would find the psychedelic fields that I fell in love with when I first played on Xbox One X. Then I realized that I was in these areas. And they weren't psychedelic at all.

The screenshot of the outer worldsObsidian

Textures look amateurish, and anything outside of your immediate area is a blurry mess. Not only is the bad graphics a big disappointment, it also makes it more difficult to engage in ranged combat. The almost constant pop-ins often took me out of the game and I was frustrated.

To make sure, I briefly revised the game on Xbox One X and PC to see if I remembered wrong. That was not me.

In fact, it was worse than I thought. Entire objects and details such as bricks, bushes or paths have completely disappeared. It's not just about looks. Missing objects change the overall feel of the game, as I now walked through a barren landscape rather than a lush planet. I have lost the feeling of wonder associated with exploring a new world.

Looks bad, plays worse

Play The outer worlds on the switch should be impressive. With more than 10 GB, it takes up more space than many other switch titles, and there are seemingly endless loading screens that indicate that a game is being created that deserves such a long wait. You can easily wait up to 30 seconds every time you enter and leave your ship or building and when you are traveling. There is also a lot of sputtering and lag, especially when it's outside.

The Witcher 3: Wild Hunt and BioShock Infinite done. So why not? The outer worlds?

After a while I wondered if a game of this kind with reduced graphics would ask too much. Maybe this just goes beyond what the switch can handle. But The Witcher 3: Wild Hunt and BioShock Infinite managed to make the leap to an acceptable level of quality. So why not? The outer worlds?

The switch port targets an inconspicuous 30 frames per second, but even that feels spotty. This is particularly problematic during combat, in addition to the rendering problems removed. In hand-to-hand combat, I swung wildly against enemies who had just dodged a hair, while long-range combat was difficult due to the unresponsive frame rate. If you wait 30 seconds to reappear when you die in the middle of this mess, the experience will get worse.

It's a shame

The technical problems are indeed insurmountable. They make it impossible to recommend the port.

Still, it's worth remembering The outer worlds is a great game. It's not the best game I've ever played, even within the genre, but it's a solid choice that delivers a decent story and doesn't go beyond the greeting. Fallout fans, especially those who love it Fallout 3 and Fallout: New Vegaswill love it. Obsidian, the developer behind it The outer worldshas worked on these two Fallout titles and the relationship is easy to see.

The screenshot of the outer worldsObsidian

The outer worlds brings biting wit in small details and dialogues, an abundance of characters that you can love and hate with the same passion, and an open world that is ripe for exploration. The world or worlds are smaller than the maps of other popular open world games, including The Legend of Zelda: Breath of the wild and Witcher 3, they're both on switches. But planet hopping is fun and I enjoyed seeing the worlds differ.

Even though I often wanted to run through my run because of the confused graphics and technical problems, I couldn't help exploring every detail. What does this terminal say? What does this message reveal about a character who has not been around for a long time and whom I will never meet?

Among the porting problems, The outer worlds remains solid and the port offers all the functions and story beats of the original. It's just a shame that things are not going better.

Our opinion

The outer worlds is a great open world first person shooter with well written dialogue and building the world. However, playing on the switch is a disadvantage for the original game. It often feels like a chore.

Is there a better alternative?

Yes. The outer worldson literally any other platform. It is available for PlayStation 4, Xbox One and Windows.

You can play under switch games The Witcher 3 or Breath of the wild, However, these titles differ greatly in tone, style and many gameplay elements. There is nothing like it The outer worlds on the counter.

How long it will take?

This can vary a lot depending on how far you want to go in side quests. If you stick to the main quest, you can easily measure 20 hours, but a predecessor will spend closer to 40 on the game. I played for about 30 hours and was picky about which side quests and companion quests I wanted to accept.

Should you buy it

No, you shouldn't buy the switch port from The outer worlds. Unless, and this is a slightly special exception, the Switch is your only gaming device and this game is your alley. If you don't have a PC to run the game on, a PS4 or Xbox One – and many players don't – then for sure. The problem is not there The outer worlds. It's like the game is so much better wherever you can play it. For Fallout or FPS fans who only rely on the Switch, however, it's a good title to add to the library. Just be prepared for an imperfect game.

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